"Uh no you draw a straight line between you are your target to swing a sword which you CAN mistakenly do while trying to drag your "cursor" to make yourself move."
Well for movement you hold down the stylus to make you move....to swing the sword you are actually draggin the stylus in a motion that makes it swing...but not a design fault...works perfectly..but if you do the mistake yourself that will happen (Dunno how you could do this mistake, but oh well
).
For movement point further away and run with him for the most part... and you will not swing accidently at all.
Why is using the touchscreen for a game a stupid idea?
Thats why the DS has the touchscreen...to use it for some games...its different and unique.
I find it alot more pleasing using the stylus..its fresh and very enjoyable.
In mario 64 ds....thats different...the d-pad use is obviously the better option..but that wasnt made for just stylus play was it?
But with this Zelda, Nintendo have done an extremely good job to make a fantastic game.
"but it's so blatantly obvious that the initial idea was "let's make a Zelda game that only uses the touchscreen"
ofcourse it was..lol..so what's your point?
Why doesn't it "logically" make sense? You say the "slightest bit or sense or not"..but I feel you you think using the touchscreen the whole time isn't logical. Evne though the whole game is based on just using the stylus and that's why it works well..so I'm unsure of what isn't logical.
"Does anyone HONESTLY think that moving with the stylus is such a great idea?"
Yes its a brilliant idea..the whole game is based on it and so it works really well. Yes it is better than using the d-pad...that's the whole point. It's more than fine..it's brilliant!
Maybe the option to use D-pad should have been implemented just for you!
But that would defeat the object of the game and use stylus play in such a great way. It's easier to control with the
stylus for movement to go slow or fast for movement...so that's one better thing than the D-pad.