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Originally posted by: Ian Sane
"Haven't we learned that the weakest console always wins?"
What about the SNES? It was more powerful than the Genesis and the PC-Engine. The Playstation was also more powerful than the Saturn. The console that attracts the most third party support wins and it does that by either providing the most flexible option (ie: no N64 cartridges or sh!tty battery power on a portable or crappy Atari 5200 controllers or offline Gamecube or ridiculously high price) or by being "good enough" and using the momemtum of previous success to keep a grip on third party support (SNES, PS2). If anything history reflects negatively on inflexible designs like the Wii with it's significantly underpowered hardware and "oddman out" controller.
I don't think the hardware will be the main limit for the Wii. It might be a problem but with the PS3 being so expensive and with Microsoft being screwed in Japan I think the Wii by default can do well. I think the lifespan is more dependant on how long people stay interested in the remote. WiiSports is very popular. Nintendo has made a successful game that uses the remote. They've proved it's fun. But they haven't established it as the new standard like they promised. Right now I view it like a lightgun. Duck Hunt is cool and it proved that lightgun games could sell but the NES didn't use the lightgun as the normal controller. How well will the remote do as a controller for ALL types of games? If it doesn't become the standard how long will interest last in a console that relies so much on it? If interest isn't sustained the Wii can convert to a "normal" console. It does have normal controllers as an option. But then the hardware weaknesses come into play because with no interest in the remote it's just the Gamecube 1.5.
Is the remote the real deal or just a fad? That will determine how long the Wii can last.
In the case of the SNES, it had a very close battle with the Genesis up until the end when it finally pulled ahead, but was the SNES really that much more powerful? Graphically, yeah, but the SNES had a much slower processor, so which of the two consoles was actually more powerful kinda depends on how you look at it. Plus the Genesis had some issues that hurt it that weren't really related to graphics, such as releasing those ridiculous addons that had almost no support, and the fact their controllers only had three buttons and made a lot of games require more button presses for moves and such.
The graphically weaker Genesis almost won as it was, but if it had a better standard controller and Sega didn't release those addons (or if they had actually supported them) then I have no doubt the Genesis would have won that battle. That was just an exception to the rule, and it was mostly because of bad moves on Sega's part.
I think it is also debatable whether the PS1 was more powerful than the Saturn or not. I know the 3D capabilities of the Saturn weren't as good, but didn't the Saturn beat it in other respects? This could be another exception to the "weaker console always wins" rule, for the same reasons as above. The Saturn controller lacked an analog stick, and Sega never recovered from the consumer confidence they lost from their Genesis add-ons.
Being weaker usually means the console is cheaper and easier to develop for. Barring unrelated stupid decisions -- such as the ones Sega made -- this usually is a recipe for success, as this lower price attracts consumers and developers alike. Oh, and btw, wasn't the Saturn extremely difficult to develop for? That's another thing that contributed to its demise. Weaker consoles don't *always* win, but when they don't thats the exception rather than the rule. It proves that graphics are nowhere near as important as being cheap and attracting developers, and better graphics are usually a hindrance to those more important factors.
As for the controls, why must all games follow one way or the other? Some games make sense to use the wii-mote to play, but other games are better suited for standard controlling. I don't see why companies should all force games to be wii-mote enabled. There was a similar issue with the DS early on, where developers seemed to insist that all games use the Stylus in some way, even when it made absolutely no sense whatsoever. Eventually, we started to see games which no longer required the touchscreen for play and this is how it should be.
Right now everyone wants to jump on the wiimote bandwagon even when it makes no sense, but I think you'll start to see this wear off in time and some games will use it and some won't. Plus there is that potential for future add ons, so I think things will stay interesting and fresh for the Wii's life cycle, which I predict will be as long as its competitors.