Author Topic: Mario Kart Wii Mega Thread  (Read 247562 times)

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Offline Bill Aurion

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RE: Mario Kart Wii Mega Thread
« Reply #75 on: July 12, 2007, 08:55:59 AM »
I think that track might have actually been a remake of Moo Moo Farm, but it's hard to tell...
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Offline Mashiro

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RE: Mario Kart Wii Mega Thread
« Reply #76 on: July 12, 2007, 09:21:41 AM »
Moo Moo Farm was one of my favorite tracks!

<3 the music during the stage

Offline Ceric

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RE:Mario Kart Wii Mega Thread
« Reply #77 on: July 12, 2007, 10:34:43 AM »
Quote

Originally posted by: Mr. Jack
Why can't Nintendo just open this game up to all of their franchises much like Smash Bros. I'd much prefer to have it as just Nintendo Kart Racing with a load of new powerups and special abilities. I highly doubt this will happen, but I would imagine it opens up quite a few new possibilities for gameplay and would definitely spice up the concept as a whole.


You have to draw the line somewhere.  If its Nintendo Kart I can see it.  Though a jack of all trades is a master of none.
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Offline stevey

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RE: Mario Kart Wii Mega Thread
« Reply #78 on: September 05, 2007, 03:11:49 PM »
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Offline Bill Aurion

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RE: Mario Kart Wii Mega Thread
« Reply #79 on: September 05, 2007, 03:17:28 PM »
ONM is the master of getting their facts wrong, just to warn everyone...
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Offline Mashiro

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RE: Mario Kart Wii Mega Thread
« Reply #80 on: September 05, 2007, 04:03:44 PM »
Wow didn't like I say a megaton would be nintendo announcing smash online with 16 players and what not? As a joke of course but still haha. Close! Just a different game.

Offline NinGurl69 *huggles

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RE: Mario Kart Wii Mega Thread
« Reply #81 on: September 05, 2007, 08:02:06 PM »
You do not have sufficient content or action to utilize the term "megaton."

Get rid of it.
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Offline Spak-Spang

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RE: Mario Kart Wii Mega Thread
« Reply #82 on: September 06, 2007, 02:04:01 AM »
Ok.  Well how about this.

MARIO KART MEGA TON THREAD:

16 Player Online Kart Action...a FIRST for Mario Kart.
Mario KART STUNTS during racing...a FIRST for Mario Kart.

With 16 Players Online, this game must have at least 16 different playable characters, right?  Who will be in it?

Mario
Luigi
Bowser
Toad
Princess Peach
Princess Daisy
Baby Bowser
Baby Mario
Baby Luigi
Petey
Donkey Kong
Wario
WaLuigi
Yoshi
Birdo
King Boo
Koopa/Hammer Bros
Shy Guy

Unlikely but plausible:
Diddy Kong


Obviously my list is speculation, but hey it is conservative and will probably be accurate.


Offline NWR_pap64

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RE: Mario Kart Wii Mega Thread
« Reply #83 on: September 06, 2007, 02:11:28 AM »
Sorry to burst your bubble but the magazine that posted the 16 player online info was just speculation. They came out and apologized for the misinformation.

As for Diddy, it's indeed likely because he was already a racer in MK DD. Plus he's now an official part of the Mario crew (at least in the Mario party and multiplayer games).
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Offline Stogi

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RE: Mario Kart Wii Mega Thread
« Reply #84 on: September 06, 2007, 04:58:39 AM »
Hurray for Diddy!

Boo for UK ONM!

Hurray for Bill for not getting my hopes up!

Boo to SUPER for no apparent reason!
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Offline Bill Aurion

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RE:Mario Kart Wii Mega Thread
« Reply #85 on: September 06, 2007, 05:17:37 AM »
Quote

Originally posted by: Spak-Spang
With 16 Players Online, this game must have at least 16 different playable characters, right?  Who will be in it?

Mario
Luigi
Bowser
Toad
Princess Peach
Princess Daisy
Baby Bowser
Baby Mario
Baby Luigi
Petey
Donkey Kong
Wario
WaLuigi
Yoshi
Birdo
King Boo
Koopa/Hammer Bros
Shy Guy

Unlikely but plausible:
Diddy Kong


Obviously my list is speculation, but hey it is conservative and will probably be accurate.

