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Originally posted by: GoldenPhoenix
And here I get attacked when I say Melee felt rushed in places.
Only when used to state its inferiority... Sakurai didn't have enough time to do everything he wanted, that's more than clear. A number of things had to be cut (Fire Emblem stage, Ditto, etc), this is all well known. Does the game, overall, give off the sense of a rushed product? Hardly. I would call anyone a liar who could state it as thus.
Features from the greatest games are trimmed all the time, though. Goldeneye has a regular shopping list of stuff that couldn't make it into release (Cradle was so awesome as a multiplayer stage too...), it happens. Brawl has been given a very generous development window, though, and the amount of support from the entire industry is really a phenomenon in itself as the composer list alone is a "whose who" in the industry. I really can't wait to see what Sakurai does with the game, and, as I said before, expect a level of polish and attention to detail that many games simply can't afford to do these days.
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Originally posted by: pap64
Speaking of Luigi, if he's in Brawl I hope he's even more unique. I mean, he had Luigi's Mansion under his belt. Some of his new attacks could included using the vacuum cleaner and flashlight,
There's no excuse for him to be Mario's clone character once more.
Well, at the very least, I think we can expect a totally different Final smash attack out of him.