Author Topic: All the unique game ideas for the Wii Balance Board  (Read 13196 times)

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Offline Kairon

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RE:All the unique game ideas for the Wii Balance Board
« Reply #25 on: July 12, 2007, 04:26:33 PM »
Kotaku reports from a Nintendo presentation:

Quote

crecente: Q: What other applications do you see for the Wii fit board?
A: I think there really are a variety of different possibilities that the balance board offers... the simplest would be a snowboarding game. I think you will probably see some products for that very soon.
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Offline UltimatePartyBear

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RE:All the unique game ideas for the Wii Balance Board
« Reply #26 on: July 13, 2007, 04:24:03 AM »
Quote

Originally posted by: Mashiro
...did you ever even own a power pad?

Do you know what "most" means?  Any idea that simply uses the board as a button or two is just wasting potential.

Offline Sarail

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RE: All the unique game ideas for the Wii Balance Board
« Reply #27 on: July 13, 2007, 05:54:56 AM »
I honestly think Nintendo needs to get someone in their group of 1st party devs to start work on a new 1080 Snowboarding game using this thing PRONTO.
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Offline Deguello

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RE: All the unique game ideas for the Wii Balance Board
« Reply #28 on: July 13, 2007, 06:00:46 AM »
Ian, I think comparing GC-GBA connectivity to the Wii Balance thingy doesn't flow.  They aren't the same.
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Offline Mashiro

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RE:All the unique game ideas for the Wii Balance Board
« Reply #29 on: July 13, 2007, 08:57:20 AM »
Quote

Originally posted by: PartyBear
Quote

Originally posted by: Mashiro
...did you ever even own a power pad?

Do you know what "most" means?  Any idea that simply uses the board as a button or two is just wasting potential.


Yes I do. I haven't read on the list anything that would really just be using the board as a button.

Sorry for thinking outside of the box but even things like steering wheel pedals and brakes and heck the time crisis thing COULD be pressure sensitive and allow you to vary the speed  at which you are performing said actin.

So unless you want to pick out some suggestions and validate your response I stand by what I said.

Offline Louieturkey

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RE:All the unique game ideas for the Wii Balance Board
« Reply #30 on: July 13, 2007, 10:05:31 AM »
Quote

Originally posted by: Deguello
Ian, I think comparing GC-GBA connectivity to the Wii Balance thingy doesn't flow.  They aren't the same.


This is true, GBA-GC connectivity cost an extra $10 for each cable, the $50 for the game, and each person would need a GBA which was anywhere from $70-$90 at the time, so it was way too much cost ineffective.  With this board, all you need is the board and it works out fine.   I think we'll see some interesting games for this, especially since it will be coming out in the first couple of years of the system's life.

Offline UltimatePartyBear

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RE:All the unique game ideas for the Wii Balance Board
« Reply #31 on: July 13, 2007, 10:38:38 AM »
Quote

Originally posted by: Mashiro
Quote

Originally posted by: PartyBear
Quote

Originally posted by: Mashiro
...did you ever even own a power pad?

Do you know what "most" means?  Any idea that simply uses the board as a button or two is just wasting potential.


Yes I do. I haven't read on the list anything that would really just be using the board as a button.

Sorry for thinking outside of the box but even things like steering wheel pedals and brakes and heck the time crisis thing COULD be pressure sensitive and allow you to vary the speed  at which you are performing said actin.

So unless you want to pick out some suggestions and validate your response I stand by what I said.


I specifically said "most" because I wanted to exclude the snowboard or skateboard game idea from my criticism.  To have that very idea thrown back as a counterargument was a tad annoying.  I apologize for snapping at you.

First of all, I highly doubt the balance board is pressure sensitive in quite the way a lot of people are assuming.  If you look at pictures of it, you can clearly see a seam down the middle.  I don't know exactly what's inside of it, but there's no way it has enough sensors in it to replicate touchscreen-like features.  My best guess is that there are a few strain guages in it.  Regardless, I don't think the psychic, masseuse, or paint ideas will work because they would require vastly more sensor points than simple balance detection does.  That many sensors would be much more expensive and quite unnecessary for what's known to be possible in Wii Fit.

