Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 458493 times)

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Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1550 on: August 01, 2007, 10:25:50 AM »
He'll most likely end up with Roy's exact move set anyway, so no huge loss... =)

(also a Roy user...)
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Offline Kenology

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1551 on: August 01, 2007, 10:46:44 AM »
Smoke39's avatar rocks - Sasuke FTW!



Also, fabulous update!  IKE FTW, as well!  

But, assuming an FE character doesn't have to be a Lord to be in Smash, I say bring in:



 
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Offline Athrun Zala

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1552 on: August 01, 2007, 12:15:14 PM »
Quote

Originally posted by: Spak-Spang
I am going to agree that Ike seems to be the Fire Emblem replacement character.  Marth and Roy were two characters that were clones of each other, but really didn't play too drastically differently.
lol wut?
Seriously, Roy and Marth, despite the similar moveset, played completely diferent...

Quote

Originally posted by: Bill Aurion
He'll most likely end up with Roy's exact move set anyway, so no huge loss... =)

(also a Roy user...)
hope so, Roy was way too awesome in SSBM...
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1553 on: August 01, 2007, 02:44:18 PM »
Well, I don't care who an additional Fire Emblem character is, as long as they use the opportunity to create a new female character, and they play well.

Smash has been a game that has been light on female fighters, and there isn't too many popular characters Nintendo can pull from to really even this out.  So Fire Emblem is a great opportunity for Nintendo to do so.

As it stands the only Female characters I believe we can/could get for Brawl are:

Princess Peach
Princess Zelda
Samus
Birdo???
Crystal (from Star Fox)
Fire Emblem character
Jill from Drill Dozer
Perhaps Daisy

Although there are many supporting Nintendo female characters, there are not many main characters...so it is hard to list options...I know I have forgotten so obvious options, but then again doesn't that show just how hard it is to find female Nintendo characters for Brawl?


Offline Smoke39

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1554 on: August 01, 2007, 03:13:32 PM »
I like Ken's FE suggestion because Smash Bros. has enough people who use swords and could use someone who fights with a big stick.
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Offline Arbok

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1555 on: August 01, 2007, 03:29:46 PM »
Quote

Originally posted by: Spak-Spang
Although there are many supporting Nintendo female characters, there are not many main characters...so it is hard to list options...I know I have forgotten so obvious options, but then again doesn't that show just how hard it is to find female Nintendo characters for Brawl?




Tsk, tsk for looking over the Wars series. Sami and Lash, with a creative mind behind them, could have a lot of potential... although I would love to see Sturm, above all others in the series, in Smash.

Also, for another female character, I would make a huge movement of support toward Midna:



Dixie Kong would be another possibility. I would personally like to see it done where she is joined up with Diddy Kong, doing something similar to the Ice Climbers... but different due to each having a differing play style.



Anyway, in terms of the most likely, I think that award would go to Krystal from the Star Fox series, IMO.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1556 on: August 01, 2007, 03:31:46 PM »
Ohhh an advanced wars character or two would be awesome =D

Offline Dirk Temporo

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1557 on: August 01, 2007, 04:14:05 PM »
Why does everyone think that Ike being in means Marth and Roy are out? I'd say Ike replaces Roy, as they seem similar (medium speed, strong characters), and Marth stays in, due to popularity.
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Offline Arbok

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1558 on: August 01, 2007, 04:23:55 PM »
Quote

Originally posted by: Dirk Temporo
Why does everyone think that Ike being in means Marth and Roy are out? I'd say Ike replaces Roy, as they seem similar (medium speed, strong characters), and Marth stays in, due to popularity.


That would be my guess as well. I think many people are hesitant, though, due to the fact that both Marth and Ike have blue hair...
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Offline tiamat1990

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1559 on: August 01, 2007, 05:24:18 PM »
I know it's a stretch...but Hayabusa from Ninja Gaiden would be so sweet.

Offline mantidor

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1560 on: August 01, 2007, 06:41:44 PM »
I nominate Arbok for the worst attempt at doing a spoiler. Seriously, its really too damn obvious :P

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Offline KDR_11k

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1561 on: August 01, 2007, 07:42:38 PM »
Queen Amidala!

Offline anubis6789

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1562 on: August 01, 2007, 07:57:59 PM »
I have been wanting Sami in for a good while, and I think that she is the only AW character who could really represent the series.

