Author Topic: Official SSBB SmashDate Discussion  (Read 608937 times)

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Offline LuigiHann

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #1150 on: September 28, 2007, 03:57:37 AM »
Quote

Originally posted by: Bill Aurion
You're a disappointing Assist Trophy!  Mr. Resetti is awesome!


Haven't you been reading the thread? Pap thinks Mr Resetti is awesome; he's whining because Resetti won't be a playable character.  

Offline vudu

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #1151 on: September 28, 2007, 07:52:17 AM »
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Originally posted by: IceCold
Also, I wonder if there will be online tournaments..
Quote

Of course, if you don’t have a large number of friends, you may not have much need for a tourney.

Still, we’re working seriously to make this mode fun for even those people.

Actually, you can also play this by yourself against computer opponents, so try it out if you’re so inclined.
Am I reading too much into this or is Sakurai hinting at online tournaments?
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Offline Smash_Brother

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1152 on: September 28, 2007, 07:56:14 AM »
The odds of all 32 people not having connection issues with anyone else in the tourney is slim.

I sure hope they give us a connection meter like in Stikers.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline vudu

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1153 on: September 28, 2007, 08:06:28 AM »
Who's to say it has to be a live tournament played all at once?  Couldn't one person set it up and then send out invites to everyone else and let people setup their own times to play designated matches?
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Offline Smash_Brother

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1154 on: September 28, 2007, 08:22:47 AM »
Yes, but I reiterate, the odds of finding a solid connection with 32 people you know are slim.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline vudu

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1155 on: September 28, 2007, 08:32:08 AM »
I know 32 people on this forum who are planning on getting Smash Bros.  The vast majority of them are already in my Wii friends code list.

Besides, you don't have to play with 32 people.  I'm sure there will be options for 4, 8 and 16 people at least.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Smash_Brother

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1156 on: September 28, 2007, 10:00:54 AM »
I think we're crossing our wires here...

I'm saying that getting fighting games to work properly online is immensely difficult due to latency.

Unless you can somehow go through all players in the tournament and approve/deny them based upon latency, then it'll end in laggy, unplayability.

That's all I'm saying. It makes online tournaments immensely impractical due to the fact that a good fight is something that will need to be found on a connection to connection basis and in any tournament where you're scheduled to fight a bunch of people, odds are you'll have at LEAST one match where you're screaming "WTF!?!? COME ON!!! DAMMIT!!!" at the screen because your character is moving with a 3 second delay.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline vudu

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1157 on: September 28, 2007, 10:19:51 AM »
Better than nothing.
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Offline Smash_Brother

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #1158 on: September 28, 2007, 11:37:57 AM »
It's better to exclude a feature than implement it half-assed and faulty.

People probably wouldn't bitch about the lack of an online tournament mode (or bitch very little) but they'll certainly bitch up a storm about the inclusion of a laggy, unplayable online tournament mode.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline vudu

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1159 on: September 28, 2007, 12:17:42 PM »
Well aren't you a negative Nancy?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Mikintosh

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1160 on: September 28, 2007, 02:01:49 PM »
Because if enough people bitch about something, we all have to return our copies?

Offline Smash_Brother

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1161 on: September 28, 2007, 03:24:28 PM »
If Nintendo includes a mode in the game which is highly likely to be bitched about incessantly, it's going to cause them headaches and unneeded headaches at that, especially when I don't see anyone here or anywhere else clamoring for an online tournament mode or shaking their fist in one of those "They better have online tournaments, or else!"

And just so I'm clear on this, I expect that each unique person that I play with on SSBB will, JUST like Mario Strikers, only be feasible if I can accept or reject the connection based on the quality of the connection I have to them. Without this, I'll be connecting to people who may be close enough to the person hosting the tournament that they don't experience lag and I'm close enough to the person hosting that I don't experience lag, but when you combine the two distances, you get a 1.5 second delay on everything, meaning that the whole point of having a "tournament" (which is determine who is the best out of X number of people) has just gone straight out the window because the odds that every person you play against in that tournament having an acceptable connection are pretty slim.

Remember that Sakurai did not include an online ladder/ranking system for SSB online for a REASON, and that reason probably stems from the fact that taking fighting games online is generally unreliable and SSBB will, as far as I know, be the very first to attempt to do so with four players.

Online will only work in situations where the two connecting Wiis can agree to connect because the connectivity between them is good enough. That goes out the window when I'm pitted against a bunch of people I didn't pick to fight. What am I supposed to do? Reject the next guy up because his connection sucks?