Time Crisis in particular has never to my knowledge used anything more than an on/off switch for the pedal.  There's no reason they couldn't change that, but there's little point in doing so unless they make major changes to the gameplay.  Besides, the pedal is only there as an extra input device that a player can use at the same time as a light gun.  The Wii remote solves that problem by having a bazillion more methods of input than a traditional light gun already, so there's no real need to add a pedal unless you just want that authentic arcade experience, which the balance board really won't help with, not having any give.

That lack of give will make it rather difficult to use for gas and brake pedals, too, since it won't be able to give the player any feedback on how far down the pedals are being pushed.  Try putting varying amounts of pressure on the floor with your foot.  That would be uncomfortable, tiring, and difficult to manage during a hectic race.  Regular pedal accessories would be both better and cheaper.

Track and dance games, again, just use digital buttons.  I'm not aware of many dance moves that involve keeping the feet still while shifting the body around, anyway.  Admittedly, the step aerobics game in Wii Fit is using the board this way, but that's a game that's included in the package.  The Wii balance board isn't going to be replacing any DDR mats.

I don't want to be a jerk and tell everyone that all these ideas suck or anything like that.  I just think the majority of the ideas for balance board uses I've seen are either not possible, superfluous, or poor fits.  

Offline Mashiro

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RE:All the unique game ideas for the Wii Balance Board
« Reply #32 on: July 13, 2007, 10:48:49 AM »
Quote

Originally posted by: PartyBear
Quote

Originally posted by: Mashiro
Quote

Originally posted by: PartyBear
Quote

Originally posted by: Mashiro
...did you ever even own a power pad?

Do you know what "most" means?  Any idea that simply uses the board as a button or two is just wasting potential.


Yes I do. I haven't read on the list anything that would really just be using the board as a button.

Sorry for thinking outside of the box but even things like steering wheel pedals and brakes and heck the time crisis thing COULD be pressure sensitive and allow you to vary the speed  at which you are performing said actin.

So unless you want to pick out some suggestions and validate your response I stand by what I said.


I specifically said "most" because I wanted to exclude the snowboard or skateboard game idea from my criticism.  To have that very idea thrown back as a counterargument was a tad annoying.  I apologize for snapping at you.

First of all, I highly doubt the balance board is pressure sensitive in quite the way a lot of people are assuming.  If you look at pictures of it, you can clearly see a seam down the middle.  I don't know exactly what's inside of it, but there's no way it has enough sensors in it to replicate touchscreen-like features.  My best guess is that there are a few strain guages in it.  Regardless, I don't think the psychic, masseuse, or paint ideas will work because they would require vastly more sensor points than simple balance detection does.  That many sensors would be much more expensive and quite unnecessary for what's known to be possible in Wii Fit.

Time Crisis in particular has never to my knowledge used anything more than an on/off switch for the pedal.  There's no reason they couldn't change that, but there's little point in doing so unless they make major changes to the gameplay.  Besides, the pedal is only there as an extra input device that a player can use at the same time as a light gun.  The Wii remote solves that problem by having a bazillion more methods of input than a traditional light gun already, so there's no real need to add a pedal unless you just want that authentic arcade experience, which the balance board really won't help with, not having any give.

That lack of give will make it rather difficult to use for gas and brake pedals, too, since it won't be able to give the player any feedback on how far down the pedals are being pushed.  Try putting varying amounts of pressure on the floor with your foot.  That would be uncomfortable, tiring, and difficult to manage during a hectic race.  Regular pedal accessories would be both better and cheaper.

Track and dance games, again, just use digital buttons.  I'm not aware of many dance moves that involve keeping the feet still while shifting the body around, anyway.  Admittedly, the step aerobics game in Wii Fit is using the board this way, but that's a game that's included in the package.  The Wii balance board isn't going to be replacing any DDR mats.

