Author Topic: Wii controls vs. Traditional controls  (Read 16254 times)

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Offline NWR_pap64

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Wii controls vs. Traditional controls
« on: July 30, 2007, 11:10:34 AM »
Last night I rented Fight Night Round 3 for my 360. Throughout the whole thing I was thinking "Man, this game would be so much fun with the Wiimote and nunchuck, like in Wii Boxing". While Fight Night 3 is fun the controls are kinda annoying. The joystick punching system feels weird. I had to switch to a more traditional setup because they felt un-natural, like they were trying to implement Wii-mote like innovation onto a traditional gaming set up (I'm well aware that EA has been using this system since the PS2 and XBOX era.  I am merely using the Wiimote as an example here). Even when I got a hold of how the controls worked I still felt like they could've been better, that Wiimote controls could get the job done.

Has anyone felt like this? Has anyone played a normal console game thinking that Wiimote controls could make it better? What games inspire this feeling in you?

I know many feel RE 4 feels better with a Wiimote and Nunchuck than with the GC and PS2 controllers, so there's a start.
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Offline LuigiHann

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RE: Wii controls vs. Traditional controls
« Reply #1 on: July 30, 2007, 11:39:07 AM »
I played Wind Waker after Twilight Princess, and aiming the grappling hook with the analog stick made me want to punch somebody.  

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RE: Wii controls vs. Traditional controls
« Reply #2 on: July 30, 2007, 11:49:45 AM »
There you have it.  No more answers are necessary.

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Offline GoldenPhoenix

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RE:Wii controls vs. Traditional controls
« Reply #3 on: July 30, 2007, 11:51:09 AM »
I agree 100%. Personally I think the Wiimote has potential to be just as valuable as any other gamepad, frankly it may even be BETTER than current gamepads. But like any control method there are pros and cons.
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Offline GoldenPhoenix

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RE:Wii controls vs. Traditional controls
« Reply #4 on: July 30, 2007, 11:51:09 AM »
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RE: Wii controls vs. Traditional controls
« Reply #5 on: July 30, 2007, 01:14:47 PM »
Resident Evil 4 started it, and Metroid Prime 3 will push it over the edge. After that it will be extremely hard to aim with an analog stick instead of pointing and shooting.

One of my hopes, and I know it's not likely, goes like this. You know how reviews of Wii games when talking about graphics tend to mention how much better things are on the other two consoles? I really hope Halo 3's reviews say that the controls are good for a standard joypad but nowhere near as good as Metroid Prime 3.
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RE:Wii controls vs. Traditional controls
« Reply #6 on: July 30, 2007, 01:48:13 PM »
Quote

Originally posted by: insanolord
Resident Evil 4 started it, and Metroid Prime 3 will push it over the edge. After that it will be extremely hard to aim with an analog stick instead of pointing and shooting.

One of my hopes, and I know it's not likely, goes like this. You know how reviews of Wii games when talking about graphics tend to mention how much better things are on the other two consoles? I really hope Halo 3's reviews say that the controls are good for a standard joypad but nowhere near as good as Metroid Prime 3.


Well Halo is coming out a full week before metroid so only late reviews would be able to compare
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Offline GoldenPhoenix

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RE:Wii controls vs. Traditional controls
« Reply #7 on: July 30, 2007, 01:51:21 PM »
Quote

Originally posted by: EasyCure
Quote

Originally posted by: insanolord
Resident Evil 4 started it, and Metroid Prime 3 will push it over the edge. After that it will be extremely hard to aim with an analog stick instead of pointing and shooting.

One of my hopes, and I know it's not likely, goes like this. You know how reviews of Wii games when talking about graphics tend to mention how much better things are on the other two consoles? I really hope Halo 3's reviews say that the controls are good for a standard joypad but nowhere near as good as Metroid Prime 3.


Well Halo is coming out a full week before metroid so only late reviews would be able to compare


Um I believe you are mistaken if you are talking about North America, Halo 3 doesn't come out until the 25th of September, while Metroid comes out August 27th!
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Offline GoldenPhoenix

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RE:Wii controls vs. Traditional controls
« Reply #8 on: July 30, 2007, 01:53:03 PM »
Quote

Originally posted by: insanolord
Resident Evil 4 started it, and Metroid Prime 3 will push it over the edge. After that it will be extremely hard to aim with an analog stick instead of pointing and shooting.

