Author Topic: Meet the Soldier - Team Fortress 2  (Read 7048 times)

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Offline Sir_Stabbalot

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Meet the Soldier - Team Fortress 2
« on: August 23, 2007, 02:33:50 AM »
There's a new "Meet the  ____" video out, this one about the engineer. He's much more relaxed then the others classes seen so far, and the humor in this is more subtle.

Youtube Link

Soldier post:

Quote

Youtube Link - Be aware, he's rather violent...

Quote

Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.


He's very much a Patton-like figure. And I hope that Valve does one of these "Meet the ____" for every class.


Also, you can pre-buy the Orange Box on Steam and get $5 off and a copy of an Orange-Box themed version of the game Peggle.
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

"Chimps are like fine wine: I drink them both." - A friend of a friend of mine.

Offline Caliban

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RE: Meet the Soldier - Team Fortress 2
« Reply #1 on: August 23, 2007, 05:28:35 AM »
Ah, another hilarious video, watching it in HD is even better because this game is gorgeous, and it will be a shame that I won't be able to play this game because I don't have either 360 or PS3 nor can I afford one at the time being.
These classes reek of personality by the way, every single action has them do something that relates to them, unlike other online multiplayer shooting games where they are barren of any personality whatsoever.

Offline vudu

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RE: Meet the Soldier - Team Fortress 2
« Reply #2 on: August 23, 2007, 07:49:45 AM »
You're not going to create a new thread like this every time a new character gets introduced, are you?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline ryancoke

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RE: Meet the Soldier - Team Fortress 2
« Reply #3 on: August 23, 2007, 11:38:32 AM »
Very cool! can't wait for this game!  I got halfway though HL Episode 1 on PC before I stopped playing. Looking forward to playing through it again along with team fortress and portal
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Offline Smoke39

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RE: Meet the Soldier - Team Fortress 2
« Reply #4 on: August 23, 2007, 03:45:03 PM »
Lol at the pyro shaking his flamethrower above his head while laughing like a maniac at the beginning.  Make a "Meet the Pyro" video already, Valve!
GOREGASM!

Offline Dirk Temporo

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RE: Meet the Soldier - Team Fortress 2
« Reply #5 on: August 24, 2007, 03:45:14 PM »
UNLESS IT'S A FARM
"You've had your dream old man. It's time to wake up!"
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Offline Sir_Stabbalot

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RE:Meet the Soldier - Now with 100% more Engineer!
« Reply #7 on: September 15, 2007, 04:11:44 PM »
Updated with Engineer.
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

"Chimps are like fine wine: I drink them both." - A friend of a friend of mine.

Offline BranDonk Kong

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RE: Meet the Soldier - Now with 100% more Engineer!
« Reply #8 on: September 15, 2007, 06:04:47 PM »
The Orange Box will be one of the greatest "collections" of all time.
I think it says on the box, 'No Hispanics' " - Jeff Green of EA

Offline Sir_Stabbalot

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RE:Meet the Soldier - Now with 100% more Engineer!
« Reply #9 on: September 16, 2007, 01:54:05 AM »
I would like to point out that several people have been trying to port Team Fortress 2 models they've pre-loaded into current Source games. So far no one's gotten a fully successful port, but some have gotten really close.

Or not. That's the same model after an attempt to facepose. It's really a bit of new territory. For example, the Source engine uses .vmt files to store the directories of textures and if they need a normal map or sum such. Most of Half-Life 2's .vmts are very short, like five lines max. Team Fortress 2, however:

Quote

"VertexLitGeneric"
{
   "$basetexture"   "models/player/hvyweapon/hvyweapon_blue_invun"
   <dx90
   {
          "$bumpmap" "water/dx80_tfwater001_normal"
   }
   "$bumpmap" "water/tfwater001_normal"
   "$envmap" "effects/cubemapper"
   "$surfaceprop" "metal"
   "$halflambert" "1"

   "$selfillum" "1"
   "$selfIllumFresnel" "1"
   "$selfIllumFresnelMinMaxExp" "[0 18 13]" // 0.0 1.0 1.0 is the default

   "$invulnlevel" "0"
   "$invulnexponent" "1"
   "$invulnfmax" "18"
   "$invulnscale" "0"
   "$invulnphong" "1"

   "$half" "0.5"

   "$invulnphongfading" "0"
   "$invulnphongfull" "1"
   "$invulnphongoutput" "1"

   "$invulnexponentfading" "1"
   "$invulnexponentfull" "13"
   "$invulnexponentoutput" "1"
   
   "$invulnfmaxfading" "-31"
   "$invulnfmaxfull" "18"
   "$invulnfmaxoutput" "1"

   "$phong" "1"
   "$phongexponent"  "35"
   "$phongboost" "1"   
   "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
   "$phongfresnelranges"   "[11 1 8]"
   
   // Rim lighting parameters
   "$rimlight" "1"      
   "$rimlightexponent" "11"
   "$rimlightboost" "5"   
   
   "Proxies"
   {
      "AnimatedTexture"
      {
         "animatedtexturevar" "$bumpmap"
         "animatedtextureframenumvar" "$bumpframe"
         "animatedtextureframerate" 70
      }
      "InvulnLevel"
      {
         "resultVar" "$invulnlevel"
      }
      "LessOrEqual"
      {
         "srcVar1"   "$invulnlevel"
         "srcVar2"   "$half"
         "lessEqualVar"   "$invulnphongfading"
         "greaterVar"   "$invulnphongfull"
         "resultVar"   "$invulnphongoutput"
      }
      "LessOrEqual"
      {
         "srcVar1"   "$invulnlevel"
         "srcVar2"   "$half"
         "lessEqualVar"   "$invulnfmaxfading"
         "greaterVar"   "$invulnfmaxfull"
         "resultVar"   "$invulnfmaxoutput"
      }
      "LessOrEqual"
      {
         "srcVar1"   "$invulnlevel"
         "srcVar2"   "$half"
         "lessEqualVar"   "$invulnexponentfading"
         "greaterVar"   "$invulnexponentfull"
         "resultVar"   "$invulnexponentoutput"
      }
      "Sine"
      {
         "resultVar" "$invulnfmax"
         "sineperiod" ".3"
         "sinemin" "$invulnfmaxoutput"
         "sinemax" "18"
      }
      "Sine"
      {
         "resultVar" "$invulnphong"
         "sineperiod" ".3"
         "sinemin" "$invulnphongoutput"
         "sinemax" "1"
      }
      "Sine"
      {
         "resultVar" "$invulnexponent"
         "sineperiod" ".3"
         "sinemin" "$invulnexponentoutput"
         "sinemax" "13"
      }

      "Equals"
      {
         "srcVar1" "$invulnexponent"
         "resultVar" "$selfillumfresnelminmaxexp[2]"
      }
      "Equals"
      {
         "srcVar1" "$invulnfmax"
         "resultVar" "$selfillumfresnelminmaxexp[1]"
      }
      "Equals"
      {
         "srcVar1" "$invulnphong"
         "resultVar" "$phongboost"
      }



   }
}


Like a blasted C++ program.
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

"Chimps are like fine wine: I drink them both." - A friend of a friend of mine.

Offline Dirk Temporo

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RE:Meet the Soldier - Now with 100% more Engineer!
« Reply #10 on: September 16, 2007, 10:45:30 AM »
Quote

Originally posted by: Caliban
I won't be able to play this game because I don't have either 360 or PS3 nor can I afford one at the time being.


You have a PC.
"You've had your dream old man. It's time to wake up!"
-Travis Touchdown