Author Topic: IMPRESSIONS: No More Heroes  (Read 12935 times)

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Offline famicomplicated

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IMPRESSIONS: No More Heroes
« on: September 23, 2007, 08:08:04 PM »
Suda 51 turned his back on the "More violent than Manhunt 2" comment (at least for Japan), but does that really change anything?
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=14458

 UPDATE: Here is some off-screen video footage of the game, shot at TGS 2007.    


   


I was very excited about playing No More Heroes, the spiritual successor to the fantastically bizarre Killer7 at TGS.  I couldn’t wait to see how it looked and played.  I had a lot of preconceptions and ideas about how I thought the controls would play out. Let’s just say I was wrong with pretty much all of them, but in a very good way.    


Having played several other sword-based Wii games at the show, my wrist was beginning to ache with the amount of frantic swinging I’d had to do previously, so I was pleasantly surprised at how little there was in No More Heroes.  The demo got straight into the action with plenty of sword-wielding and gun-toting bad guys to fight, so I ignited my battery-powered sword and got to it.  The standard "beam katana" attacks were performed with the A Button and with no gestures at all.  That may make it sound simplistic, but it has some nice touches to mix it up.    


For instance, you can raise or lower the remote to waist or shoulder height, or even above your head if you wish, and the game’s protagonist, Travis Touchdown, will mimic the same action. The attacks will then change from low cuts to overhead swings, and it feels very cool to do.  You can also charge up your sword attack by holding down the A Button, with a nice electricity effect to complement it.  This reminded me of the classic Zelda spin attack move.    


The B Button took care of the physical attacks like punches and kicks, which can be linked into combos offering a nice variety of attacks.  When in a combo, sometimes you’ll be prompted with an on-screen arrow indicating which direction you should "slice" your Wii remote.  This will end the combo with a powerful blow, usually destroying the enemy completely in a shower of coins and pixels. There are several motion-based endings, sometimes involving the nunchuk as well. My favourite was done by moving both controllers inwards, which resulted in a wrestling-inspired suplex move.  Very tasty.    


Blocking was handled with the Z Button, which doubled up as lock-on, so it was pretty easy to avoid being shot as long as you were locked on to the guy shooting at you. At first I thought it would feel better if I could block using my own Jedi-like gestures, but realistically, in the heat of battle, I think the lock-on idea works better.  Some attacks couldn’t be blocked, however, such as one of the boss’s beam attacks, so nimble dodging using the D-Pad was required.  It was not ideal, but it worked nonetheless.    


One thing that threw me about the game happened during an end-level boss battle – the sword’s blade went "out", like it was just a stick of metal.  I was suddenly getting my backside handed to me, with attacks doing nothing more than making a clanging sound.    I was then instructed to hold the 1 Button and shake the remote like a spray can, which lets you recharge the beam katana to full power. You are open to attacks during this recharging period, so you’ll have to keep an eye on the power bar and find suitable hiding places to recharge.    


Overall, the controls worked surprisingly well, so it looks like Suda 51 has been doing his homework.  He’s a self-confessed Nintendo fan, so maybe he wanted to improve on Nintendo's own sword controls from Zelda?    


As you’d expect from the guy who made Killer7, the graphics enhance the craziness of the action  They have a great saturated colour style, halfway between cel-shaded and traditional texturing. All on-screen icons and effects look like blocks or pixels, and the characters have intentionally blocky features. One of the enemy’s heads was simply a square brown paper bag, but with the way the game is presented, it kind of fit in  It was only later on when I thought to myself how weird it all was.  I guess that’s a testament to how sucked into the world I was in such a short time with the game.    


Another nice touch was about halfway through the demo when Travis received a phone call.  He was not able to attack while this was happening  I was instructed by the guy at the booth to hold the Wii remote to my ear, and as I did I was listening in to the phone conversation happening on screen. Granted ,I couldn’t make out a word they were saying due to deafening stage presentation next door, but it definitely made me smile. I hope that there are more interactive cut-scenes like this in the final game.    


One thing to note, which you may have already picked up on, is that there was absolutely no blood in this version. But fear not, gore lovers out there, this will be restricted to the Japanese version only.  The European and American versions will be full of the red stuff.   Whether or not it’s as gory as Rockstar’s effort in Manhunt 2 is completely irrelevant, as the style is very different.  I wouldn’t mind playing either the blood splattered version or the stylised-pixel Japanese edit.    


What I saw in this TGS demo bodes well for the final product. If the missions and bosses have the same amount of variety I saw, we could have a stylish, wrist-friendly, sword-based action game. Currently, the game is 90% complete and due out in February next year. I'm looking forward to playing the final product.

