Author Topic: Kojima Plays Super Smash Bros. Brawl  (Read 12921 times)

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Offline WindyMan

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Kojima Plays Super Smash Bros. Brawl
« on: April 27, 2007, 06:28:09 PM »
The father of Metal Gear Solid recently got the chance to test-drive his own character against Sakurai's Mario.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13377

 Speaking on the (official) Kojima Productions Report podcast, host Ryan Payton let it be known that Metal Gear Solid series creator Hideo Kojima played Super Smash Bros. Brawl at Masahiro Sakurai's development studio.  According to Payton, Kojima thought that Brawl, as he played it, "felt very complete" and "was a lot of fun."  Kojima later said that Nintendo "could probably put it out now and it would sell millions of copies."    


The KP Report podcast also noted that Kojima was playing as Snake and Sakurai was playing as Mario during his play time.  Apparently, Kojima didn't want to attack Mario "out of respect," seeing as how he grew up with Nintendo's number one mascot.    


This little tidbit of news is interesting, not only because it shows how much of a wuss the creator of Solid Snake really is (who wouldn't want to beat the crap out of Mario when playing Smash Bros.?) but also shows how far along the game is in development.  Nintendo has been quiet on Brawl for a while, so it's good to hear that the game is at least mostly complete from a third party.  That brings high hopes that the Wii's Super Smash Bros. game will come out this year.  But will it still be online?

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Offline Kairon

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #1 on: April 27, 2007, 06:53:44 PM »
GREAT NEWS!

Good to hear that progress is being made. Hope online can be accomplished... but that'd be a miracle since frame-rate dependent fighting games just don't do online...

~Carmine "Cai" M. Red
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Offline Infernal Monkey

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #2 on: April 27, 2007, 07:00:06 PM »
Quote

Apparently, Kojima didn't want to attack Mario "out of respect," seeing as how he grew up with Nintendo's number one mascot.


"Wow Kojima, you really suck at this game, I've avoided all your attacks and you've walked right off the edges about ten times now"
"No no, I don't want to hit Mario out of respect.. yes yes, that will do well as my excuse"
"Get out"

Offline KDR_11k

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #3 on: April 27, 2007, 07:01:59 PM »
I wonder if Mario can use his Strikers outfit?

Offline Louieturkey

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #4 on: April 28, 2007, 06:51:24 AM »
Hey, even if it's one-on-one online multiplayer, that is something.  I wouldn't be suprised if it's like Mario Stikers Charged where you can play against one other Wii console online, but can have a combination of 4 players between the two.  Like, one vs. one, two vs. two, three vs. one, etc.

Offline Nephilim

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #5 on: April 28, 2007, 06:55:27 AM »
yeah 2 on 2 would be awsome for online, less lag/loss compared with 4 different connections

Aslong they arnt samus spammers in 2 on 2, hate them in touraments

Offline S-U-P-E-R

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #6 on: April 28, 2007, 07:42:57 AM »
Quote

That brings high hopes that the Wii's Super Smash Bros. game will come out this year. But will it still be online?
This is quite a bit different from the old "will" be out at launch and "will" have online statements I was hearing a year ago. I waited in line in the cold to make sure I had a Wii when Smash came out, not to get tired of Warioware after playing it like six times. Every day without Smash is like another day with an emulator that cost like two hundred dollars.

Offline TheYoungerPlumber

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #7 on: April 28, 2007, 08:41:30 AM »
Poor Ty.  Let's all cry for Ty because he doesn't like Zelda.
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Offline ShyGuy

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #8 on: April 28, 2007, 09:19:25 AM »
S-U-P-E-R, may I suggest Super Swing Golf? It comes highly recommended.

Offline Smash_Brother

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #9 on: April 28, 2007, 11:28:32 AM »
Quote

Originally posted by: S-U-P-E-R when Smash came out


Don't be jumping to any conclusions.

I want them to take as long as possible for Brawl. It can be released in 2010 and I'd still love it.

