Author Topic: PC Engine CD-ROM2 Games Announced for Virtual Console  (Read 9452 times)

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Offline MegaByte

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PC Engine CD-ROM2 Games Announced for Virtual Console
« on: September 13, 2007, 08:42:41 PM »
Initial availability is scheduled for next month.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14387

 Hot on the heels of the Neo-Geo announcement, Hudson has revealed that PC Engine CD-ROM² and Super CD-ROM² (TurboGrafx-CD in the US) games will soon be released on Virtual Console.  Starting in October, Hudson expects to release at least five titles this year and an additional ten or more games next year.  The planned price is 800 Wii Points (regular PC Engine games cost 600 points).      


There is not yet any official word on which games will be available, however, Hudson has promised that CD titles will launch in all four world regions.  The press release did provide sample screenshots of two titles, the classic RPG Ys Book I & II and an oddball shooter called Cho Aniki.  It is also not clear how the games will be packaged since an uncompressed version of a CD-ROM game could be larger than the entire Wii flash memory.

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Offline Kairon

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #1 on: September 13, 2007, 09:46:02 PM »
Great news! Next up... Sega CD!
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Offline Infernal Monkey

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #2 on: September 13, 2007, 09:55:43 PM »
Sega/Mega CD on the VC would be absolutely amazing.

Also I think these are the first two CD games to hit, since they're on the site that broke the news.


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Offline NWR_insanolord

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #3 on: September 13, 2007, 10:52:39 PM »
Hopefully this is confirmation of a storage expansion add-on of some kind.
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Offline Infernal Monkey

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #4 on: September 13, 2007, 10:53:55 PM »
Compression can go a long way!

Offline TMW

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #5 on: September 14, 2007, 01:57:23 AM »
The only reason I was hoping for the PC Engine CD Rom was so I could get some Rondo of Blood action going on...but its going to be available on the PSP next month...

Oh well.  Any other good PCECD games?
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Offline Tanookisuit

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #6 on: September 14, 2007, 02:32:22 AM »
I think this plus Neo Geo is amost confirmation of harddrive support.

Offline planetidiot

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #7 on: September 14, 2007, 02:55:02 AM »
Most of those CD rom games were CD audio tracks.  Compressed as mp3 they aren't nearly as big.  Still, with all these large files, I don't think Nintendo's policy of "just delete them and download them again later!" will hold out much longer.  The no-brainer solution is to pull channels from the SD card so you can save VC games there and run them without copying files around.  I think that's more likely than a hard drive, but I'd very much like to be wrong about that.

Offline Neodymium

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RE:PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #8 on: September 14, 2007, 03:02:52 AM »
Quote

Originally posted by: TMW
The only reason I was hoping for the PC Engine CD Rom was so I could get some Rondo of Blood action going on...but its going to be available on the PSP next month...

Oh well.  Any other good PCECD games?


Ys I and II is fantastic, there are several amazing shooters, and a lot more that I can't think of on short notice because I've been out of the whole collection and retrogaming scene for too long.
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Offline Jonnyboy117

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #9 on: September 14, 2007, 04:20:18 AM »
This is awesome.  You know what's next... SATURN!!!
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Offline cubist

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RE:PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #10 on: September 14, 2007, 04:22:12 AM »
Quote

Originally posted by: insanolord
Hopefully this is confirmation of a storage expansion add-on of some kind.


My thoughts exactly.  The only problem:  How do you boot off of the storage expansion and/or SD card?

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Offline ShyGuy

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #11 on: September 14, 2007, 04:34:28 AM »
You could still put the boot sector on the internal 512mb storage then have it redirect to the SD card.

Offline BlackNMild2k1

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #12 on: September 14, 2007, 05:05:00 AM »
Wait for the next firmware update, I'll bet it will come sometime around TGS.
I also bet it will include a new feature or two that will be needed to support the massive success of the VC.

Didn't Reggie mention that something was going down this month?

Offline NWR_insanolord

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #13 on: September 14, 2007, 05:35:07 AM »
The SD would be fine by me, considering how much I've fit into the 512 inside the system, and that that also houses saves and the other channels, even if I could only go up to 2GB that's quintuple the storage space. Oh, and I'll need a way to extend the channels by a few pages, I only have 8 or 9 channel slots left.

And after the Saturn I wan't the Dreamcast. Give me Armada, and maybe a WiiWare version of Armada 2: Star Command, the online-enabled sequel that never materialized.
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Offline Ian Sane

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #14 on: September 14, 2007, 06:32:34 AM »
"This is awesome. You know what's next... SATURN!!!"

I don't know about that.  I've heard Saturn emulation is really hard due to the complexity of the original hardware.

The VC just keeps getting better but as others have said Nintendo needs a better method of storing games now that larger titles are avaiable.  I still want GB/GBC.  There's no reason why Nintendo isn't offering that.  You can't buy those games in stores anymore.  To me, that's the requirement for the VC.  Any format Nintendo can obtain the rights for (ie: not Playstation) that isn't available in stores anymore should be on there and with the Gameboy Nintendo doesn't even have to negotiate with anyone.  It's entirely their decision.

Offline KDR_11k

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #15 on: September 14, 2007, 07:39:41 AM »
CHO ANIKI!