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Offline that Baby guy

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RE: IMPRESSIONS: No More Heroes
« Reply #1 on: September 23, 2007, 08:15:07 PM »
They should have done flowers instead of blood, like Alien Hominid.  Nothing beats slashing open a CIA agent and watching as flowers drain out of his corpse.

Offline IceCold

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RE: IMPRESSIONS: No More Heroes
« Reply #2 on: September 23, 2007, 08:56:09 PM »
I'm not holding my breath for this to be anything more than a dull hack 'n slash.
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Offline GoldenPhoenix

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RE:IMPRESSIONS: No More Heroes
« Reply #3 on: September 23, 2007, 10:10:23 PM »
First time I've heard blocky, low polygon characters, being defended as artistic. This makes the Halo 3 reviews seem more even handed.
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Offline KDR_11k

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RE: IMPRESSIONS: No More Heroes
« Reply #4 on: September 23, 2007, 11:10:25 PM »
Quote

One of the enemy’s heads was simply a square brown paper bag, but with the way the game is presented, it kind of fit in It was only later on when I thought to myself how weird it all was.



Offline Dirk Temporo

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RE:IMPRESSIONS: No More Heroes
« Reply #5 on: September 24, 2007, 06:10:23 AM »
Quote

Originally posted by: IceCold
I'm not holding my breath for this to be anything more than a dull hack 'n slash.

Quote

Originally posted by: GoldenPhoenix
First time I've heard blocky, low polygon characters, being defended as artistic. This makes the Halo 3 reviews seem more even handed.


Don't worry, it's required of both of you (especially GP) to post negative comments about NMH every time anyone even mentions the game. You couldn't possibly just ignore threads about a game you're not going to play.
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Offline Kairon

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RE: IMPRESSIONS: No More Heroes
« Reply #6 on: September 24, 2007, 06:48:30 AM »
OMG. Dirk Temporo just called you guys ignorant. He's trying to be Svevan! ... but nicer.
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Offline Caliban

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RE: IMPRESSIONS: No More Heroes
« Reply #7 on: September 24, 2007, 07:16:50 AM »
February is way too far in time to wait for this game.

Offline 18 Days

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RE: IMPRESSIONS: No More Heroes
« Reply #8 on: September 24, 2007, 07:16:50 AM »
Glad to hear that PAL will get the blood. The trailer I saw at GO3 was totally aweosme with blood all over the joint and lots of swearing, the swearing I noticed wasn't nearly as present in the American version of the same trailer and it made the voice acting a lot less corny.
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Offline Bill Aurion

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RE:IMPRESSIONS: No More Heroes
« Reply #9 on: September 24, 2007, 08:14:39 AM »
Quote

Originally posted by: Kairon
OMG. Dirk Temporo just called you guys ignorant. He's trying to be Svevan! ... but nicer.

The irony being that he'd have joined their boat if the blood was taken out... =3
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Offline ShyGuy

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RE: IMPRESSIONS: No More Heroes
« Reply #10 on: September 24, 2007, 08:58:36 AM »
Great preview.

Offline Smash_Brother

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RE: IMPRESSIONS: No More Heroes
« Reply #11 on: September 24, 2007, 09:19:35 AM »
Sounds like this could be good...
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Offline IceCold

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RE:IMPRESSIONS: No More Heroes
« Reply #12 on: September 24, 2007, 09:58:02 AM »
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: IceCold
I'm not holding my breath for this to be anything more than a dull hack 'n slash.

Quote

Originally posted by: GoldenPhoenix
First time I've heard blocky, low polygon characters, being defended as artistic. This makes the Halo 3 reviews seem more even handed.


Don't worry, it's required of both of you (especially GP) to post negative comments about NMH every time anyone even mentions the game. You couldn't possibly just ignore threads about a game you're not going to play.
I haven't said a negative thing about NMH before... ever.

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Offline GoldenPhoenix

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RE:IMPRESSIONS: No More Heroes
« Reply #13 on: September 24, 2007, 10:06:26 AM »
The odd thing is that I am more than likely getting the game if it is decent, heck I probably bought Killer7 and played it LONG before it became a cult game, in fact I bought it the first week it was out. With that said I do find it ridiculous when the games low polygon characters are defended as artistic, it seems to be more fanboism and refussal to admit that maybe, just MAYBE the game won't be perfect.
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Offline that Baby guy

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RE:IMPRESSIONS: No More Heroes
« Reply #14 on: September 24, 2007, 01:22:20 PM »
Quote

Originally posted by: GoldenPhoenix
The odd thing is that I am more than likely getting the game if it is decent, heck I probably bought Killer7 and played it LONG before it became a cult game, in fact I bought it the first week it was out. With that said I do find it ridiculous when the games low polygon characters are defended as artistic, it seems to be more fanboism and refussal to admit that maybe, just MAYBE the game won't be perfect.