I don't want to be a jerk and tell everyone that all these ideas suck or anything like that.  I just think the majority of the ideas for balance board uses I've seen are either not possible, superfluous, or poor fits.


Ok that's a much better argument =)

Offline Kairon

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RE: All the unique game ideas for the Wii Balance Board
« Reply #33 on: July 14, 2007, 07:42:57 PM »
Hmm... I'm thinking that the Balance Board is actually two seperate plates, each plate which effectively measures the "balance/weight" on it.

You can see this in the Wii Fit Yoga demos, how when you're standing on one foot, it can make a graphical representation of your shifting balance... and do so for the other foot.

Perhaps we shouldn't be thinking of the balance board as "pressure sensitive" but instead as two separate plates that can detect the weight and "bal;ance" on themselves, independent of the other.

In this way, the Psychic Idea can be made to work by de-emphasizing particular finger-associated pressure points and instead abstracting the balance of the entire board. In order to read an object's memories, you'd place your hand on the board and shift the pressure across your ENTIRE hand to solve a minigame.
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Offline Kairon

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RE: All the unique game ideas for the Wii Balance Board
« Reply #34 on: July 14, 2007, 08:53:10 PM »
OMG, how could we forget this. Punchout.
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Offline Mashiro

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RE: All the unique game ideas for the Wii Balance Board
« Reply #35 on: July 14, 2007, 08:54:55 PM »
...you know punchout would be freaking awesome with the Wiifit board. Talk about a work out!

Offline Mashiro

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RE: All the unique game ideas for the Wii Balance Board
« Reply #36 on: July 15, 2007, 12:45:39 AM »
Well you can count Square-Enix as one of the companies who are interested in using the Wii Board for their games:

Quote

Question: Is there going to be a Final Fantasy-themed fitness game?

Toriyama: There are no actual plans to take Final Fantasy into the fitness genre, but that whole system and mechanism of using your weight and balance to control games is something we're interested in incorporating into future RPG titles.


Source: http://ds.ign.com/articles/804/804653p2.html

Offline Chozo Ghost

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RE:All the unique game ideas for the Wii Balance Board
« Reply #37 on: July 15, 2007, 04:10:57 PM »
Quote

Originally posted by: Kairon
OMG, how could we forget this. Punchout.


Yeah! It makes perfect sense. One Wii board and a wii mote in either hand would make a great boxing simulation.
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Offline Ceric

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RE: All the unique game ideas for the Wii Balance Board
« Reply #38 on: July 15, 2007, 04:25:02 PM »
lol.
Brawl.  Why not?

I could set it know.  Control you characters left to right movement with the sensor.  Jump to do a smash down... lol.

Also SHMUP.  Move your craft with the board and shoot/aim with either the analog or wiimote.

Or the Craziest idea of them all.  Seamster Extreme.  Starting with a manual sewing machine that you inheritted from you grandma you go to conquer the high stakes tailor world.  Using the Board to pump the sewing maching.  Later just as an electronic pedal.  Cut and feed the material in using the Wiimote.  The tailoring possibilities are there.
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Offline Kairon

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RE:All the unique game ideas for the Wii Balance Board
« Reply #39 on: January 09, 2008, 03:20:08 PM »
Awesome new idea, check it:

Slasher Horror Game on-rails

The game will play more like a Horror Film on rails than actual Survivor Horror games, and will feature a lot of QTE-like activities when "scares" happen. To "concentrate" and increase your ability to see ghosts or things in the dark or movement, you have to be standing on the board and have your weight shifted a certain way. The more your weight is shifted correctly, the more visible the ghosts become. But if you an enemy manages to surprise you, you have to jump OFF the board in order to whip around, and jump right back on the board to start running away, meaning you have to both have a pnanic reflex in jumping away and recollect yourself enough to jump back on the board. Probably the faster you shake the wiimote the faster you run away...
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Offline DAaaMan64

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RE: All the unique game ideas for the Wii Balance Board
« Reply #40 on: January 09, 2008, 04:08:55 PM »
My favorite one so far has been the new Jet Grind Radio idea.  But that would mean putting hope in Sega.

