Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 457933 times)

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Offline Sarail

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1950 on: August 05, 2007, 09:02:04 AM »
I just saw "MM" in your reply to that quote, TVman, and it made me think of Majora's Mask...  and just how cool it would be to have Skull Kid (with Majora's Mask on) as a playable character.  It'd give the Brawl roster another villain, too.  And Skull Kid would even have a viable moveset, too -- his pea shooter, the mask itself, his disappearing acts, etc... he's quite capable.

Also, here's a little something that's been a work in progress since the Dojo site went live.  I'm constantly updating it, so keep checking up anytime a new character is introduced.  Just wanted to show this to you guys... since I love posting in his thread with everyone.  Great company!



Click here for the full sized version.
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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1951 on: August 05, 2007, 11:15:32 AM »
That's a great image, Rachtman.

Also, I thought of something that there is next to no chance of actually happening but would be so awesome in Brawl. Kuribo Goomba should be an assist trophy, and if you footstool jump on him you can get in Kuribo's shoe and do a lot of damage jumping on opponents but you lose it when you get hit. That would be the greatest thing ever in the eyes of my SMB3 fanboy self. Another SMB3 Brawl idea: Mushroom Kingdom III stage, like MKII in Melee, with SMB3 graphical style and enemies that pop up. Also, the 7 Koopa Kids from SMB3 and SMW need to be Assist Trophies.

That is all.
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Offline Mashiro

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1952 on: August 05, 2007, 11:46:23 AM »
Nice picture Rachtman =)

Offline Dirk Temporo

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1953 on: August 05, 2007, 03:07:30 PM »
Quote

Originally posted by: Dasmos
Quote

Originally posted by: TVman
This image, to the left of Samus, looks more like Sonic to me.


No, it looks like blue smudge. Everybody who is looking into things like things is an idiot.


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Offline Bill Aurion

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1954 on: August 05, 2007, 04:44:49 PM »
My prediction for tonight: Peach's profile...

I mean, they revealed her in the last update, so it makes sense...
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Offline Tanookisuit

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1955 on: August 05, 2007, 04:59:12 PM »
I agree, tomorrow will be Peach.

And Kuribo's shoe should just be an item, not an assist trophy.

Offline EasyCure

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1956 on: August 05, 2007, 05:21:40 PM »
Quote

Originally posted by: Mashiro
Quote

it was bad enough that people thought he was a SHE since the first game on SNES (not psx mashiro, its not like they changed his design from snes to psx, so your comment just confused me).


I think two thoughts are colliding there lol.

From a Sprite / 2D stand point, Zero always looked better (IMHO) on the PSX. On the SNES Zero always kinda . . . I dunno they never quite got the sprites right. Overall Zero's final look, animations, attacks, etc, all came together really well on the Playstation 2D versions. While the overall design concepts might not have changed much from SNES to PSX they certainly executed it better on the PSX.

Where as with X, they absolutely destroyed his model and I always preferred his look on the SNES MMX games.


ah misunderstanding, i see where you're coming from now. my apologies, i did run my thoughts together but i'm too lazy to edit them or explain it here. i will say this though:

i personally didn't like the way they did zero in the psx games, but i think that has to do with the fact that MMX3 was like my dream game when i first read about it in the nintendo power at the toys r us. I was so young then, i only ever got games for xmas or birthdays and other than that my only means of getting games was to save up my allowance. By the time i saved up the money ($70!!!) for it the store in the mall that is now a game stop didn't have it. I checked the toys r us that was closer to home and they didn't have it either. We were kinda poor back then and didn't have a car so we could only go back to check every other weekend by bus or taxi. Eventually i read an article saying that the cart was one of the last games to use a certain chip and was becoming a rare find.

For years i would take the bus to funcoland to track a copy down but never had any luck. these  were the days before the internet for me so that place was my best shot. God the prices for used games were sick back then..  
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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1957 on: August 05, 2007, 05:30:53 PM »
Quote

Originally posted by: Tanookisuit
I agree, tomorrow will be Peach.

And Kuribo's shoe should just be an item, not an assist trophy.


The way I described it it could be both. You kill the assist trophy and then can use the item. It would be weird if the shoe just spawned, that's not how it worked in the game.

Slightly off topic: If any of the following appear in Super Mario Galaxy it is immediately in the discussion for best game ever: Kuribo's shoe, Tanooki/Frog/Hammer suit, or the 7 Koopa Kids.

Back on topic: I also agree that Peach is most likely tody's update, but I'd love to be surprised with another awesome new thing like on Friday.
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Offline EasyCure

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1958 on: August 05, 2007, 05:35:33 PM »
They wanted $80 for a used megaman game!!

anyway eventually i stopped looking. My stepfather got me a saturn which i rarely played until i sax they had X4 which was one of only two games i bought for it (the other was mm8). I was so exited to play it but it was kind of a let down..

