Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 457816 times)

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Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1625 on: August 01, 2007, 11:14:04 PM »
Quote

Originally posted by: Mashiro
You're backtracking and thinking about what you're saying now see that's good

All I'm saying is original you made the simplistic nature of the game (easy to learn hard to master) a negative and indicated it was so easy a 2 year old could "learn" all the combos.


In context I was using that to show that Smash Brothers wasn't a complex/strateguic fighter like I THOUGHT you were indicating. I was doing that to bring it down to earth, now if I would have said Power Stone 2 had none of that I would be contradicting myself, but the key is that I didn't even mention Power Stone's fighting mechanics.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1626 on: August 01, 2007, 11:15:16 PM »
But smash can be a complex and strategic fighter . . .

Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1627 on: August 01, 2007, 11:16:25 PM »
Quote

Originally posted by: Mashiro
You're backtracking and thinking about what you're saying now see that's good

All I'm saying is original you made the simplistic nature of the game (easy to learn hard to master) a negative and indicated it was so easy a 2 year old could "learn" all the combos.

Edit: and your edit makes even more sense. See that's great.


I'll admit the combo thing was dumb, that isn't what I was thinking lol. I was thinking more in lines of your special moves and movesets, not "combos" which can be construed as utilizing and combining EVERYTHING including the enviroment around you which is what a skilled player would do.  
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1628 on: August 01, 2007, 11:17:03 PM »
Anywho, I lost too much sleep over this discussion.

"good fight, good night"

Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1629 on: August 01, 2007, 11:17:25 PM »
Quote

Originally posted by: Mashiro
But smash can be a complex and strategic fighter . . .


I guess that depends on your definition of complex, I was thinking along the lines of strategy utilized in a Virtual Fighter or Tekken game.
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Offline Kairon

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1630 on: August 01, 2007, 11:20:21 PM »
Carmine Red, Associate Editor

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Some shall be pardon'd, and some punished:
For never was a story of more woe
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Offline anubis6789

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1631 on: August 01, 2007, 11:47:03 PM »
Wow... and I thought the argument about tournament rules I was apart of was heated.
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Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1632 on: August 01, 2007, 11:56:53 PM »
Quote

Originally posted by: anubis6789
Wow... and I thought the argument about tournament rules I was apart of was heated.


I wish I could argue with you, but I don't care about tournament rules.  
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Offline Nick DiMola

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1633 on: August 02, 2007, 12:25:58 AM »
So is it just me or did Sakurai all of a sudden develop a huge boner for crumbling/dissolving/disappearing platforms? It seems like almost every level they show has this happening in it. Maybe it plays really well, but it just seems like he is going overkill with them. I'm guessing slow players are going to get destroyed in these levels. But anyways.

Fire Emblem level looking good. Glad they finally decided to show off what we have been seeing since the very first video.  
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Offline Ceric

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1634 on: August 02, 2007, 01:49:51 AM »
I'm disappointed by this stage.  Don't get me wrong the multi-environment:  Cool.  The Backgrounds: Beautiful.  The Small Fighting area: Why? Not fighting on the actual Ramparts of the Castle: Why?

I really don't like this level because its another platform set in front of a pretty back drop.  It be like playing Mario Galaxy but instead of doing the whole little planet thing you just had platforms in front of each new planet to navigates.  I'm frankly getting tired of this type of level design for the stages.  Melee did a fair job avoiding this type of stage design.  The platforms seemed like a viable part of the landscape.  This is not that way.  Its just some random platform that just seems to be in front of a sieged castle.  Why am I not fighting on the actual castle?  Maybe a siege Machine.  Every time I see a stage I go wow thats beautiful and the concept is cool but, how is that any different the stage x and why are they all so small?
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Offline Shecky

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1635 on: August 02, 2007, 01:55:02 AM »
BTW.... The platforms in this stage are supported as part of the castle.

Offline Smash_Brother

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1636 on: August 02, 2007, 02:30:24 AM »
I agree with Ceric. Hyrule Castle in SSB64 and Peach's Castle in SSBM both WERE the castle. This one is a part of the castle, but doesn't encompass to the same extent.

It seems that most of the Brawl stages are just different platform arrangements with pretty backgrounds. I was also a fan of the larger stages of SSB64 because they lent to more strategic combat in lieu of "you're cramped together in a small space, now fight" type of levels.

I'm sure there will be others, but I vastly prefer the stages were you're fighting on a piece of Nintendo history, not in front of it.

For this stage, wouldn't it be insanely awesome if you saw a siege tower pull up to the castle in the background, then a load of soldiers pile out, then another one pulls up to the actual platforms and a load of soldiers pile out and the players need to KO them?
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Offline Spak-Spang

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1637 on: August 02, 2007, 02:50:42 AM »
This is an interesting update, because what we believed were two Fire Emblem stages has turned out to be One singular.

It appears that the Brawl team has decided that Smaller more compact levels that the action does not get lost in our better than scrolled out fighting...at least so far.  I will agree with that definitely...and it is going to make the battles fast and furious.  

I do get the sense that too much is going on in all these levels.  They are not just background changes, but level changes with drops and such that will slow the action down momentarly...not always a good thing.

I hope tomorrow bring some Fire Emblem music to really set this week up as a theme week.


Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1638 on: August 02, 2007, 06:09:52 AM »
Yeah, this is getting to be an interesting trend of stages that transform or move... almost all of them seem to do that now. In fact, on the current list, Battlefield is the only one that is really static, and even that has a day/night cycle. Hmm.

