Author Topic: Neural Interface Device (Mind Reading Headset)  (Read 4004 times)

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Offline MaryJane

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Neural Interface Device (Mind Reading Headset)
« on: March 13, 2007, 01:13:53 AM »
IGN has a very interesting article about a new device by a company named Emotiv that can interpret brain functions. Here are the 3 main aspect of the device, taken from the article.

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Emotive's technology is based upon a new manner of interpreting the electrical activity in the human brain via EEG that looks below the individually unique (and thus difficult to accurately analyze) outer cortex to deeper regions of the brain. Users wear an electrode studded headset that wirelessly interfaces with a receiver already no larger than a USB ram drive. In our closed door demo, Emotive displayed three aspects of how the technology will bring humans and technology much closer together.

The first aspect demonstrated was facial recognition. Without a camera of any sort, Emotiv's headset is able to detect a variety of facial expression. Smiles, frowns, open and closed mouth are detected in real time, as is the direction the wearer's eyes are looking. It even detects blinks and winks. Emotive representatives speculated upon a variety of uses for this aspect of the technology in entertainment, from instant messaging programs that allow users to see each other's expressions (no more fake lol's) to the ability of a game to know if a user is frustrated and angry or laughing and smiling.





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The second aspect we saw was the headset's ability to judge states of excitement or calm. Running graphs on short and long term scales traced the status of an engineer present for the demo. Immediately upon being introduced the slightly self conscious engineer's graphs jerked upwards, and the following laugh from the audience in attendance jerked them up more. He calmed down shortly afterwards, until an audience member slyly launched a foam stress ball at his head. The surprise sent the graphs rocketing skyward, where they remained for a time. Emotiv's reps suggested a variety of gameplay elements that could be based upon this recognition, from mood-adaptive soundtracks to unlocking berserker modes in first person shooters on the basis of the player getting amp'ed up on real adrenaline. Survival horror games could know exactly how scared a player is and judge when to trigger surprises to engage a bored player or key the arrival of a boss when a player is already terrified.



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The final aspect of the Emotive technology was even more impressive. By focusing upon physical movements, users are able to translate their thoughts into movement in a 3D virtual environment. Push, pull, slide, rotate, lift, drop, and six other motions can currently be detected by the Emotive tech. An engineer with some practice demonstrated the various motions by lifting stone columns from below the ground and manipulating them with pushes, rotations and lifts to build a Stonehenge replica. Visions of Yoda lifting Luke's X-Wing from the swamps of Dagobah filled our heads as the engineer focused his mind and raised an outstretched arm while moving the stones


Now I was a little unsure about where to put this extremely interesting and bursting with potential tidbit, but they are for right now focusing on using this device for gaming. They had a playable demo of a Harry Potter game where the device was used to cast spells.The author of the article called it a "telekenisis" spell, but we all know he was refering to Wingardium Leviosa, or Mobilicorpus if it was a person, there's another but I can't recall it right now. They also had a new game that used the headset to have two players face off against each other moving blocks around.

Honestly, this has the potential to have a far greater impact on the gaming industry than the Wii-mote did. However, they state in the article that they have no intentions of replacing a standard game pad. This seems like a shot at Nintendo IMO, and they take a much more blatant shot at Sony by saying that their device will cost "less than a PS3". I wonder if this device will be exclusive to one system,  I believe the PC will probably make use it first, then since it is apparently easy enough to share between Vista and the X360, the console will get it depending on consumer response which will likely be high if this is  constructed well. Of course I would hope that the Wii can make use of this in conjuction with the Wii-mote would be insane, however, since I plan on buying an X360 I'll be happy as long as one of the two systems get it.

I haven't even begun to think about the new ways in which this could be used, what do you guys think? Any ideas on how we're going to be playing video games in the future? The future is now btw, this is being released sometime next year, and you can bet it will be released along with a number of games.
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Offline oohhboy

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RE: Neural Interface Device (Mind Reading Headset)
« Reply #1 on: March 13, 2007, 01:37:38 AM »
Very cool and all, but there is a couple of issues. There is no phyiscal feedback. Also it might make you over simulate an area of your brain, giving you a brain version of RSI. Instead of pushing a button, you push a button in your head.

As with using a person biometerics as a gameplay componet, well, that is going to be a real pain in the ass. What about people like me that don't scare? or stay calm regardless of what you do to them on screen? Does the game just keep getting more difficult until you die in disgust? Maybe the boss never comes? What happens if the player all up on adrenaline doesn't come down because they don't stop playing?  I am all for adrenaline, but after a while its no fun anymore and you need a good sit down. Those idiots who die from playing MMOs would start to become more frequent.