Part of it was the awkwardness of the saturns controller which i wasn't used to but also Zero was pretty disappointing. For years i had the legendary images of him blasting Viles war armor apart, blowing away the fake zero with one shot... But most memorably... Having to fight him and seeing his aggressive power. The was he'd punch the ground and tear it to pieces and that blaster + saber combo he did... When i was a kid that made my jaw drop.

but in x4 he felt gimped and i just couldn't got over it. it was cool that the saber combat have his game a different feel, which i later appreciated, but after spending so long yearning for the zero in X3 that i knew could blast and hack his way through enemies i couldn't help but be let down. That's why the snes versions are better in my eyes.

(sorry for double posting, typing on the wii has a character limit)
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Offline Mashiro

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1959 on: August 05, 2007, 06:11:23 PM »
Oh if you're talking about sheer awesome factor, Zero on the SNES takes the cake. Zero in X3 was great but nothing compares to Zero's big moments in X1 and X2.

X2's X vs Zero was one of my favorite classic fights and I loved the attacks just like you. *pllshhh plsshhh PLSSSHHH* *sword attack* lol so awesome.

and of course X1 having his sacrificial moment was very touching, as well as his introduction. I remember not understanding what was going on when I first turned on X1, because I had never played a Mega Man game with an intro stage (I remember thinking it had a save file on it and I somehow was starting at the end of the game). I played through the classic highway only to come up against the unstoppable Vile.

Zero coming in to save the day made it all the more sweet and first the first time in an Mega Man game I really felt the bond between two characters. I also loved how X was unsure of himself but Zero was confident that X would one day be stronger than him. Truly made his sacrifice and dying words all the more sentimental.

So yeah SNES Zero was super awesome =)

Offline Mashiro

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1960 on: August 05, 2007, 08:07:24 PM »
New Item!

The Smoke Ball!

Looks like a fun new item =)

Offline nickmitch

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1961 on: August 05, 2007, 08:24:04 PM »
Looks pretty neat; although, I don't think it'll be as distracting as the Nintendog from the original trailer.
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Offline anubis6789

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1962 on: August 05, 2007, 08:24:28 PM »
Usually there would be at least some people discussing this update, which by the way is awesome, but no one is here. Perhaps last week spoiled everybody?

Speaking of the actual update, depending on how much the smoke actually obscures the view of the battlefield, it may be one very strategic item.
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Offline Kairon

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1963 on: August 05, 2007, 08:25:39 PM »
With all the cool stuff and modes they're plugging into this game, I've actually just gotten a Kirby Super Star vibe... AWESOME.
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Offline NinGurl69 *huggles

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1964 on: August 05, 2007, 10:45:28 PM »
Where there's smoke bombs, there's ninjas.
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Offline Bill Aurion

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1965 on: August 05, 2007, 11:43:36 PM »
Oh man, this item could get dangerous if used with another item like a Pokeball or Assist Trophy...
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1966 on: August 06, 2007, 02:22:02 AM »
Smoke Ball is really cool.  And shows that once again this development team really knows the place of items...to add variety and really spice up the gameplay.

This update is really cool...and already you can see the huge potential power of the weapon.

I personally would love to guard an edge with the Smoke ball and Bumper combo.  

These small updates are exciting because you see glimpses of ideas they could have for the events mode.  Like now they could have you battle in a thick Fog to defeat your opponent.


Offline Mikintosh

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1967 on: August 06, 2007, 06:26:22 AM »
I was wondering what would take over the "most annoying weapon" award from the Invisibilty thing!

Though this looks a bit more useful, as you can throw it towards your opponents. Still, I can imagine this getting switched off when I play if it's as distracting as it sounds.

Offline Bill Aurion

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1968 on: August 06, 2007, 09:55:39 AM »
Tonight's update: Items can't be turned off ever!  Uh oh, what now?
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Offline anubis6789

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1969 on: August 06, 2007, 10:08:17 AM »
Quote

Originally posted by: Bill Aurion
Tonight's update: Items can't be turned off ever!  Uh oh, what now?


That would make me both laugh, for the sheer amount of outrage amongst the tourney players this would cause, and cry, for the sheer amount of outrage amongst the tourney players this would cause.

Seriously though, I think that the next update will probably be music, because we are well overdue for one of them, although I feel there is a small chance for either a Final Smash or a "How to Play" update, and then there is always the possibility of the looming Metaknight, and now Peach, update.  
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Offline Bill Aurion

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1970 on: August 06, 2007, 10:26:17 AM »
Unless, of course, Metaknight is an unlockable (I don't know why that would be the case, but who knows)...Then we won't be getting his profile until after the game is released...
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Offline Ceric

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1971 on: August 06, 2007, 10:29:01 AM »
I called the turtle :P.  I'm going to roll for Music or Assist Trophy.
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Offline nickmitch

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1972 on: August 06, 2007, 10:32:31 AM »
Let's not forget Snake's profile. That's still not up.
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Offline anubis6789

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1973 on: August 06, 2007, 10:36:18 AM »
What I would like to see, but something that will not happen, is the probably redesigned Sheik and confirmation that s/he is still a transformation of Zelda.  
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Offline Luigi Dude

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1974 on: August 06, 2007, 10:37:10 AM »
Quote

Originally posted by: Bill Aurion
Tonight's update: Items can't be turned off ever!  Uh oh, what now?




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