And 1v1 fighting would be fine because it would force them to balance characters in a 1v1 setting, no more of people saying "It's balanced because it's meant to be four player! LULZ!"  
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NotRimmer

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #10 on: April 28, 2007, 11:31:11 AM »
Quote

Originally posted by: S-U-P-E-R
Quote

That brings high hopes that the Wii's Super Smash Bros. game will come out this year. But will it still be online?
This is quite a bit different from the old "will" be out at launch and "will" have online statements I was hearing a year ago. I waited in line in the cold to make sure I had a Wii when Smash came out, not to get tired of Warioware after playing it like six times. Every day without Smash is like another day with an emulator that cost like two hundred dollars.


Buying a system at launch for a game that may or may not come out sometime within the next year is pretty dumb
Hey guys what's going on in this forum?

Offline Madcat221

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #11 on: April 28, 2007, 01:28:19 PM »
You eagerly wish to beat up the Mascot and Savior of the Video Game Industry?  Is nothing sacred to you, Philistine?  

Offline Shift Key

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #12 on: April 28, 2007, 01:39:30 PM »
I'm with Infernal on this.

"Wow, look at those graphics oh no i fell off again."
"Kojima-san, this is the menu screen. We haven't even chosen characters yet."
"Truly this is next-gen. I will say wow now."

Offline that Baby guy

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #13 on: April 28, 2007, 01:59:02 PM »
That's why Mario is one of my mains.  Especially when I'm playing crazy, metaphorical-spinning, high-profile Japanese game directors.

Offline Shecky

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #14 on: April 28, 2007, 06:09:59 PM »
Quote

Originally posted by: Smash_Brother
And 1v1 fighting would be fine because it would force them to balance characters in a 1v1 setting, no more of people saying "It's balanced because it's meant to be four player! LULZ!"


You can't have a ton of characters, unique move traits, and have it all fully balanced in a 1on1 matchup... it can not be done!  although you can get close enough

Edit:  Oh, and I never found smash entertaining 1 on 1 ... and with no items? What's the point?  You might as well play street fighter instead.

Offline Smash_Brother

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #15 on: April 29, 2007, 05:33:54 AM »
Quote

Originally posted by: Shecky You might as well play street fighter instead.


Except for the fact that it sucks.

SSB is the antithesis of Street Fighter and all its vile ilk. Rather than memorizing how to input asinine and drawn out commands to control your character, you simply control your character.

1v1 SSB matches can be plenty of fun and are the best way to learn another player's strategies.

Also, I realize that balance is hard to accomplish, but Sakurai has been quoted as saying that character balance is something they'll be keeping in mind.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline S-U-P-E-R

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #16 on: April 29, 2007, 05:40:55 AM »
Quote

Except for the fact that it sucks.

SSB is the antithesis of Street Fighter and all its vile ilk. Rather than memorizing how to input asinine and drawn out commands to control your character, you simply control your character.
Because quarter-circles are sooooooooooo hard. Don't be retarded.

Offline KDR_11k

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #17 on: April 29, 2007, 07:22:38 AM »
I bet he can't even pull off a Z.

But there are some evil inputs in some fighting games (Dizzy's supers in GG?). Fortunately not in Melty Blood or Bleach DS :P.

Offline Smash_Brother

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #18 on: April 29, 2007, 07:46:01 AM »
Quote

Originally posted by: S-U-P-E-R Because quarter-circles are sooooooooooo hard. Don't be retarded.


Yes, because all the cool kids hit back, back, toward, low kick, up, high kick, low punch, toward, down-toward, down, low kick when they want to make their character throw a fireball.

And then there's the fact that the series has seen more milking than the entire state of Wisconsin and the practice of Lactophilia since its inception in ancient Rome, combined.