One of my hopes, and I know it's not likely, goes like this. You know how reviews of Wii games when talking about graphics tend to mention how much better things are on the other two consoles? I really hope Halo 3's reviews say that the controls are good for a standard joypad but nowhere near as good as Metroid Prime 3.


THat is why I think those that are saying the Wiimote will be a gimmick could easily be wrong. I think the Wiimote will end up being the future, slightly modified, yes, but the same principles behind it should stick if used properly.
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Offline EasyCure

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RE:Wii controls vs. Traditional controls
« Reply #9 on: July 30, 2007, 01:59:45 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: EasyCure
Quote

Originally posted by: insanolord
Resident Evil 4 started it, and Metroid Prime 3 will push it over the edge. After that it will be extremely hard to aim with an analog stick instead of pointing and shooting.

One of my hopes, and I know it's not likely, goes like this. You know how reviews of Wii games when talking about graphics tend to mention how much better things are on the other two consoles? I really hope Halo 3's reviews say that the controls are good for a standard joypad but nowhere near as good as Metroid Prime 3.


Well Halo is coming out a full week before metroid so only late reviews would be able to compare


Um I believe you are mistaken if you are talking about North America, Halo 3 doesn't come out until the 25th of September, while Metroid comes out August 27th!


was halo pushed back? i could of sworn it was due 8/20, or sometime around then, and metroid was pushed back a week
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Offline GoldenPhoenix

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RE:Wii controls vs. Traditional controls
« Reply #10 on: July 30, 2007, 02:01:43 PM »
Quote

Originally posted by: EasyCure
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: EasyCure
Quote

Originally posted by: insanolord
Resident Evil 4 started it, and Metroid Prime 3 will push it over the edge. After that it will be extremely hard to aim with an analog stick instead of pointing and shooting.

One of my hopes, and I know it's not likely, goes like this. You know how reviews of Wii games when talking about graphics tend to mention how much better things are on the other two consoles? I really hope Halo 3's reviews say that the controls are good for a standard joypad but nowhere near as good as Metroid Prime 3.


Well Halo is coming out a full week before metroid so only late reviews would be able to compare


Um I believe you are mistaken if you are talking about North America, Halo 3 doesn't come out until the 25th of September, while Metroid comes out August 27th!


was halo pushed back? i could of sworn it was due 8/20, or sometime around then, and metroid was pushed back a week


Well if you go to ebgames Halo 3 is set for 9/25 and MP3 8/27.
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Offline EasyCure

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RE: Wii controls vs. Traditional controls
« Reply #11 on: July 30, 2007, 02:12:25 PM »
I could of sworn a few people in these boards were arguing over the Prime release being pushed back because of halo... Maybe i dreamed it all up? doesn't matter i'm not getting halo
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RE: Wii controls vs. Traditional controls
« Reply #12 on: July 30, 2007, 02:29:19 PM »
One might argue that Battalion Wars was pushed back because of Halo. It was slated for late September and then pushed back to October.
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Offline GoldenPhoenix

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RE:Wii controls vs. Traditional controls
« Reply #13 on: July 30, 2007, 02:40:59 PM »
Quote

Originally posted by: insanolord
One might argue that Battalion Wars was pushed back because of Halo. It was slated for late September and then pushed back to October.


BWii > Halo 3!
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Offline Ceric

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RE: Wii controls vs. Traditional controls
« Reply #14 on: July 30, 2007, 02:45:33 PM »
I could definitely see that.
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RE:Wii controls vs. Traditional controls
« Reply #15 on: July 30, 2007, 03:40:04 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: insanolord
One might argue that Battalion Wars was pushed back because of Halo. It was slated for late September and then pushed back to October.


BWii > Halo 3!


I agree, but that doesn't mean anything against the huge retail storm that Halo 3 will bring.
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RE: Wii controls vs. Traditional controls
« Reply #16 on: July 30, 2007, 03:51:54 PM »
I really think the Wiimote potentially leapfrogs the mouse when it comes to shooters and real-time strategy games, areas where consoles have historically been kind of crappy. We could conceivably see console control of those genres go from inherently worse than PCs to inherently better. Now, all it takes is for third parties to realize this >_<.
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RE: Wii controls vs. Traditional controls
« Reply #17 on: July 30, 2007, 03:59:03 PM »
The Hardcore PC FPS fans will never ever come around to liking Wiimote controls, regardless of how good they are. They all look down on consoles, and I would imagine this is especially true of the Wii.

