Author Topic: Super Kid Icarus (Super NES)  (Read 4667 times)

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Offline JonLeung

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Super Kid Icarus (Super NES)
« on: March 31, 2007, 04:21:52 PM »
I'm currently replaying Super Kid Icarus on the Super NES.  I forgot how hard this game is.

They totally should bring this to the Virtual Console.  Who's with me on this one?

Offline BlackNMild2k1

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RE:Super Kid Icarus (Super NES)
« Reply #1 on: March 31, 2007, 04:31:51 PM »
I didn't even know this game existed.

Offline Ages

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RE: Super Kid Icarus (Super NES)
« Reply #2 on: March 31, 2007, 04:43:43 PM »
According to GameFAQ's, it doesn't.  Looks like a fan mod based on the simplicity of the graphics
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Offline Arbok

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RE: Super Kid Icarus (Super NES)
« Reply #3 on: March 31, 2007, 04:57:09 PM »
And the April Prime Tom Foolery begins...
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Offline NWR_pap64

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RE:Super Kid Icarus (Super NES)
« Reply #4 on: March 31, 2007, 05:47:09 PM »
Quote

Originally posted by: Arbok
And the April Prime Tom Foolery begins...


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Offline IceCold

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RE: Super Kid Icarus (Super NES)
« Reply #5 on: March 31, 2007, 08:07:32 PM »
Ahahaha, nice one Jon.. you should post last years' one for those who missed it.
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Offline KDR_11k

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RE: Super Kid Icarus (Super NES)
« Reply #6 on: March 31, 2007, 08:59:08 PM »
It might've worked better had you not made fake maps before and not used your own username to upload them.

Also, make that hack. Now.

Offline JonLeung

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RE:Super Kid Icarus (Super NES)
« Reply #7 on: April 01, 2007, 04:36:57 AM »
Quote

Originally posted by: IceCold
Ahahaha, nice one Jon.. you should post last years' one for those who missed it.
Since the gig is up, I might as well.

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Offline JonLeung

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RE:Super Kid Icarus (Super NES)
« Reply #8 on: April 01, 2007, 10:42:38 AM »
Geez, you'd think there'd be more attention to this, considering I spent a whole month on it.  I guess fake maps just aren't going to fool anyone, and the people that are fooled probably don't feel fooled at all.

Offline BlackNMild2k1

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RE:Super Kid Icarus (Super NES)
« Reply #9 on: April 01, 2007, 10:52:12 AM »
I think it has more to do withthe fact that the forums just seem a little dead lately. I guess everyone is too busy playing with their Wii's to jump online and post more often.

Offline Arbok

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RE:Super Kid Icarus (Super NES)
« Reply #10 on: April 01, 2007, 10:58:56 AM »
Quote

Originally posted by: JonLeung
I guess fake maps just aren't going to fool anyone, and the people that are fooled probably don't feel fooled at all.


Well you fooled half a dozen people at your own forums, it seems. In fact, none of them have openly caught on yet.

Also, in terms of work put in, that's always the heartache of April Fools jokes when you go all the way. For my site, I replaced the look and content to match a blog as opposed to the normal structure for April 1st. It took awhile, but probably no where near as long as creating all of those maps you did.
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Offline Bill Aurion

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RE: Super Kid Icarus (Super NES)
« Reply #11 on: April 01, 2007, 03:10:24 PM »
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Offline JonLeung

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RE:Super Kid Icarus (Super NES)
« Reply #12 on: April 01, 2007, 04:34:03 PM »
Don't you wag your finger at me!  

Offline KnowsNothing

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RE: Super Kid Icarus (Super NES)
« Reply #13 on: April 01, 2007, 04:40:57 PM »
Your Link's Awakening Advance map gave me an erection.
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Offline JonLeung

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RE:Super Kid Icarus (Super NES)
« Reply #14 on: April 02, 2007, 12:43:37 PM »
Quote

Originally posted by: KnowsNothing
Your Link's Awakening Advance map gave me an erection.
That's actually not the most male-organ function-related statement about my site, actually...but I'm afraid that quote is a bit too explicit to post here.

But as a compliment, which I'm pretty sure that was, thanks.  The Link's Awakening map was made MANUALLY (copy and paste, copy and paste, copy and paste), before Revned (a regular on my site) created a tile-replacement tool which was incredibly instrumental in getting Super Kid Icarus done on time.  There were still a lot of manual tweaks in Super Kid Icarus's case, so that's why that took a whole month to do.

 

Offline Pale

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RE: Super Kid Icarus (Super NES)
« Reply #15 on: April 02, 2007, 04:13:28 PM »
Yeah, the Link's awakening in LTTP style is awesome.  Also, no one fell for it because apparently most people think Kid Icarus is too hard and thus isn't a good game.  You can't get a good Kid Icarus april fools joke out there if the potential victims are whiny babies.
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Offline wandering

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RE:Super Kid Icarus (Super NES)
« Reply #16 on: April 03, 2007, 07:38:23 PM »
You had me going for a second there. I was like, 'wait, was there a Japan-only remake of Kid Icarus for the SNES that I've forgotten about?'

Quote

Originally posted by: KDR_11k
It might've worked better had you not made fake maps before and not used your own username to upload them.

Or maybe if you tried to fool people who weren't Nintendo nerds. But I suppose Nintendo nerds would be the only people who would care. Catch-22.
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Offline JonLeung

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RE:Super Kid Icarus (Super NES)
« Reply #17 on: April 05, 2007, 05:21:30 PM »
I think I like Super Kid Icarus better.  Or maybe just currently since I wrapped that up recently.  I'm sure I could spot errors (or things that could've been done better) in the Link's Awakening Advance map, especially since I know what I did and didn't do while I was making it.

Next year's joke is already planned, in fact it was planned for this year but a month earlier it was deemed to be too big so we postponed it and I made Super Kid Icarus alone and from scratch in a month's time.  We should have plenty of time now to make something that would fool people, but as wandering said, I can only fool fans of the series and fans of the series would certainly know better.  >_<