However Punch out sounds awesome.
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RE:All the unique game ideas for the Wii Balance Board
« Reply #41 on: January 09, 2008, 10:12:30 PM »
Two words: Q*bert.  Revival.

Wait, does Q*bert count as just one word?  At any rate, all the manic pyramid navigation would certainly entitle me to an extra slice of pecan pie next Thanksgiving.
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Offline Plugabugz

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RE: All the unique game ideas for the Wii Balance Board
« Reply #42 on: January 10, 2008, 12:50:58 AM »
Imagine the ball rolling sections in mario galaxy to be controlled by the balance board?

Or the statue arranging bit in twilight princess to be handled by it?

Offline DAaaMan64

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RE: All the unique game ideas for the Wii Balance Board
« Reply #43 on: January 10, 2008, 05:06:23 AM »
Ya remember what the IGN guy said when he was working with the Wii Balance board?  All the board really is an over sized held flat Wiimote.
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Offline Kairon

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RE: All the unique game ideas for the Wii Balance Board
« Reply #44 on: January 10, 2008, 05:09:18 AM »
Has anyone mentioned Segway Training?
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Offline DAaaMan64

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RE:All the unique game ideas for the Wii Balance Board
« Reply #45 on: January 10, 2008, 05:30:20 AM »
Quote

Originally posted by: Kairon
Has anyone mentioned Segway Training?


Mail that one to Mr. President. All though, I've never ridden one.

How about a segway shooting game, with the wiimote and the balance board.  Damn that'd be cool.  Not even lying.
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Offline TheFleece

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RE: All the unique game ideas for the Wii Balance Board
« Reply #46 on: January 12, 2008, 01:06:28 PM »
I am very interested and hopeful that there would be a Tai Chi game for the Balance Board, I think that if it were backed by a major endorsement it would sell great. Also I was thinking about a meditation "game" where you can perfect your posture. You can sit on the board and you can see where your weight is being placed and you can hold the wiimote in your hands that can register your hand posture and balance as well. These games can be made real simple using the Miis and selling it on the WiiWare platform seems like a great idea to me.
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Offline Kairon

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RE: All the unique game ideas for the Wii Balance Board
« Reply #47 on: January 12, 2008, 02:19:27 PM »
I wouldn't be surprised if such games came out in Japan TheFleece. In fact, they even sound like games that might be in the simple series, the budget line of games the D3 Publisher sells for budget prices.

That said, Wiiware sounds like a GREAT idea. They should have have a Wiiware title that uses the Balance Board like a hoverboard, and you race, just to test out the concept before turning it into a full fledged game.
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Offline TheFleece

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RE:All the unique game ideas for the Wii Balance Board
« Reply #48 on: January 13, 2008, 01:42:30 PM »
Quote

Originally posted by: Kairon
I wouldn't be surprised if such games came out in Japan TheFleece. In fact, they even sound like games that might be in the simple series, the budget line of games the D3 Publisher sells for budget prices.

That said, Wiiware sounds like a GREAT idea. They should have have a Wiiware title that uses the Balance Board like a hoverboard, and you race, just to test out the concept before turning it into a full fledged game.



Kairon, if those type of games were to ever be released I would get them in a heartbeat. The potential is great for the balance board, what if it were used in conjunction with games that are out now like Boxing on Wii Sports? or perhaps even wierder like a direction function for a game like Metroid or Dragon Quest Swords. If I could afford a Wiiware kit I would try to make the mediation game myself.
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Offline Spak-Spang

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RE: All the unique game ideas for the Wii Balance Board
« Reply #49 on: January 23, 2008, 08:38:01 AM »
A unicycle racing game.