I do think Wii controls can be better than Mouse/Keyboard; the mouse may be a little more accurate, but point and shoot with the Wiimote is more fun, intuitive, and immersive.
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RE: Wii controls vs. Traditional controls
« Reply #18 on: July 30, 2007, 04:01:00 PM »
Quote

The Hardcore PC FPS fans will never ever come around to liking Wiimote controls, regardless of how good they are. They all look down on consoles, and I would imagine this is especially true of the Wii.


Agreed, but there are also a lot of people who played Resistance on PS3 and Halo on XBox. At least some of those people could be willing to give the Wii a try if someone released a 'real' FPS with quality controls and quality production.

Quote

I do think Wii controls can be better than Mouse/Keyboard; the mouse may be a little more accurate, but point and shoot with the Wiimote is more fun, intuitive, and immersive.


Depending on how they're implemented. Metroid 3 could be the gold standard for FPS-style controls on the Wii, which would be a good thing for third-parties.
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RE: Wii controls vs. Traditional controls
« Reply #19 on: July 30, 2007, 04:09:43 PM »
Yeah, I think Metroid is going to show everyone just how good the controls can be, and everyone else will just copy them, which isn't necessarily a bad thing.
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RE: Wii controls vs. Traditional controls
« Reply #20 on: July 30, 2007, 04:16:11 PM »
Definitely. At worst it's one less thing for third parties to completely bungle when they make their games, if they can just copy a control scheme that is intuitive, sensitive, and plain works.

I would personally like to see an arcade space shooter like Freespace 2 for Wii. That Project Sylpheed game comes to mind...I mean, if Namco could take one of about three potentially exclusive and decent Gamecube RPGs and release an improved version for PS2, maybe S-E could do the same thing for Wii...as if.
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RE: Wii controls vs. Traditional controls
« Reply #21 on: July 30, 2007, 04:34:08 PM »
If we were to get a space game on the Wii I want Factor 5 back and I want them to make the game that Rogue Squadron III should have been. The Rogue Squadron games took something like X-Wing and streamlined it to work better with console controls. That was great. Now, for the new game, do the same thing, but replace "X-Wing" with "TIE Fighter".
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RE:Wii controls vs. Traditional controls
« Reply #22 on: July 30, 2007, 04:49:08 PM »
Quote

Originally posted by: insanolord
If we were to get a space game on the Wii I want Factor 5 back and I want them to make the game that Rogue Squadron III should have been. The Rogue Squadron games took something like X-Wing and streamlined it to work better with console controls. That was great. Now, for the new game, do the same thing, but replace "X-Wing" with "TIE Fighter".


Are you sure about that? If what I'm hearing is right Factor 5 didn't do Lair any good.
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RE:Wii controls vs. Traditional controls
« Reply #23 on: July 30, 2007, 04:56:58 PM »
Sounds like there's a spot open for some hungry up-and-comer to take the arcade space shooter crown!
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RE:Wii controls vs. Traditional controls
« Reply #24 on: July 30, 2007, 05:11:30 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: insanolord
If we were to get a space game on the Wii I want Factor 5 back and I want them to make the game that Rogue Squadron III should have been. The Rogue Squadron games took something like X-Wing and streamlined it to work better with console controls. That was great. Now, for the new game, do the same thing, but replace "X-Wing" with "TIE Fighter".


Are you sure about that? If what I'm hearing is right Factor 5 didn't do Lair any good.


Well then maybe not Factor 5, but I want my Imperial-side arcade space game.


My complete never-gonna-happen space game fantasy is that Ambrosia Software will turn the Escape Velocity series into a 3D MMO on the Wii. (Or a version of Nova on the DS, I'm not picky as long as I get some new EV action)

If we're going the up-and-comer route, I say give the guys who did Heatseeker a bigger budget to do a great Sci-Fi game and make it a Wii exclusive. They had some great ideas about the control, and if you make the game look as good as it can on the Wii and add a little more depth to it, you could have something really great.

Also, put the Star Fox franchise in the hands of someone who knows what they're doing.
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