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Originally posted by: Mashiro
The vast difference between GC to PS2 games and Xbox 360/PS3 to Wii games is the technological gap between the systems.
While GC was more powerful than PS2, it didn't "blow it out of the water" when comparing system specs. This gen, there is a considerably larger gap between Wii and PS3/Xbox 360.
This isn't to say the Wii can't make beautiful looking games, it's just to say that it COULD be a far more difficult time downsizing the game to run on Wii.
I'm not saying it will be but it could be, and that could be one of the factors that prevents it from being ported.
I remember last gen when there were all these PC games being ported to the XBox and everyone saying that the games wouldn't be possible on the GC because it wasn't powerful enough. The truth of the matter was that the only reason the XBox saw those PC ports in the first place was because it was basically a self contained PC. But the whole power argument stuck with me. I was trying to figure out exactly what they were talking about since the GC seemed plenty powerful enough to me.
Flash forward a bit and Doom 3 is announced. People wet themselves over the games graphics. I said that if the XBox was capable of it, then the GC was to. Everyone jumped down my throat calling me dumb and stupid and blind. I asked why. The reason? Because the GC didn't support all the effects that the XBox did. So the game would be missing a few graphical effects. So what? The XBox didn't support all the effects the PC version of the game had. Did that mean the game should have never been ported to the XBox? I mean, if only perfect ports will do then none of those PC games should have shown up on the XBox. Besides that, almost no one owned a PC powerful enough to run Doom 3 at full speed with all effects on when it came out anyway. If you can't run the game at full speed with all effects on you're just playing a watered down version. You're not getting the full effect. You shouldn't be allowed to play it. Or at least that's what everyone seemed to be telling me.
This is why I don't like the power argument. The Wii is more than capable of running RE5, with some effects turned off and the assets scaled down to standard def. There are probably a number of caveats between the 360 and PS3 versions of the game as it is. Effects that one system supports but the other doesn't. Believe it or not, neither version is going to be an exact replica of the other. So again, why is it okay for other systems to receive ports when it seems that unless Nintendo's hardware is capable of absolutely perfect emulation it's simply not possible?
And I highly doubt that porting the game to Wii would be difficult at all. RE5 is obviously built off of the RE4 engine, which was specifically designed for the GC. Yet Capcom still managed to get that same engine running on the vastly inferior PS2. A superset of the engine should more than easily run on Wii. The only real excuse would be having to convert all the hi def assets into standard def but that's not really all that hard either, now is it. As it is, most developers start with assets that are far too powerful for the system to run and then whittle them down until it can.
Why couldn't that be done for Wii?