I still hold out hope that Zelda transforms into uncursed Midna instead of Sheik while retaining all of the latter's moves and style. I think it could work.

As far as Ike is concerned, after sleeping on his announcement and doing some research on him (I have not played Radience), I have a feeling that he may not use the Marth/Roy move set. Aether may also be his FSA, and it may be completely separate from the mentioned one-hit kill move; the wording can be taken either way really.

I have also reevaluated my belief that he will replace Roy, I still believe that Roy's chances of staying in SSBB sunk pretty low after Ike's announcement, but I still fill he has an so-so chance of staying in (around 30 - 35%). Marth will in all probability stay in, but part of me thinks that if Ike does have the Marth/Roy move set, and given Sakurai's comments on trying to shy away from Japanese only characters (although this statement does not say he will not put in any new Japanese characters, it merely stated he would like to avoid it, not exactly a strong statement against the inclusion of a Japanese only character), Marth may find his own chances of returning getting worse.

Of course this is all just conjecture.  
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1563 on: August 01, 2007, 08:49:19 PM »
Castle Siege!!!

Awesome stage! I can't believe the stage collapses to the interior and then BELOW that. Good stuff!

Can't wait to see what's below the interior.  

Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1564 on: August 01, 2007, 08:53:29 PM »
I'm SOOOO glad they are doing more stage design like Power Stone 2 where it is constantly changing on you, makes for a great time!
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Offline NWR_pap64

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1565 on: August 01, 2007, 08:55:28 PM »
I kinda expected that in honor of Ike being revealed they would do a FE based update.

The stage reminds me a bit of Ultimate Mortal Kombat in that you can travel to different places within the same stage through the floor. And this is the second they are teasing us about a hidden part of the stage (the first being about Rumble falls' top).
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Offline Mashiro

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1566 on: August 01, 2007, 08:56:06 PM »
Quote

Originally posted by: GoldenPhoenix
I'm SOOOO glad they are doing more stage design like Power Stone 2 where it is constantly changing on you, makes for a great time!


Soo true so true.

I think this will be the stage I play on the most looks so fun!

Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1567 on: August 01, 2007, 08:56:47 PM »
Quote

Originally posted by: pap64
I kinda expected that in honor of Ike being revealed they would do a FE based update.

The stage reminds me a bit of Ultimate Mortal Kombat in that you can travel to different places within the same stage through the floor. And this is the second they are teasing us about a hidden part of the stage (the first being about Rumble falls' top).


Comparing it to a stage in Ultimate Mortal Kombat is INSULTING! You are supposed to compare it to Power Stone 2.
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Offline NWR_pap64

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1568 on: August 01, 2007, 09:01:54 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: pap64
I kinda expected that in honor of Ike being revealed they would do a FE based update.

The stage reminds me a bit of Ultimate Mortal Kombat in that you can travel to different places within the same stage through the floor. And this is the second they are teasing us about a hidden part of the stage (the first being about Rumble falls' top).


Comparing it to a stage in Ultimate Mortal Kombat is INSULTING! You are supposed to compare it to Power Stone 2.


I'm sorry, but that's the first thing I thought of when I read about the stage.

And am I the only that is a tad worried about some of the Brawl the stages being a lot like the Power Stone 2 stages?

PS 2 was a fun game and all but I hated the fact that about 20% of it was fighting and the other 80% was about escaping the stage. It was a neat concept but made things way too chaotic and messy for me to enjoy. Luckily Brawl will have its share of nice, simple stages.

Oh and there should DEFINITELY be a Mario Strikers element in Brawl now that I think about it...
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Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1569 on: August 01, 2007, 09:04:31 PM »
Quote

Originally posted by: pap64
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: pap64
I kinda expected that in honor of Ike being revealed they would do a FE based update.

The stage reminds me a bit of Ultimate Mortal Kombat in that you can travel to different places within the same stage through the floor. And this is the second they are teasing us about a hidden part of the stage (the first being about Rumble falls' top).


Comparing it to a stage in Ultimate Mortal Kombat is INSULTING! You are supposed to compare it to Power Stone 2.


I'm sorry, but that's the first thing I thought of when I read about the stage.

And am I the only that is a tad worried about some of the Brawl the stages being a lot like the Power Stone 2 stages?

PS 2 was a fun game and all but I hated the fact that about 20% of it was fighting and the other 80% was about escaping the stage. It was a neat concept but made things way too chaotic and messy for me to enjoy. Luckily Brawl will have its share of nice, simple stages.

