Author Topic: THQ Announces de Blob  (Read 3536 times)

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Offline StrikerObi

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THQ Announces de Blob
« on: July 05, 2007, 10:53:53 AM »
There's always room for Jell-o!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13766

 THQ’s de Blob™ to Spread Vibrance and Color on Wii™ and Nintendo DS™ in Early 2008    


AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ:THQI)
today announced de Blob™, currently in development exclusively for the Wii™ and Nintendo DS™, is scheduled to spread color and fun to gamers worldwide in February 2008. Developed for the Wii by THQ’s Australia-based studio, Blue Tongue Entertainment, and Nintendo DS by THQ’s Helixe studio, de Blob’s innovative style features ground and aerial maneuvers and color-spray gameplay that take full advantage of the Wii Remote™ and DS Stylus™. Players will take on the form of de Blob in a bouncing battle to explore, liberate and revitalize Chroma City, which has been drained of all color and life by the evil I.N.K.T. Corporation.    


"In the spirit of some of Nintendo's most innovative properties, de Blob's simple game mechanic will be fun and easy for core and casual gamers to learn and reveal unbelievably addicting levels of depth and complexity as they progress through the game," said Kelly Flock, executive vice president of worldwide publishing, THQ. "We look forward to unveiling de Blob at next week's E3 press event."    


“With de Blob’s innovative control scheme, a swing of the Wii Remote or flick of the DS Stylus sends de Blob ricocheting and swinging through the city with splashes of color in his wake," said Steve Dauterman, senior vice president of product development. “Gamers will be able to liberate the lifeless city of Chroma and create a collaboration of energy, music and color that is a reflection of each player’s gaming style."    


About de Blob    


de Blob is an action puzzle title that allows players to explore and liberate an alien city from the evil, monochromatic I.N.K.T. Corporation that has taken over the city and outlawed all color and fun from daily life. Playing as de Blob, gamers will embark on a quest to re-animate the city of Chroma, and bring spunk and character back to the oppressed, by splattering buildings, landmarks, and citizens with color. de Blob features an intricate single player campaign as well as a multiplayer experience that supports up to four competitors via split screen. The game was conceived for the Windows PC by a team of nine students studying Game Design & Development at Utrecht University’s School of the Arts in the Netherlands. At the time of conception, sections of Utrecht were being rebuilt and the principal task in creating the game was to convey how the railroad station area of Utrecht would look in 10 years. The city of Utrecht has since adopted the character of de Blob to be its mascot.


Offline Kairon

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RE: THQ Announces de Blob
« Reply #1 on: July 05, 2007, 11:39:42 AM »
AWESOME backstory about how the City adopted de Blob as its mascot.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Caliban

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RE: THQ Announces de Blob
« Reply #2 on: July 05, 2007, 03:55:27 PM »
From the videos that I watched from IGN, I like the art direction chosen for this game, the buildings, the colouring, the enemy splatters, all pretty cool.

Offline Kairon

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RE: THQ Announces de Blob
« Reply #3 on: July 05, 2007, 05:07:53 PM »
Just watched the videos, is it me or does the music have this old school quality to it? Sorta abstract, sorta synthesized, sorta Earthbound...

I THINK I'M IN LOVE!!!!

Also, the NPCs talk like rabbids. That's gotta be a plus in anyone's book.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline WuTangTurtle

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RE: THQ Announces de Blob
« Reply #4 on: July 05, 2007, 06:33:01 PM »
surprised THQ is bringing an original game out for the Wii and bringing the next Destroy all humans game.  I'm not sure which one I'm more excited for.  They both seem very fun.

Offline ShyGuy

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RE:THQ Announces de Blob
« Reply #5 on: July 05, 2007, 07:26:47 PM »
But, but,

...Clean is better than dirty?

Offline Kairon

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RE: THQ Announces de Blob
« Reply #6 on: July 05, 2007, 08:16:34 PM »
And Dirty is meaner than clean. So what?
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Karl Castaneda #2

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RE: THQ Announces de Blob
« Reply #7 on: July 05, 2007, 08:56:46 PM »
You're both dirty in my book.
I am Karl Castaneda's news-posting clone, also known as Karl Castaneda #2. I have an inferiority complex, thanks to my being a clone. Fear me!

Offline WuTangTurtle

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RE:THQ Announces de Blob
« Reply #8 on: July 06, 2007, 06:01:04 PM »
Quote

Originally posted by: ShyGuy
But, but,

...Clean is better than dirty?


ShyGuy deserves a cookie for that one

Offline ThePerm

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RE: THQ Announces de Blob
« Reply #9 on: July 06, 2007, 09:21:13 PM »
if theres a game with the blob, wheres the boy?
NWR has permission to use any tentative mockup/artwork I post

Offline KDR_11k

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RE: THQ Announces de Blob
« Reply #10 on: July 06, 2007, 11:18:18 PM »
The blob shot him with a plasgun and ate his charred remains.