Here are some of my thoughts on the game, in a handy "Strengths/Weaknesses" list format!
Strengths... 1. Stylus control (when employing the shortcuts) is streamlined and AWESOME. When I first started, I had an issue with my hand being in the way sometimes, but I've gotten over that since.
2. Graphics are similarly AWESOME. This game is pushin' the polys hard (both screens, as someone said), and the same style which won (nearly) everyone over in WW is back in full force here. Excellent art direction and technical execution.
3. Memorable characters. I don't get the complaint about this. I can list off over a dozen totally memorable and hilarious characters. Don't make me do it, because I will!
4. HARDCORE GAMEPLAY OPPORTUNITIES ABOUND. Yes, I'm talking about the Ocean King Temple. This is set up for you to do speed runs, see how fast you can get through, what shortcuts you can find, etc. I'm nearly through the game
just got the Phantom Blade or whatever it's called, and I've had a great time trying to improve my time. Plus, there is a HUGELY USEFUL shortcut
which allows you to skip like half of the dungeon once you're fast enough, while retaining your time up to that point. If anything, Zach, maybe the problem is that
you're not hardcore enough for this game.
Besides the OKT (as I will now refer to it), you've got sidequests out the wazoo. There are mini games to play, characters to unite, romantic intrigue to thwart(?!), force gems to find, ship parts to find and customize with, loot to salvage, timed mazes to run, fish to catch... need I go on? With all that, I don't miss heart container pieces one teensy bit. It IS true that this game is made easier with the stylus, but that doesn't mean it's not hardcore. In fact, despite it being made easier, I've died more times in this game than in either TP or WW.
5. Sailing is fun and breaks up the land-based action. I wish the weather/day system from WW was still intact here, but it's a minor thing really. There's a ton to do on the water, and you're rewarded for it with useful items too.
6. This Zelda tries a lot of different things, from sailing to powering up your
fairy companions to stylus controls, to new collectibles (force gems, ship parts, ...), to story details
no Ganon!, lots of humor (maybe the most in a Zelda game? I've laughed out loud more than once – like when
Link goes to hold up the Phantom blade and Oshus just snatches it away as the typical Zelda "pick-up" music starts to play, and Link is just standing there in the pose, looking confused to new uses for familiar items
grappling hook tight-rope walking and catapulting, anyone? how 'bout the hammer? to a
temporary dungeon companion who can -gasp- attack and fend for himself to a new sort of multiplayer. All of these changes – ALL OF THEM – are great and welcome, and serve to freshen the Zelda gameplay/formula.
7. Engaging, creative, and FUN boss battles. But this is a given for a Zelda game. I was recently really impressed with the
Ancient Stone Soldier boss battle.
Weaknesses/Quibbles:1. The compositions are, for the most part, top-notch. However, I've run into more than a few occasions where the songs loop way too quickly/often. I'm thinking, running around outside when there are enemies about, and some dungeons. I wish there was a larger variety of tunes, because what's there is really good.
2. Missed opportunities with regard to the storyline continuity. Like someone else said, this a pretty unique in that it's a
direct sequel. However, it would have been immensely cool to see more than just passing references (the intro is great and the
Prince of Red Lions, "Want to be my apprentice? Good, your title is 'Half a Hero'" guy is pretty funny). Why not make the pirates show up again somewhere along the line? Even that small thread of continuity would have been welcome.
So! As you might guess, I disagree with many points of the review and its final score. However, I also disagree with the idea of writing a review with the idea of "what the average gamer will think of it." A review is a personal take on the game, and this was Zach's. I hope NWR gets a few more reviews of this game up soon to give a (hopefully) different viewpoint on it. It's unfortunate that Zach didn't have as good a time as many of us are having with it.
For me, I can see me finishing it, and then going back to play it again one day, maybe one day soon. The only other Zelda game I've done that with is WW. I guess it's fitting that the next game I might do that with is WW's sequel.