This is the talkback thread for our
GDC 2007 Keiichi Yano Interview. Feel free to comment on the chat in this thread.
Oh, and if you haven't listened to it yet, here's a rough idea of what's in it.
00:16 - Surprised that you talked about Ouendan 2 at all
00:45 - Ouendan 1 did better than people think
01:40 - EBA Touch Generations game?
02:15 - Who do you make music games for?
03:10 - "How can you not like music games?"
03:40 - General appeal of music games - Guitar Hero - You either get it or you don't
04:35 - Bringing Ouendan to America
05:35 - EBA/Ouendan exaggerated culture - stereotypical on purpose
06:50 - EBA influences Blues Brothers, Ghostbusters, Men in Black - "Mission from God"
07:45 - Gitaroo Man is great on the PSP!
09:20 - Tetsuya Miziguchi and Yano are drinking buddies
10:30 - Music people stick together
11:00 - Q or iNiS first to Wii?
11:55 - "Spread the love"
12:15 - The first pitch to Nintendo, the game that sucked is "an ongoing project"
12:45 - Picking music in Ouendan
14:00 - Picking music in EBA
15:00 - Looking for songs in Ouendan 2
15:55 - Oudendan 1 beginner guy looking for a job in Ouendan 2
16:30 - Ouendan 2's soundtrack good for importers?
17:30 - Music alone may suck, but playing it works well
18:15 - The secret of the spinners!
19:45 - Inspirations? - Gears of War
20:20 - Music games have game design too
20:52 - Matsuda and Parappa the Rapper, Alex Rigopulos and Harmonix
22:00 - Wanted to put more in for Ouendan/EBA?
23:00 - These issues are addressed in Ouendan 2
23:45 - Online functionality for music games