Nintendo wouldn't be likely to spend the time and manhours on something which just cannot work with latency issues and is more likely to be bitched about than appreciated.

This isn't negativity. This is approaching the concept from a design standpoint and pointing out why it's a bad idea to get your hopes up for it.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Adrock

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1162 on: September 28, 2007, 06:24:04 PM »
Quote

If Nintendo includes a mode in the game which is highly likely to be bitched about incessantly, it's going to cause them headaches and unneeded headaches at that...

Not sure that's what would stop them. They'll put it in if it works and not if it doesn't. That's generally how it works with their games. I remember an interview some 5-6 years ago when someone at Retro said they had to fight Miyamoto to include the morphball in Metroid Prime to which Miyamoto told them that if they could make it work, he'd ok it. Imagine Metroid without the morphball....

From what I've seen Nintendo is okay with their fans bitching, but their not okay with putting out a sh*tty product. Of course, that only really applies to Nintendo's 1st and 2nd party games, otherwise their franchises farmed out to 3rd party developers wouldn't be so hit-or-miss. I'm looking at you, Wario: Master of Disguise......

Offline Smash_Brother

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1163 on: September 28, 2007, 07:47:20 PM »
I don't mean people complaining about it on forums. I mean people bombarding the Nintendo support centers with questions and complaints about it not working properly. THAT kind of headache.

And it won't work properly. Like I said before, it is absolutely necessary to accept/reject every other Wii you attempt to play against, otherwise you'll be facing connections which will ensure that the game is unplayable, and when the game is unplayable, there's no test of skill left which is the raison d'etre of tournaments in the first place.

I guess it could still be in there, but you'd need to ensure that all X players can connect to each other without any latency issues beforehand. If you have ONE guy who's too far away, it'll throw the entire tournament off because players will be lagged out when they fight against him.  
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Louieturkey

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1164 on: September 30, 2007, 08:06:11 PM »
LUCAS!!!!!!!!!!
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Offline Arbok

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1165 on: September 30, 2007, 08:06:30 PM »
OMG, it's Lucas!!

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Offline stevey

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1166 on: September 30, 2007, 08:06:49 PM »
Boo, Japan only character!

beating by a few second >.<  
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Offline Arbok

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1167 on: September 30, 2007, 08:09:29 PM »
So much for all that "no Japan only characters" talk that went on before hand...
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Offline Smash_Brother

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1168 on: September 30, 2007, 08:09:45 PM »
Does this mean Ness has been axed?

I'd lead toward yes, just as I lean toward Ike axing Marth.
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Offline that Baby guy

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1169 on: September 30, 2007, 08:13:14 PM »
No.

Quote

Is it possible he could surpass even Ness?!


That's too ambiguous to say whether he's out or not.  My bets:  Ness, Cpt. Falcon, Jigglypuff, and Luigi are all unlockable, and therefore, we won't see them until after the game is released.
The same goes for any of Melee's unlocks, too.  

Offline Arbok

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #1170 on: September 30, 2007, 08:13:30 PM »
Quote

Originally posted by: Smash_Brother
Does this mean Ness has been axed?

I'd lead toward yes, just as I lean toward Ike axing Marth.


Ike does not look to play anything like Marth, so I can't see them just tossing out the latter. The fact that there are Japan only characters in the game would indicate to me that Marth is probably a lock to return, as that was the only thing holding him back.

As for Ness, I will also say he's probably back as well going from this comment:

Quote

While he is timid in nature, he fights splendidly. Is it possible he can surpass even Ness?!


EDIT: Damn, thatguy is too fast...
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Offline Sarail

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1171 on: September 30, 2007, 08:13:47 PM »
You mean "swording Marth", right?  :P
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Offline Sessha

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #1172 on: September 30, 2007, 08:14:21 PM »
It could mean that, if they keep Ness as they had him in melee he would basically be a clone.  But they could change his moveset to reflect his moves in Earthbound.  I'll miss Ness if he's gone.  
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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1173 on: September 30, 2007, 08:14:21 PM »
I think that it is very possible that Ness will be replaced by Lucas, but that is only if they have the same move set, and if they do have the same move set I am pretty sure that Ness could end up being a costume.
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Offline that Baby guy

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #1174 on: September 30, 2007, 08:21:35 PM »
I think Sessha has it right.  Perhaps Lucas will play like the old Ness, while Ness will have more Ness-based attacks, and less from Paula.

Of course, I don't know what would substitute for the three Paula attacks he has.