*ahem*

Street Fighter
Fighting Street (Turbo CD)
Street Fighter (ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Commodore Amiga, DOS)
Street Fighter II - The World Warrior (ZX Spectrum, Commodore 64, Atari ST, Commodore Amiga, DOS)
Street Fighter II (Nintendo Game Boy - this version combined elements from the first 4 versions of SFII [SFII:TWW-SSFII])
Street Fighter II - The World Warrior (PlayStation - part of Street Fighter Collection Vol. 2)
Street Fighter II - The World Warrior (Sega Saturn - part of Capcom Generation Vol. 5: Fighters, Japanese release)
Street Fighter II - The World Warrior (Super Nintendo Entertainment System)
Street Fighter II' - Champion Edition
Street Fighter II' - Champion Edition (TurboGrafx-16 - Japanese release)
Street Fighter II' - Champion Edition (SNES - part of Street Fighter II Turbo - Hyper Fighting)
Street Fighter II' - Champion Edition (Mega Drive/Genesis - part of Street Fighter II' - Special Champion Edition)
Street Fighter II' - Champion Edition (PlayStation - part of Street Fighter Collection Vol. 2)
Street Fighter II' (Sega Master System)
Street Fighter II' - Champion Edition (Sega Saturn - part of Capcom Generation Vol. 5: Fighters, Japanese release)
Street Fighter II' Turbo / Street Fighter II' - Hyper Fighting
Street Fighter II Turbo - Hyper Fighting (SNES)
Street Fighter II' - Special Champion Edition / Street Fighter II' Plus (Sega Mega Drive/Genesis)
Street Fighter II' Turbo / Street Fighter II' - Hyper Fighting (PlayStation - part of Street Fighter Collection Vol. 2)
Street Fighter II' Turbo - Hyper Fighting (Sega Saturn - part of Capcom Generation Vol. 5: Fighters, Japanese release)
Street Fighter II' Turbo - Hyper Fighting (Xbox 360 - downloadable through Xbox Live Arcade, Released August 2, 2006)
Super Street Fighter II - The New Challengers
Super Street Fighter II - The New Challengers (SNES)
Super Street Fighter II - The New Challengers (Sega Mega Drive/Genesis)
Super Street Fighter II - The New Challengers (PlayStation - part of Street Fighter Collection)
Super Street Fighter II - The New Challengers (Sega Saturn - part of Street Fighter Collection)
Super Street Fighter II - The New Challengers (Atari ST, Commodore Amiga, DOS)
Super Street Fighter II - The New Challengers (DOS - US release)
Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge
Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (Panasonic 3DO)
Super Street Fighter II Turbo (DOS, Amiga, Amiga CD32)
Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (PlayStation - part of Street Fighter Collection)
Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (Sega Saturn - part of Street Fighter Collection)
Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (PlayStation2 - part of Capcom Classics Collection Volume 2)
Super Street Fighter II Turbo/ Super Street Fighter II X - Grand Master Challenge (Xbox - part of Capcom Classics Collection Volume 2)
Super Street Fighter II X Grand Master Challenge for Matching Service (Sega Dreamcast - Japan only) - First fighting game with online play
Super Street Fighter II Turbo Revival / Super Street Fighter II X Revival (Game Boy Advance)
Hyper Street Fighter II: The Anniversary Edition
Hyper Street Fighter II: The Anniversary Edition (PlayStation 2 - part of Street Fighter Anniversary Collection)
Hyper Street Fighter II: The Anniversary Edition (Xbox - part of Street Fighter Anniversary Collection)
A pinball game titled Street Fighter II
A card game titled Street Fighter II - World Warriors Card Game
An LCD game titled Street Fighter II
A board game titled Street Fighter II
A competitive spinning-top game similar to that of Beyblade titled Spin Fighters.
A slot machine titled "Street Fighter II"
Street Fighter Alpha - Warriors' Dreams / Street Fighter Zero (Game Boy Color)
Street Fighter Alpha - Warriors' Dreams (DOS - US release)
Street Fighter Alpha - Warriors' Dreams / Street Fighter Zero (PlayStation)
Street Fighter Alpha - Warriors' Dreams / Street Fighter Zero (Sega Saturn)
Street Fighter Alpha 2 / Street Fighter Zero 2
Street Fighter Alpha 2 / Street Fighter Zero 2 (SNES)
Street Fighter Alpha 2 / Street Fighter Zero 2 (PlayStation)
Street Fighter Alpha 2 / Street Fighter Zero 2 (Sega Saturn)
Street Fighter Alpha 2 (DOS - US release)
Street Fighter Alpha 2 Gold / Street Fighter Zero 2' (Sega Saturn - part of Street Fighter Collection)
Street Fighter Alpha 2 Gold / Street Fighter Zero 2' (PlayStation - part of Street Fighter Collection)
Street Fighter Alpha 3 / Street Fighter Zero 3
Street Fighter Alpha 3 / Street Fighter Zero 3 - Saikyou-ryuu Dojo (Sega Dreamcast) - Online play
Street Fighter Alpha 3 / Street Fighter Zero 3 (PlayStation)
Street Fighter Zero 3 (Sega Saturn - Japan only)
Street Fighter Alpha 3 / Street Fighter Zero 3 Upper (Game Boy Advance)
Street Fighter Zero Double Upper / Street Fighter Alpha 3 Max (PSP)
Street Fighter Zero 2 Arrange
Street Fighter Zero 2 Alpha Arrange
Street Fighter Zero 3 Upper
Hyper Street Fighter Zero
Street Fighter III: New Generation (Sega Dreamcast - part of Street Fighter III: Double Impact)
Street Fighter III: 2nd Impact - Giant Attack
Street Fighter III: 2nd Impact - Giant Attack (Sega Dreamcast - part of Street Fighter III: Double Impact)
Street Fighter III: 3rd Strike - Fight for the Future
Street Fighter III: 3rd Strike - Fight for the Future (Sega Dreamcast)
Street Fighter III: 3rd Strike - Fight for the Future (PlayStation 2 - part of Street Fighter Anniversary Collection)
Street Fighter III: 3rd Strike - Fight for the Future (PlayStation 2 - Japan release only)
Street Fighter III: 3rd Strike - Fight for the Future (Xbox - part of Street Fighter Anniversary Collection)
Street Fighter EX
Street Fighter EX +
Street Fighter EX + ?
Street Fighter EX 2
Street Fighter EX 2 Plus
Street Fighter EX 3