I don't too much mind that a lot of the stages seem to be set "in front of" landmarks instead of on them... One of my favorite levels in the series is still Peach's Castle from SSB64, and that was basically the same concept.  

Offline Mikintosh

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated August 2)
« Reply #1639 on: August 02, 2007, 06:51:47 AM »
Quote

Originally posted by: Smash_Brother
I agree with Ceric. Hyrule Castle in SSB64 and Peach's Castle in SSBM both WERE the castle. This one is a part of the castle, but doesn't encompass to the same extent.

It seems that most of the Brawl stages are just different platform arrangements with pretty backgrounds. I was also a fan of the larger stages of SSB64 because they lent to more strategic combat in lieu of "you're cramped together in a small space, now fight" type of levels.

I'm sure there will be others, but I vastly prefer the stages were you're fighting on a piece of Nintendo history, not in front of it.

For this stage, wouldn't it be insanely awesome if you saw a siege tower pull up to the castle in the background, then a load of soldiers pile out, then another one pulls up to the actual platforms and a load of soldiers pile out and the players need to KO them?


I think stuff like that sounds good in theory (or in Adventure mode), but not as much in practice. When I want to play against people, I usually want to play against them, not against the elements of the stage. Some of the stages like that in Melee (Big Blue, Poke Floats) were fun, but my favorites were mostly flat with outside elements (Corneria). Though I'm confident that in the end they'll have a good balance, and I think the number of "platform" stages is being exaggerated because they're the only ones that've been revealed yet.

I'm also not incredibly keen on the pauses between changes on the stage, but as long as it's not a Dead or Alive-type movie that happens, I'll be alright with it.

Offline Stogi

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1640 on: August 02, 2007, 08:16:12 AM »
God, I just wasted 20 minutes of my life (thanks alot GP and Mashiro!).


That was quite possibly the most worthless argument I've heard been witness to (and that's saying alot).
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Offline UERD

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1641 on: August 02, 2007, 08:36:21 AM »
Didn't you have different 'America, F*CK YEAH' lyrics in your sig yesterday?

Regardless, their argument only illustrates my point that the 'OMG 1337 h4rdc0re' gamers will never take Nintendo seriously.
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Offline vudu

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1642 on: August 02, 2007, 08:37:13 AM »
Quote

Originally posted by: anubis6789
I still hold out hope that Zelda transforms into uncursed Midna instead of Sheik while retaining all of the latter's moves and style. I think it could work.
I'm quoting this for BILL because he didn't believe me when I told him people were actually suggesting this idea.  
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Offline Sarail

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1643 on: August 02, 2007, 08:48:17 AM »
Quote

Originally posted by: vudu
Quote

Originally posted by: anubis6789
I still hold out hope that Zelda transforms into uncursed Midna instead of Sheik while retaining all of the latter's moves and style. I think it could work.
I'm quoting this for BILL because he didn't believe me when I told him people were actually suggesting this idea.

And that sounds incredibly awkward to see happen, too.

I still stand by my belief that Sakurai will make Sheik a stand-alone character with an altered moveset and slightly nerfed abilities.  Anything to make those so-called "pros" wince a little.
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Offline Mashiro

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1644 on: August 02, 2007, 08:50:52 AM »
Quote

Originally posted by: KashogiStogi
God, I just wasted 20 minutes of my life (thanks alot GP and Mashiro!).


That was quite possibly the most worthless argument I've heard been witness to (and that's saying alot).


Hey I didn't twist your arm to read any of it did I?

QQ =P

Edit: actually I do apologize for the extended argument and ruining 2 pages of forum.

/repent

Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1645 on: August 02, 2007, 09:12:52 AM »
Quote

Originally posted by: Mashiro
Quote

Originally posted by: KashogiStogi
God, I just wasted 20 minutes of my life (thanks alot GP and Mashiro!).


That was quite possibly the most worthless argument I've heard been witness to (and that's saying alot).


Hey I didn't twist your arm to read any of it did I?

QQ =P

Edit: actually I do apologize for the extended argument and ruining 2 pages of forum.

/repent


Don't repent, everyone else is just in denial.
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Offline Ceric

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1646 on: August 02, 2007, 09:19:47 AM »
Repent Yon Sinners.  In the Name of the Holy Gaming Order.
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Offline IceCold

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #1647 on: August 02, 2007, 12:33:43 PM »
Quote

Yep you are the only one that thinks that because Power Stone 2 is one of the greatest games ever! My guess is that there will be variety of stages, changing stages and stationary stages.
No he's not. And no it isn't. It's a decent game at best, and it can't hold a candle to SSBM..
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Offline Mashiro

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1648 on: August 02, 2007, 12:36:32 PM »
Quote

Originally posted by: IceCold
Quote

Yep you are the only one that thinks that because Power Stone 2 is one of the greatest games ever! My guess is that there will be variety of stages, changing stages and stationary stages.
No he's not. And no it isn't. It's a decent game at best, and it can't hold a candle to SSBM..


Oh dear God, Ice Cold did you not see the following 2 pages after that? lol

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #1649 on: August 02, 2007, 12:38:37 PM »
Quote

Originally posted by: Mashiro
Quote

Originally posted by: IceCold
Quote

Yep you are the only one that thinks that because Power Stone 2 is one of the greatest games ever! My guess is that there will be variety of stages, changing stages and stationary stages.
No he's not. And no it isn't. It's a decent game at best, and it can't hold a candle to SSBM..


Oh dear God, Ice Cold did you not see the following 2 pages after that? lol


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