Diddy will be in for sure, and I think they should drop Boo so we can actually get him as an item again...And we need Kamek... =)

Oh yeah, ONM comments on their article...

“The details printed in Official Nintendo Magazine 21 regarding Mario Kart Wii were healthy speculation on our part and are in no way an official announcement from Nintendo. We are sorry if we have mislead anyone. We do not set out to mislead our readers. ONM apologises profusely for any misunderstandings that this has caused.” - ONM

As I said... =\
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Offline anubis6789

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RE: Mario Kart Wii Mega Thread
« Reply #86 on: October 13, 2007, 11:26:41 PM »
Just a thought, but since motorcycles are now in and are, by my assumption, probably lighter than karts I am wondering if there could be a class of vehicle heavier than the karts as well, one along the size of the bigger karts in Double Dash (without being two-seaters of course). I guess you could call it a buggy.

I read through most of this thread and I am surprised at the amount of snaker hate, and especially at who is doing the hating. To me snaking is a skill that one must learn and refine over time, thus making it an advance technique and perfectly viable.

It kind of reminds me of when me and my friends used to play Street Fighter II a lot: we were pretty okay with everything in the game, including throws, which were a very hated part of the game at that time (you would get some cold looks from some of the regulars at the local arcade if you used throws) until I introduced two-in-ones (The act of canceling a standard attack into a special move, guaranteeing that the special move will hit as long as the first strike connected, I do not know what the cool kids call it now days since I have not been in the competitive circles in a long time), which I read about in a Gamepro (they were not THAT bad back then), to the group and at first they were okay with this new technique. That is until one of my other friends and I began to use it as the linchpin to our strategies which made us pretty unbeatable within our little group. Many of the other kids used to say that it was cheating, citing that it was not in the manual and as such was not part of the game. The technique remained controversial within our group for some time, with some learning the technique and using it, while others refused to use it.

I eventually moved away so I do not know what eventually happened within my little group, but the technique has gone on to be put into almost every two dimensional fighter ever made after, and the funny part is that the two lead designers said that the technique was an accident, and was not meant to be in the game (at least in an interview in Gampro, again I must reiterate that they were not that bad at the time). The Two-in-one, arguably one of the things that propelled Street Fighter into greatness, was in fact nothing more than exploit of a glitch.

Now as far as snaking is concerned, I use it, and oddly enough me and my friends came across it independent of any sources while playing Double Dash, and we used it to beat a few of the harder cups, and then we continued to use it within our multiplayer games and nobody cared. Yes, the game "degenerated" into everyone snaking but we were still racing and using items and stuff: the game was still intact. MKDS comes out and I use the technique to beat all the cups on all CC's pretty easily, because that was a self imposed restriction before getting on wi-fi. I do pretty well online using my "secret technique" (at this point I did not even know that it had a name). A while later a go on some message boards just to read what strategies people are using online, just to give myself a little edge and lo-and-behold the internet had exploded in nonstop arguments over snaking. I was surprised that something that I did not think very many people even knew about was the source of so much contraversy.

Looking back after writing that last part I am not really sure where I was going but I typed it all and I do not want to delete it.

Anyway I guess what I am trying to say is that if snaking is still usable and viable in MK Wii I will probably use it, but if it is "fixed" in anyway it will not bother me and I will play the game anyway, maybe eventually finding some other advance technique.

Before anyone starts to call me a hypocrite because of my anti-SSB-tourney rules views, I will say that I have never said anything against advanced techniques, such as wave-dashing, only the actual rules used at tournaments. Just so you know I do not use any advanced techniques in SSB because I have never really had to, but if it gets to that point online with brawl you can bet that I will learn (but not in no item duels, assuming that those kind of options will be available online ).

EDIT: sorry for the amount of text.
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Offline Spak-Spang

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RE: Mario Kart Wii Mega Thread
« Reply #87 on: October 14, 2007, 10:01:17 AM »
It looks like there are 3 classes of vehicles.

1)Motorcycles:  Probably the fastest and lightest vehicles...will be very interesting to use in game.
2)Karts:  The regular Ole traditional Mario Karts.  
3)Specialty Themed Cars:  These are the special Cars that are unique to each racer, Like Mario's Formula 1 racer like vehicle, or Wario's Pimp Mobile  I am sure these vehicles will be heavier than the Karts.