And let's not be forgetting the Puzzle Fighters, the Vs. games and the HD "remixes" on the 360.

So, uh, yeah...

"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #19 on: April 29, 2007, 10:55:07 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: S-U-P-E-R Because quarter-circles are sooooooooooo hard. Don't be retarded.


Yes, because all the cool kids hit back, back, toward, low kick, up, high kick, low punch, toward, down-toward, down, low kick when they want to make their character throw a fireball.

And then there's the fact that the series has seen more milking than the entire state of Wisconsin and the practice of Lactophilia since its inception in ancient Rome, combined.

*ahem*

Street Fighter
Fighting Street (Turbo CD)
Street Fighter (ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Commodore Amiga, DOS)
Street Fighter II - The World Warrior (ZX Spectrum, Commodore 64, Atari ST, Commodore Amiga, DOS)
Street Fighter II (Nintendo Game Boy - this version combined elements from the first 4 versions of SFII [SFII:TWW-SSFII])
Street Fighter II - The World Warrior (PlayStation - part of Street Fighter Collection Vol. 2)
Street Fighter II - The World Warrior (Sega Saturn - part of Capcom Generation Vol. 5: Fighters, Japanese release)
Street Fighter II - The World Warrior (Super Nintendo Entertainment System)
Street Fighter II' - Champion Edition
Street Fighter II' - Champion Edition (TurboGrafx-16 - Japanese release)
Street Fighter II' - Champion Edition (SNES - part of Street Fighter II Turbo - Hyper Fighting)
Street Fighter II' - Champion Edition (Mega Drive/Genesis - part of Street Fighter II' - Special Champion Edition)
Street Fighter II' - Champion Edition (PlayStation - part of Street Fighter Collection Vol. 2)
Street Fighter II' (Sega Master System)
Street Fighter II' - Champion Edition (Sega Saturn - part of Capcom Generation Vol. 5: Fighters, Japanese release)
Street Fighter II' Turbo / Street Fighter II' - Hyper Fighting
Street Fighter II Turbo - Hyper Fighting (SNES)
Street Fighter II' - Special Champion Edition / Street Fighter II' Plus (Sega Mega Drive/Genesis)
Street Fighter II' Turbo / Street Fighter II' - Hyper Fighting (PlayStation - part of Street Fighter Collection Vol. 2)
Street Fighter II' Turbo - Hyper Fighting (Sega Saturn - part of Capcom Generation Vol. 5: Fighters, Japanese release)
Street Fighter II' Turbo - Hyper Fighting (Xbox 360 - downloadable through Xbox Live Arcade, Released August 2, 2006)
Super Street Fighter II - The New Challengers
Super Street Fighter II - The New Challengers (SNES)
Super Street Fighter II - The New Challengers (Sega Mega Drive/Genesis)
Super Street Fighter II - The New Challengers (PlayStation - part of Street Fighter Collection)
Super Street Fighter II - The New Challengers (Sega Saturn - part of Street Fighter Collection)
Super Street Fighter II - The New Challengers (Atari ST, Commodore Amiga, DOS)
Super Street Fighter II - The New Challengers (DOS - US release)
Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge
Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (Panasonic 3DO)
Super Street Fighter II Turbo (DOS, Amiga, Amiga CD32)
Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (PlayStation - part of Street Fighter Collection)
Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (Sega Saturn - part of Street Fighter Collection)
Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (PlayStation2 - part of Capcom Classics Collection Volume 2)
Super Street Fighter II Turbo/ Super Street Fighter II X - Grand Master Challenge (Xbox - part of Capcom Classics Collection Volume 2)
Super Street Fighter II X Grand Master Challenge for Matching Service (Sega Dreamcast - Japan only) - First fighting game with online play
Super Street Fighter II Turbo Revival / Super Street Fighter II X Revival (Game Boy Advance)
Hyper Street Fighter II: The Anniversary Edition
Hyper Street Fighter II: The Anniversary Edition (PlayStation 2 - part of Street Fighter Anniversary Collection)
Hyper Street Fighter II: The Anniversary Edition (Xbox - part of Street Fighter Anniversary Collection)
A pinball game titled Street Fighter II
A card game titled Street Fighter II - World Warriors Card Game
An LCD game titled Street Fighter II
A board game titled Street Fighter II
A competitive spinning-top game similar to that of Beyblade titled Spin Fighters.
A slot machine titled "Street Fighter II"
Street Fighter Alpha - Warriors' Dreams / Street Fighter Zero (Game Boy Color)
Street Fighter Alpha - Warriors' Dreams (DOS - US release)
Street Fighter Alpha - Warriors' Dreams / Street Fighter Zero (PlayStation)
Street Fighter Alpha - Warriors' Dreams / Street Fighter Zero (Sega Saturn)
Street Fighter Alpha 2 / Street Fighter Zero 2
Street Fighter Alpha 2 / Street Fighter Zero 2 (SNES)
Street Fighter Alpha 2 / Street Fighter Zero 2 (PlayStation)
Street Fighter Alpha 2 / Street Fighter Zero 2 (Sega Saturn)
Street Fighter Alpha 2 (DOS - US release)
Street Fighter Alpha 2 Gold / Street Fighter Zero 2' (Sega Saturn - part of Street Fighter Collection)
Street Fighter Alpha 2 Gold / Street Fighter Zero 2' (PlayStation - part of Street Fighter Collection)
Street Fighter Alpha 3 / Street Fighter Zero 3
Street Fighter Alpha 3 / Street Fighter Zero 3 - Saikyou-ryuu Dojo (Sega Dreamcast) - Online play
Street Fighter Alpha 3 / Street Fighter Zero 3 (PlayStation)
Street Fighter Zero 3 (Sega Saturn - Japan only)
Street Fighter Alpha 3 / Street Fighter Zero 3 Upper (Game Boy Advance)
Street Fighter Zero Double Upper / Street Fighter Alpha 3 Max (PSP)
Street Fighter Zero 2 Arrange
Street Fighter Zero 2 Alpha Arrange
Street Fighter Zero 3 Upper
Hyper Street Fighter Zero
Street Fighter III: New Generation (Sega Dreamcast - part of Street Fighter III: Double Impact)
Street Fighter III: 2nd Impact - Giant Attack
Street Fighter III: 2nd Impact - Giant Attack (Sega Dreamcast - part of Street Fighter III: Double Impact)
Street Fighter III: 3rd Strike - Fight for the Future
Street Fighter III: 3rd Strike - Fight for the Future (Sega Dreamcast)
Street Fighter III: 3rd Strike - Fight for the Future (PlayStation 2 - part of Street Fighter Anniversary Collection)
Street Fighter III: 3rd Strike - Fight for the Future (PlayStation 2 - Japan release only)
Street Fighter III: 3rd Strike - Fight for the Future (Xbox - part of Street Fighter Anniversary Collection)
Street Fighter EX
Street Fighter EX +
Street Fighter EX + ?
Street Fighter EX 2
Street Fighter EX 2 Plus
Street Fighter EX 3

