Author Topic: Shigeru Miyamoto: Mastermind of Nintendo  (Read 10569 times)

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Offline ARO

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Shigeru Miyamoto: Mastermind of Nintendo
« on: May 24, 2007, 11:44:02 AM »
He is one of the world's most celebrated game designers, and is often called the father of modern video gaming. His titles are characterized by refined control-mechanics and imaginative worlds in which the players are encouraged to discover things for themselves, as well as basic storylines, which had been almost unheard of before he introduced one of the first, featuring Mario.

In 1980, the fairly new Nintendo of America was looking for a hit to establish itself as a player in the growing arcade market. After successful location tests using prototypes, NoA CEO Minoru Arakawa ordered a very large number of units of Radar Scope, an arcade game. However, by the time the arcade machines could be produced and shipped to the U.S., interest had vaporized, causing Radar Scope to be a huge flop. To stay afloat and clear the costly inventory of Radar Scope, Nintendo of America desperately needed a smash-hit game that the unsold machines could be converted to play. Yamauchi assigned Miyamoto, the only person available, the task of creating the game that would make or break the company.

After Miyamoto had consulted with some of the company's engineers although he had no prior programming experience, and composed the music himself on a small electronic keyboard, Donkey Kong was fully conceptualized. When the game was complete, the chips containing the new program were rushed to the U.S. and Nintendo employees worked around the clock to convert the "Radar Scope" machines. It was fortuitous that Nintendo had so many units on hand, because Donkey Kong was an overnight success, and not only saved the company, but introduced the character who more than any other would be identified with Nintendo.

The three most famous characters Miyamoto created for the game were Donkey Kong, Jump Man, and Pauline . It was Mario, a character who descends from Jump Man, that has found the most success, and since his debut in Donkey Kong he has appeared in more than 100 games spanning over a dozen gaming platforms.

  -Wikipedia.org

Offline ShyGuy

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #1 on: May 24, 2007, 11:56:38 AM »
I agree with the above statement.

Offline Smash_Brother

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #2 on: May 24, 2007, 12:31:30 PM »
Is this how shills try to "blend in" with the crowd on a forum before they start advertising?
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NinGurl69 *huggles

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #3 on: May 24, 2007, 12:43:40 PM »
So what?
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Offline ShyGuy

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #4 on: May 24, 2007, 12:52:08 PM »
Guys. guys.... Rat got banned, Stevey types better than me now, MysticSpike wandered off, and Wandering and ThePerm have been staying sober while posting. I say we keep ARO around.

Offline ARO

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #5 on: May 24, 2007, 01:48:09 PM »
Quote

Originally posted by: ShyGuy
Guys. guys.... Rat got banned, Stevey types better than me now, MysticSpike wandered off, and Wandering and ThePerm have been staying sober while posting. I say we keep ARO around.


Huh? (gulp...)

Offline ARO

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #6 on: May 24, 2007, 02:25:11 PM »
Quote

Originally posted by: Smash_Brother
Is this how shills try to "blend in" with the crowd on a forum before they start advertising?


1: I can guarantee you 110% that I am not a "shill"
2: I do not know how to advertise
3: Why would you even post this?
4: "Blend in"???; with what?

Offline ShyGuy

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #7 on: May 24, 2007, 02:59:41 PM »
Don't mind Smash_Bros ARO, he's working through some issues with Metroid Prime right now

Offline ARO

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #8 on: May 24, 2007, 03:05:55 PM »
Thank you.

Offline Kairon

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #9 on: May 24, 2007, 03:51:02 PM »
What's more interesting is latter Day Miyamoto. Everyone knows of his successes with Mario, Zelda, and Donkey Kong. But what about the master's new accomplishments with Nintendogs and Wii Sports? Miyamoto isn't a figure in history to be read about and summarily relegated to the back of our minds, he is still dynamically changing the concepts of what games are, what they can be, what they should be, and what they mean to the people who play them. To think that Miyamoto is the past is to ignore how he is shaping the future, and risking having the rug pulled out from under your understanding of the medium.
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Offline Smash_Brother

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #10 on: May 24, 2007, 05:29:53 PM »
Quote

Originally posted by: ARO
He is one of the world's most celebrated game designers, and is often called the father of modern video gaming. His titles are characterized by refined control-mechanics and imaginative worlds in which the players are encouraged to discover things for themselves, as well as basic storylines, which had been almost unheard of before he introduced one of the first, featuring Mario.

In 1980, the fairly new Nintendo of America was looking for a hit to establish itself as a player in the growing arcade market. After successful location tests using prototypes, NoA CEO Minoru Arakawa ordered a very large number of units of Radar Scope, an arcade game. However, by the time the arcade machines could be produced and shipped to the U.S., interest had vaporized, causing Radar Scope to be a huge flop. To stay afloat and clear the costly inventory of Radar Scope, Nintendo of America desperately needed a smash-hit game that the unsold machines could be converted to play. Yamauchi assigned Miyamoto, the only person available, the task of creating the game that would make or break the company.

After Miyamoto had consulted with some of the company's engineers although he had no prior programming experience, and composed the music himself on a small electronic keyboard, Donkey Kong was fully conceptualized. When the game was complete, the chips containing the new program were rushed to the U.S. and Nintendo employees worked around the clock to convert the "Radar Scope" machines. It was fortuitous that Nintendo had so many units on hand, because Donkey Kong was an overnight success, and not only saved the company, but introduced the character who more than any other would be identified with Nintendo.