Oh and there should DEFINITELY be a Mario Strikers element in Brawl now that I think about it...


Yep you are the only one that thinks that because Power Stone 2 is one of the greatest games ever! My guess is that there will be variety of stages, changing stages and stationary stages.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1570 on: August 01, 2007, 09:08:06 PM »
TBH I liked Power Stone 1 as a whole better than Power Stone 2 but I digress . . .

I think the whole collapsing stage isn't going to be as hectic as a Power Stone 2 stage for the simple reason that (from what I can gather) the Stage just collapses. In Power Stone 2 when stages would change things would occur that would damage you, make you lose your power crystals, etc. Plus Brawl is a "flat" design where as the power stone series is more Top down view 3D style fighting which makes it even harder to keep up with stage changes.

Offline Arbok

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1571 on: August 01, 2007, 09:12:28 PM »
Quote

Originally posted by: Mashiro
I think this will be the stage I play on the most looks so fun!


I concur. The level of detail that went into both sections of the stage is quite amazing:



Hope the "underground" is as interesting as the former two levels.

You know a level is amazing too if it gets GoldenPhoenix interested in the "overrated" Smash Bros series.
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Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1572 on: August 01, 2007, 09:18:41 PM »
Quote

Originally posted by: Arbok
Quote

Originally posted by: Mashiro
I think this will be the stage I play on the most looks so fun!


I concur. The level of detail that went into both sections of the stage is quite amazing:



Hope the "underground" is as interesting as the former two levels.

You know a level is amazing too if it gets GoldenPhoenix interested in the "overrated" Smash Bros series.


Overrated but fun. Personally I found the series as a whole to rely a lot more on luck then skill. Yeah it has depth but not enough IMO, at least in Power STone 2 there was alot of stuff going on it kept me on my toes and provided a 2nd layer to the fighting genre (Not to mention I found it relied on a bit more skill than luck at least compared to Smash Brothers). At least Brawl is shaping up to be a highly varied game that will have something for everyone (Like this awesome looking stage). I also found Melee to be a bit more unbalanced than the first (though on the flip side I found Melee to be more fun).
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1573 on: August 01, 2007, 09:23:33 PM »
Quote

Overrated but fun. Personally I found the series as a whole to rely a lot more on luck then skill. Yeah it has depth but not enough IMO, at least in Power STone 2 there was alot of stuff going on it kept me on my toes and provided a 2nd layer to the fighting genre (Not to mention I found it relied on a bit more skill than luck at least compared to Smash Brothers). At least Brawl is shaping up to be a highly varied game that will have something for everyone (Like this awesome looking stage).


GP I am so sorry but I have to call complete and utter BS on that statement.

Complete BS. ::raises BS flag:: is there an emote for this?

Power Stone 2 is one of the MOST random fighters EVER. The main reason why PS1 was BETTER than 2 was because you could actually have decent skill fights in 1. In 2, the game was designed around 4 player combat with hectic stages that would collapse, do damage to you, etc.

Sorry but Melee has more depth than power stone 2 ever had.

Offline GoldenPhoenix

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RE:Super Smash Bros. Brawl (nsf56k) (OP updated July 31)
« Reply #1574 on: August 01, 2007, 09:25:45 PM »
Quote

Originally posted by: Mashiro
Quote

Overrated but fun. Personally I found the series as a whole to rely a lot more on luck then skill. Yeah it has depth but not enough IMO, at least in Power STone 2 there was alot of stuff going on it kept me on my toes and provided a 2nd layer to the fighting genre (Not to mention I found it relied on a bit more skill than luck at least compared to Smash Brothers). At least Brawl is shaping up to be a highly varied game that will have something for everyone (Like this awesome looking stage).


GP I am so sorry but I have to call complete and utter BS on that statement.

Complete BS. ::raises BS flag:: is there an emote for this?

Power Stone 2 is one of the MOST random fighters EVER. The main reason why PS1 was BETTER than 2 was because you could actually have decent skill fights in 1. In 2, the game was designed around 4 player combat with hectic stages that would collapse, do damage to you, etc.

Sorry but Melee has more depth than power stone 2 ever had.


Power Stone 2 was random and it kept you on your toes, it gave more opportunity for skill to show through during the battles since a skilled person can use the stages to their advantage along with fighting skills. So take that and smoke it
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