Without some sort of safegaurds, it may lead to "You die in the matrix, you die out here" things happening. Or that Star Trek episode where the entire crew gets hooked on some retarded ball game.
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Offline Kairon

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RE:Neural Interface Device (Mind Reading Headset)
« Reply #2 on: March 13, 2007, 03:02:37 AM »
This was on the GDC floor and though I didn't get to p[lay it, people described it to me as being completely based on how well you focused. It uses biometrics to dictate the effectiveness of your spells (i.e. how fast you telekinetically throw the blocks), so it's far more than pressing a button: it's focusing your consciousness to be better in the game.

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Offline BlackNMild2k1

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RE:Neural Interface Device (Mind Reading Headset)
« Reply #3 on: March 13, 2007, 05:27:07 AM »
Sony has patented all brain control in video games, Emotiv will be sued till they no longer exist.
Besides they ruined the surprise "innovative control" scheme (read: gimmick) for the PS4. Sony will be pissed.

Offline odifiend

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RE: Neural Interface Device (Mind Reading Headset)
« Reply #4 on: March 13, 2007, 05:53:42 AM »
That sounds pretty neat but i don't know how this could be integrated and fun.  Assuming the head set got small and comfortable enough, you still have to be focusing on the game entirely to get it to work.  I'm reminded of one of my brother's lame friends who needs quiet to play anything because he needs to concentrate.  That is no fun.
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Offline Sir_Stabbalot

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RE:Neural Interface Device (Mind Reading Headset)
« Reply #5 on: March 13, 2007, 07:57:29 AM »
I'm seeing more use for this in military systems then in video games. Power armor may actually be possible with this technology. That would work better, so that when you move your arm in real life, the armor reads the motion and has motors in it help with the action.

But I'm not certain there's any way to mentally "press a button" without sending a signal to a muscle, so I don't see how video games will use it.
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Offline MaryJane

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RE:Neural Interface Device (Mind Reading Headset)
« Reply #6 on: March 13, 2007, 10:01:48 AM »
Quote

Originally posted by: Sir_Stabbalot
I'm seeing more use for this in military systems then in video games. Power armor may actually be possible with this technology. That would work better, so that when you move your arm in real life, the armor reads the motion and has motors in it help with the action.

But I'm not certain there's any way to mentally "press a button" without sending a signal to a muscle, so I don't see how video games will use it.


If you read the article or even the quotes I copied from it your question will be answered.

Quote

Originally posted by: odifiend
That sounds pretty neat but i don't know how this could be integrated and fun.  Assuming the head set got small and comfortable enough, you still have to be focusing on the game entirely to get it to work.  I'm reminded of one of my brother's lame friends who needs quiet to play anything because he needs to concentrate.  That is no fun.


What else do you concentrate on when playing a game? Think of a game like Brain Training, although you're having a lot of fun, you have to concentrate on exactly what it is the game is telling you to do. I listen to music while gaming, but my main focus is on the game at hand, I don't think the set is going to delve into your subconscience, which also not allow you to die, from dying in a game.
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Offline Ceric

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RE: Neural Interface Device (Mind Reading Headset)
« Reply #7 on: March 13, 2007, 10:35:07 AM »
Personally, at the moment, I would like something like that for my PC.  It could let me control the mouse or better yet let me place it in raw positions on the screen.  Be great if it would also let me type.  Though I'm sure it will take some getting used to.
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Offline odifiend

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RE: Neural Interface Device (Mind Reading Headset)
« Reply #8 on: March 13, 2007, 10:49:46 AM »
In Brain Training - or Brain Age (the one I own and play) - it is fun to compare your best scores.  The concentration that happens to achieve your best is negatively affected when someone is talking to you or around you.  Maybe if you are a hermit, this isn't a problem but if you have family who tries to talk to you while playing a game, it could be.  I just don't know how you could fine tune your level of concentration either.  Note the article talks about an engineer doing the 'complex' demonstration.  I think you could be underestimating how much concentration it would take.
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Offline Sir_Stabbalot

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RE:Neural Interface Device (Mind Reading Headset)
« Reply #9 on: March 14, 2007, 07:30:24 AM »
Quote

If you read the article or even the quotes I copied from it your question will be answered.


I should have done that. I thought it was something similar to this story, but it's totally different.
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

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