The three most famous characters Miyamoto created for the game were Donkey Kong, Jump Man, and Pauline . It was Mario, a character who descends from Jump Man, that has found the most success, and since his debut in Donkey Kong he has appeared in more than 100 games spanning over a dozen gaming platforms.


From http://en.wikipedia.org/wiki/Shigeru_Miyamoto

He is one of the world's most celebrated game designers, and is often called the father of modern video gaming. His titles are characterized by refined control-mechanics and imaginative worlds in which the players are encouraged to discover things for themselves, as well as basic storylines, which had been almost unheard of before he introduced one of the first, featuring Mario.

Hmm...  
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NinGurl69 *huggles

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #11 on: May 24, 2007, 05:38:33 PM »
This thread is full of rehash just like Zelda

Lock it up.
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Offline oohhboy

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #12 on: May 24, 2007, 05:40:17 PM »
Smash Brother has got you nailed. No way anyone can object to that.

Excellent work SB.
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Offline Shecky

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #13 on: May 24, 2007, 05:47:33 PM »
Quote

Originally posted by: oohhboy
Smash Brother has got you nailed. No way anyone can object to that.

Excellent work SB.


OBJECTION!

He could have written this for Wikipedia and is now simply sharing his work with this proud Nintendo community.  

Even worse, since anyone can edit Wikipedia, Smash Brother could have added it to frame him!!!!!

This is not conclusive evidence.

Heh, I had too do that... lets have fun with it and keep it up, your counter argument please

Offline Kairon

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #14 on: May 24, 2007, 05:59:01 PM »
Plagiarism! Clear as day... plagiarism!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
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Offline Shecky

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #15 on: May 24, 2007, 06:02:33 PM »
Even though you are not Smash....

Objection!

We do not yet know the source of the original content.... Wikipedia is not a citable source!!!

Offline Smash_Brother

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #16 on: May 24, 2007, 06:12:50 PM »
OBJECTION!

According to the Wikipedia history for the Shigeru Miyamoto page, the plagiarized material in question has not been edited after the posting time of my post revealing the shill for its true nature.

I could not have edited the source material without Wikipedia recording my actions.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Shecky

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #17 on: May 24, 2007, 06:23:03 PM »
You fell for my trap...

OBJECTION!

That still does not discount that the user ARO is the original author of that content!!  Wikipedia is not the owner of that content!  In addition:

"remember that anyone can post this information on Wikipedia"
http://en.wikipedia.org/wiki/Wikipedia:Risk_disclaimer

The person who added that content is none other than my client, ARO.

Offline Kairon

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #18 on: May 24, 2007, 06:25:37 PM »
OH SNAPS!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Smash_Brother

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #19 on: May 24, 2007, 06:30:46 PM »
OBJECTION!

I'll have you refer to this thread, where your client said, and I quote (grammar errors have been bolded):

The "Final Fantasy" series have been split through the middle with Nintendo and Sony...
...Square Soft (current Square Enix) created the series, and Sony is more up-to-date; however, Nintendo helped Square Soft develope, fund, and sell/suply the beginning of the series.
Who should own copyright to the name?


Do you expect this court to believe that your client wrote the clear and concise paragraphs on Miyamoto in the first post while your client is also so ignorant to the current affairs of the gaming industry (and proper grammar and spelling) that he believes Sony and Nintendo are vying to own the copyrights to the Final Fantasy series? Not to mention the fact that he posted the thread about Shigeru Miyamoto on a board which has absolutely no relation to Miyamoto-san.

Lastly, can you PROVE that the defendant is the original author of this material?
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #20 on: May 24, 2007, 06:53:49 PM »
I...I...I don't know what to say!
Pedro Hernandez
NWR Staff Writer

Offline Smash_Brother

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #21 on: May 24, 2007, 06:55:38 PM »
If the court finds it necessary, I have several bumbling witnesses to call to the stand.



This is the most fun I've ever had with a shill thread in all my days of admining
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline S-U-P-E-R

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RE:Shigeru Miyamoto: Mastermind of Nintendo
« Reply #22 on: May 24, 2007, 07:42:54 PM »
ARO I checked your profile and saw that you live in Japan!! Wow that's so cooooollllll!! Can you teach me some Japanese plz????

Offline King of Twitch

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #23 on: May 24, 2007, 09:21:33 PM »
I caught a shill once but couldn't keep it. Oh, hear my sad tale!

Upon a rock, so colorful in the light
to be found
such a thrill;

Now you flee, taking flight
leaving the ground
such a shill
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Offline Shecky

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RE: Shigeru Miyamoto: Mastermind of Nintendo
« Reply #24 on: May 25, 2007, 01:26:24 AM »
Alright, here we go...

Allow me to outline what really happened.  ARO started a discussion with some draft text on Wikipedia's site.  Through contribution of other members it was corrected over some time to it's present state.  This community effort is a major part of Wikipedia.  Exhibit B

Well then ARO needs to accredit the contributors right?

TAKE THAT!

Well according to my earlier evidence, Exhibit A, community efforts become absorbed as part of the GNU Free Document License, which allows VERBATIM COPYING he just forgot to link the GFDL

The prosecution would like you to believe that my client performed plagiarism, since he could never have written such clear text.  However, I have just shown how they could have accomplished just that.  We still do not have proof of an original source that is not my clients, on which to base these claims of plagiarism.

I can't believe I just came up with that crap... should I have been a lawyer??  I know my client is guilty, but I must keep stalling, otherwise Khushrenada dies!

Smash... your paddling up the wrong creek!