Well, what do you think about Katamari Damacy?  That had a pretty low polygon count, and it was definitely part of the art-style.

To me, polygons do not define style, but style can affect polygons at this point.  We've got enough power to handle any style out there.

Of course, despite owning K7, I've only seen pictures of it, so I can't be certain about this low-polygon stuff.  I should really play it one day.

Offline GoldenPhoenix

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RE:IMPRESSIONS: No More Heroes
« Reply #15 on: September 24, 2007, 02:03:33 PM »
Quote

Originally posted by: thatguy
Quote

Originally posted by: GoldenPhoenix
The odd thing is that I am more than likely getting the game if it is decent, heck I probably bought Killer7 and played it LONG before it became a cult game, in fact I bought it the first week it was out. With that said I do find it ridiculous when the games low polygon characters are defended as artistic, it seems to be more fanboism and refussal to admit that maybe, just MAYBE the game won't be perfect.


Well, what do you think about Katamari Damacy?  That had a pretty low polygon count, and it was definitely part of the art-style.

To me, polygons do not define style, but style can affect polygons at this point.  We've got enough power to handle any style out there.

Of course, despite owning K7, I've only seen pictures of it, so I can't be certain about this low-polygon stuff.  I should really play it one day.


Katamari does have a low poly count as well, there is no denying that, and I don't think it is a plus either.
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Offline Bill Aurion

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RE: IMPRESSIONS: No More Heroes
« Reply #16 on: September 24, 2007, 02:33:57 PM »
GP clearly couldn't tell artistic style if it sat on her head...I mean, just look at her avatar! ;_;
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Offline GoldenPhoenix

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RE:IMPRESSIONS: No More Heroes
« Reply #17 on: September 24, 2007, 02:35:59 PM »
Quote

Originally posted by: Bill Aurion
GP clearly couldn't tell artistic style if it sat on her head...I mean, just look at her avatar! ;_;


Lego's are the most artistic creations going then, Mr. Generic Loli Artwork
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Offline Bill Aurion

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RE: IMPRESSIONS: No More Heroes
« Reply #18 on: September 24, 2007, 02:40:21 PM »
99/100 people would find my avatar more visually and aesthetically appealing than yours, the 100th person being yourself... =3
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Offline Stogi

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RE:IMPRESSIONS: No More Heroes
« Reply #19 on: September 24, 2007, 04:17:00 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
GP clearly couldn't tell artistic style if it sat on her head...I mean, just look at her avatar! ;_;


Lego's are the most artistic creations going then, Mr. Generic Loli Artwork


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Offline Svevan

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RE: IMPRESSIONS: No More Heroes
« Reply #20 on: September 24, 2007, 04:17:24 PM »
Let's not argue about avatars or the inanity of low polygons. Let's talk about the game. Oh wait! No one here has played it. Glad we have so many frickin opinions already.
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Offline GoldenPhoenix

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RE:IMPRESSIONS: No More Heroes
« Reply #21 on: September 24, 2007, 04:18:35 PM »
Quote

Originally posted by: Svevan
Let's not argue about avatars or the inanity of low polygons. Let's talk about the game. Oh wait! No one here has played it. Glad we have so many frickin opinions already.


Obviously someone has played it because I see the words "IMPRESSIONS" at the top. Also didn't know you had to play something to tell if the characters look like blocks or not.  
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Offline Svevan

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RE: IMPRESSIONS: No More Heroes
« Reply #22 on: September 24, 2007, 04:36:41 PM »
You're really easy to get along with.
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Offline NinGurl69 *huggles

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RE: IMPRESSIONS: No More Heroes
« Reply #23 on: September 24, 2007, 04:40:50 PM »
Golden-P needs to re-educate her majestic Borgness about the technology underlying games like Killer7 & Wind Waker before drawing conclusions about the "artistic style" of the final products.

There are reasons why visual elements have been reduced -- but more importantly, the defense of Killer7's so-called style is rooted in fans' affection for the color-palette WHOSE TECHNICAL DEMANDS MIGHT VERY WELL BE the reason why the game can *safely* push the "low" amount of polygons it does.  Having less polys would certainly hurt the overall look of the game, but having generous polygon power would not necessarily improve the impression of its style.  make sense?  no?  sit back down

I don't hear ANY complaints about Metroid Prime 3 having nearly ZERO in-game shadows.  But hey, their omission was probably for the better.  But the mention of MP3 is almost unfair cuz 1) it was made by Retro and 2) the game had the performance advantage of NOT being cel-shaded.

I can elaborate further after I have my lasagne.
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Offline GoldenPhoenix

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RE:IMPRESSIONS: No More Heroes
« Reply #24 on: September 24, 2007, 04:45:58 PM »
Quote

Originally posted by: Svevan
You're really easy to get along with.


Yes I am, thank you.
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