So as new games come out, I've become increasingly worried about the motion sensing aspect of the wiimote. While the infared pointer and the tilt seem to work rather well, basically every game involving hacking/slashing/stabbing or some other three-dimensional movement of the wiimote that's more complicated than just detecting movement, seems to have had a mass response of having imprecise controls. I personally found this to be very true with Zelda, though that by no means screwed up the experience for me (though I had a damn hard time getting a vertical or horizontal slash to happen as i wanted it). My limited experience with other games makes this seem true as well. And I've seen it in tons of previews for e3 games.
So here's the question: is the software recognition of gestures still in a primitive stage, and can we hope for awesome, precise gesturing in the future, or is the wiimote's motion sensing really just not that good? It's an important question, and to me, makes the difference between the wii being gimmicky without a lot of long term potential (because, honestly, flailing and hoping it comes up with the right motion isn't immersive), and something that will change gaming.