AHAHAHAHAHAHA

Offline Louieturkey

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RE:PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #16 on: September 14, 2007, 08:35:46 AM »
Quote

Originally posted by: KDR_11k
CHO ANIKI!

AHAHAHAHAHAHA


Wasn't a spiritual sequel just announced for this game as a WiiWare title?

Ian: Emulation could happen if Sega were the ones making the emulator for it.  They probably have a better chance at getting it right than anyone.

Offline that Baby guy

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RE:PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #17 on: September 14, 2007, 08:52:02 AM »
Quote

Originally posted by: Ian Sane
"This is awesome. You know what's next... SATURN!!!"

I don't know about that.  I've heard Saturn emulation is really hard due to the complexity of the original hardware.

The VC just keeps getting better but as others have said Nintendo needs a better method of storing games now that larger titles are avaiable.  I still want GB/GBC.  There's no reason why Nintendo isn't offering that.  You can't buy those games in stores anymore.  To me, that's the requirement for the VC.  Any format Nintendo can obtain the rights for (ie: not Playstation) that isn't available in stores anymore should be on there and with the Gameboy Nintendo doesn't even have to negotiate with anyone.  It's entirely their decision.


To go along with Ian and Louie Turkey, I think that if anyone could create a powerful emulator of the Saturn, it would be Sega.  Back in the day, Sega knew hardware.  They knew how to push the limits of their systems, and they knew how to do some pretty complicated things.  For instance, Sega was able to emulate NES games using the genesis, and this was pretty much back in a time when emulation was basically unheard of.  To emulate a console that's only one generation below the one you're using as an emulator is a pretty difficult thing to do, IIRC.

So basically, I'm saying that if any of Sega's hardware wizards remain, I think they'd be able to do it.

Offline Kairon

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #18 on: September 14, 2007, 09:06:01 AM »
I'd be happy with Sega CD, honestly.
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Offline GoldenPhoenix

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RE:PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #19 on: September 14, 2007, 09:08:54 AM »
Quote

Originally posted by: thatguy

So basically, I'm saying that if any of Sega's hardware wizards remain, I think they'd be able to do it.


I think the only wizards that remain at Sega are of the fraudulent nature.
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Offline planetidiot

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RE:PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #20 on: September 17, 2007, 02:20:34 AM »
Quote

Originally posted by: Ian Sane
"This is awesome. You know what's next... SATURN!!!"
 I still want GB/GBC.  There's no reason why Nintendo isn't offering that.  You can't buy those games in stores anymore.  To me, that's the requirement for the VC.  Any format Nintendo can obtain the rights for (ie: not Playstation) that isn't available in stores anymore should be on there and with the Gameboy Nintendo doesn't even have to negotiate with anyone.  It's entirely their decision.


I'm guessing they're waiting for their next portable system, which I'm guessing will support VC games in some way.  To most people, playing a gameboy game in front of the tv is a fairly weak experience.

Offline Infernal Monkey

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RE:PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #21 on: September 17, 2007, 03:40:02 AM »
Quote

Originally posted by: Jonnyboy117
This is awesome.  You know what's next... SATURN!!!


More like Master System.

America needs to experience all the awesome SMS games Europe and Japan were enjoying.

Offline UERD

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #22 on: September 17, 2007, 04:45:19 AM »
I'm waiting for the Demo Channel. They have the VC infrastructure already (demoes would fundamentally be 'free' VC games, but without the emulator/compatibility layer), and they now know that people aren't exactly scared to download stuff off the internet onto their console.
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Offline Ian Sane

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #23 on: September 17, 2007, 06:08:53 AM »
"I'm guessing they're waiting for their next portable system, which I'm guessing will support VC games in some way. To most people, playing a gameboy game in front of the tv is a fairly weak experience."

That's probably a fair guess though it kind of sucks for us until then.  Though knowing Nintendo the DS won't last a full five years before its replaced just like how the GBC and GBA didn't.  The portable VC might appear sooner than later.

Still Nintendo could make even more money if they had TWO Virtual Consoles, one for the consoles and one for the portables.  It's total rip-off bullsh!t BUT I think the endless GBA ports (as well as the DS launching with a port as the only first party game and selling regardless) shows that people will gladly (by that I mean stupidly) buy a game they already own again just to play it on a portable.  After all many games that appeared on the GBA, that are thus playable on the DS, are available on the VC.  Nintendo doesn't seem worried that Super Mario Bros on the VC is going to hurt GBA Super Mario Bros sales or vice versa.

And I've never met anyone until now that found playing Gameboy games on a TV a weak experience.  Why would anyone think that?  No rinky dink screen, no battery concerns, no comfort problems.  Seems like the luxurious way to play Gameboy games.

"More like Master System."

The Genesis is actually backwards compatible with the SMS.  The adapter was really just a cartridge slot.  All the actual hardware was in the Genesis itself so it probably is not very hard at all for them to release SMS games.

Offline that Baby guy

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RE: PC Engine CD-ROM² Games Announced for Virtual Console
« Reply #24 on: September 17, 2007, 06:40:20 AM »
And, in effect, since the Game Gear and SMS were about the same thing, Game Gear games are just as possible.  The only difference, IIRC, is that the cartridges of the Game Gear were smaller.