And let's not be forgetting the Puzzle Fighters, the Vs. games and the HD "remixes" on the 360.

So, uh, yeah...




WOW...

As much as I enjoy the Street Fighter series I agree that its been milked to death.

SNK may release a new KoF every year, but at least they put an effort into making them.
Pedro Hernandez
NWR Staff Writer

Offline Kairon

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #20 on: April 29, 2007, 12:17:47 PM »
Quote

Originally posted by: S-U-P-E-R
Because quarter-circles are sooooooooooo hard. Don't be retarded.


Umm... They ARE. I'm serious. I HATE traditional fighters and haven't touched one ever since the SNES days. They absolutely, hands-down-SUCK. One of my most hated genres for their stubborn entrenchment in non-innovation and pig-headed hardcoreness in the face of a PERFECT opportunity to innovate and convey brilliantly fresh ideas on motion and grace...

Fighting games are one of the BIGGEST opportunities for games to become artful and embody something larger and more beautiful... and therefore also one of gaming's biggest failures.

~Carmine "Cai" M. Red
Kairon@aol.com  
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Bill Aurion

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #21 on: April 29, 2007, 05:26:58 PM »
All Ty plays are fighting games and rhythm games... =3

(Super Paper Mario is crying...)
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline UncleBob

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #22 on: April 29, 2007, 05:34:14 PM »
Quote

Originally posted by: Smash_Brother
Quote

And let's not be forgetting the Puzzle Fighters, the Vs. games and the HD "remixes" on the 360.


Don't forget the movies, the anime, the comics and the action figures (including the GI Joe ones)...

Just some random guy on the internet who has a different opinion of games than you.

Offline Smash_Brother

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RE: Kojima Plays Super Smash Bros. Brawl
« Reply #23 on: April 29, 2007, 06:24:35 PM »
D'oh, you're right, UB.

Raul Julia's last movie.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE:Kojima Plays Super Smash Bros. Brawl
« Reply #24 on: April 29, 2007, 07:07:48 PM »
Quote

Originally posted by: Smash_Brother
D'oh, you're right, UB.

Raul Julia's last movie.


Slightly off topic, but I never knew that he was Puertorican until they did a special segment on the Addams Family movie on the local news.

Yeah it sucks that the SF movie was one of his last movies (I checked his filmography and they list "Down came the black bird" as being his true last film).

Speaking of which Ming-na played Chun-Li in the movie. Needless to say her luck changed after the movie (she went on to appear in ER and did the voice of Mulan for Disney and Aki Ross for Square).  
Pedro Hernandez
NWR Staff Writer