Offline Bill Aurion

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RE: Mario Kart Wii Mega Thread
« Reply #88 on: October 14, 2007, 10:57:40 AM »
"Diddy will be in for sure, and I think they should drop Boo so we can actually get him as an item again..."

Curse you Nintendo!  Boo is back in!

Oh, and everyone knows by now that the game is 12-player online, correct?
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline anubis6789

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RE: Mario Kart Wii Mega Thread
« Reply #89 on: October 14, 2007, 12:44:21 PM »
I am thinking it may be King Boo and not a regular Boo because there is some sort of yellow blotch on top of him that may be a crown, but that may just be some pixilated artifacts from something in the background.
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Offline Ceric

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RE: Mario Kart Wii Mega Thread
« Reply #90 on: October 14, 2007, 01:13:59 PM »
I'm going to say this.  I enjoyed the two player aspect of Mario Kart Double Dash.  It made it a game I could play with my Mom.  Which is worth something.  It sort of like Mario Galaxy is taking a lesson from MKD and Mario Kart is forgetting it.  I'll have to see the game first.  If its like Excite Truck where you can win with tricks that will be fun.  If its Mario Kart traditional I don't think you can get much better then Mario Kart DS.  I also have to wonder about adding new vehicles to the mix.  
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Offline Spak-Spang

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RE: Mario Kart Wii Mega Thread
« Reply #91 on: October 15, 2007, 04:40:08 AM »
Yeah, I have no idea why people didn't like double dash, I thought it was a unique twist to the franchise and added different game play.  I also think the Double Dash brought some great new tracks to game, and I believe it was much better game than the Nintendo 64 Mario Kart.


Offline Tanookisuit

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RE: Mario Kart Wii Mega Thread
« Reply #92 on: October 15, 2007, 08:12:19 AM »
I also liked Double Dash a lot.  It's my favorite single-player Mario Kart game.  

Offline Ceric

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RE:Mario Kart Wii Mega Thread
« Reply #93 on: October 15, 2007, 08:45:03 AM »
Quote

Originally posted by: Tanookisuit
I also liked Double Dash a lot.  It's my favorite single-player Mario Kart game.

It could have been for me to but the sheer level variety in Mario Kart DS sort of dashed that.

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Offline Mashiro

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RE: Mario Kart Wii Mega Thread
« Reply #94 on: October 15, 2007, 09:31:35 AM »
For some reason, I got more play out of Mario Kary 64 than Mario Kart Double Dash and I seemed to have more memorable multiplayer experiences with 64 than DD.

However, I do remember going back around a year or so ago and playing 64 with some friends after playing DD and it just didn't hold up as well. DD was the superior game as far as I am concerned.

Offline Boffo

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RE:Mario Kart Wii Mega Thread
« Reply #95 on: October 28, 2007, 08:14:24 PM »
Here's a brief few seconds of new video showing revolving red shells on Mario Kart Wii:

http://www.youtube.com/watch?v=xe6WZ2nvitk

It starts at about 5:37

P.S.  THIS THREAD SHOULD BE A STICKY

Offline Kairon

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RE: Mario Kart Wii Mega Thread
« Reply #96 on: October 28, 2007, 08:59:52 PM »
I wonder if we can totally derail this thread and make it so crazy that NWR has no choice but to make it a separate forum in and of itself!
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Offline NWR_pap64

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RE:Mario Kart Wii Mega Thread
« Reply #97 on: October 28, 2007, 09:28:31 PM »
Quote

Originally posted by: Kairon
I wonder if we can totally derail this thread and make it so crazy that NWR has no choice but to make it a separate forum in and of itself!


OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away .
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Offline Mashiro

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RE: Mario Kart Wii Mega Thread
« Reply #98 on: October 28, 2007, 11:15:17 PM »
::Puts on his Nintendo Task Force Defense Hat::

I'm game!

Offline Darkheart

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RE:Mario Kart Wii Mega Thread
« Reply #99 on: October 29, 2007, 07:16:01 AM »
Mini rant time. . .

Why is Mario Galaxy pushing the limits of its software and gameplay yet Mario Kart doesnt. . .

Why is Smash Bros pushing online and becoming something better than before yet Mario Kart doesnt sound like it does more than add online.

How is Mario Kart evolving at all?  Mario Kart is becoming a Mario Sports title where its just redone, rehashed, and shoved out the door. . .