Author Topic: New game idea thread  (Read 13200 times)

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Offline Smash_Brother

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RE: New game idea thread
« Reply #25 on: March 10, 2007, 05:21:15 AM »
Heh, fair enough.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Kairon

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RE:New game idea thread
« Reply #26 on: March 25, 2007, 11:42:11 AM »
Wii Water Balloon Fight

Features:
- Action CTF Game with water balloons (imagine Team Tanks with Water Balloons and Miis)
- Online Team Play, with friendcodes (enabling chat) or anonymous matchmaking(no chat)
- Downloadable Wii Original Title (1000 points)
- Uses Miis
- Uses Nunchuck
- Uses Wii Headset(for chat)
- Uses Wii "Score/Fitness"

Description
Players can join in the fun and laughs with a neighborhood water balloon fight with their Miis!

They can use the Miis they created to run around a colorful and friendly residential neighborhood, and play either individually or in up to 4 different teams with match sizes ranging from 4 to 24 (maximum 23 bots? Yes indeed!)! They can play in simple score matches(deathmatch, teams or no teams), or in CTF gameplay where each team has a base and flag which has to be recovered to score! There's even a "last-one-out" game mode where one person starts as "it" and as people are "tagged," they become "it" too and join the chase for others... as the number of "its" gets larger and larger with each tag, becoming the "last-one-out" gets more and more challenging! Gameplay will be balanced so that 5 minute matches are entirely possible and fun, or even longer ones if you are playing with friends and wish so!

The game will be played from a slightly 3/4 view (2D topdown 3D graphics with a perspective a little more accessible than Pokemon D/P, or Wii Play's tanks). There will be a number of arenas to choose from for each mode, ranging from green landscaped parks, to childhood playgrounds, to obstacled urban skateparks, to farm fields with bales of hay, to bright suburban neighborhoods! Simply move your Mii around with your nunchuck's analog stick, and aim your balloons with your Wii Pointer(Just like in tanks!!!). But watch out! If you get too wet, you'll be "tagged" and have to start over from your base/spawn point!

You can even take the fun online and play with friends (enabling pre-arrqanged matches and chat through the optional Wii Headset accessory), or utilize matchmaking! You can even be sorted by Wii Scores/Fitness that the game will track (and as long as you're on a winning team, your score will never go down!). Of note: arranged "friend teams" can only play against other arranged friend teams... or against bots. Random teams will never be paired up against them (that just wouldn't be fair!). Also of note: 4 player-split screen play is VERY possible!

And all this downloaded from Wii Shop for just 1000 Wii Points!!!

~Carmine "Cai" M. Red
Kairon@aol.com  
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline greenblob

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RE: New game idea thread
« Reply #27 on: March 25, 2007, 02:29:27 PM »
Kinda obvious but...a 2D platformer+shooter. You run with the nunchuck, jump with A, shoot with B, aim with the Wiimote, C/Z/Dpad is for items/ reloading/ weapon switching and such.  

Offline KDR_11k

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RE: New game idea thread
« Reply #28 on: March 25, 2007, 06:34:23 PM »
You mean like Abuse?

Offline the1st_fret

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RE:New game idea thread
« Reply #29 on: April 07, 2007, 12:32:34 AM »
Was just thinking how I don't think I've played an Ice Hockey game since the Mega Drive, and how cool one would be on Wii.

Like Wii Sports, this would be a game where you'd need to Stand.

Think about it, you could use the Nunchuck Stick to move your player then actually swing the Wimote like a stick to pass.

Then should a fight occur, switch to Wii boxing stance and let your opponent have it.

This would be a good chance to show how the Wiimote can be used for lefties too (I'm left handed) so Just like in Wii Boxing your could just hold the Wiimote and Nunchuck in the opposite hands.

Offline IceCold

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RE: New game idea thread
« Reply #30 on: April 07, 2007, 04:55:57 PM »
I'm going to buy the first decent hockey game on Wii - I can't wait for it!
"I used to sell furniture for a living. The trouble was, it was my own."
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Offline the1st_fret

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RE:New game idea thread
« Reply #31 on: April 07, 2007, 10:52:19 PM »
Yay for my idea

I came up with it watching Hockey Fight vids on the web. I was just thinking how we already know the Wii is aweosme for sports, they need to make a game for just about every sport. But really tighten up on the controls. I don't know alot about hockey, but how hard you swing the Wiimote would determine how far you passed the puck.

What about a Wii Sports 2? You can use your Miis again but for more sports, Hockey, Soccer etc more 'Team' games. I'd love to see all my Miis running round on a Hockey Rink or a Soccer Pitch. Hilarious and fun.

Offline ThePerm

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RE:New game idea thread
« Reply #32 on: April 08, 2007, 06:51:55 AM »
Quote

Originally posted by: KDR_11k
Damn KDR, how long did it take to do that?

Dunno, I tend to write down game ideas I have and elaborate on them over time. It's intended to work as a design document, after all. I've got a few more but some are in German while others aren't very fleshed out or have no use for the Wii controller at all.


hey put the German ones down(since im getting pretty good with German)
NWR has permission to use any tentative mockup/artwork I post

Offline IceCold

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RE: New game idea thread
« Reply #33 on: April 08, 2007, 12:48:02 PM »
It would be awesome if, in a hockey game, you actually make the movement of dropping the gloves to fight with the remote+nunchuk..  
"I used to sell furniture for a living. The trouble was, it was my own."
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"If your parents never had children, chances are you won't either."
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"If it weren't for electricity we'd all be watching television by the candlelig

Offline MODE_RED

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RE:New game idea thread
« Reply #34 on: April 11, 2007, 09:23:38 AM »
I am a professional videogame designer and futurist, having written several unpublished articles on game design theory and methodology. It is my intent to share a small peek at some of my game concepts and theories here in the spirit of creativity.


I'd like to see an adventure game with strong action elements that:

--Uses the Nunchuck for both stationary or mobile defensive movements, walking and running.

This includes:

-Using flowing defensive movements and stances coinciding with Nunchuck gestures.
-Ducking, bobbing and weaving, blocking, dodging and "freaking out".
-Losing and regaining composure of character during difficult situations.
-Maximizing the environment for mobility and defensive advantage.

--Uses the Wiimote for offensive motions, attacks and interaction.

This includes:

-Using flowing offensive movements and stances coinciding with Wiimote gestures.
-Swinging the arms, kicking the legs, making threatening gestures.
-Knocking over stuff, pushing and pulling people, and using the environment as a weapon.

--The character improvises ALL actions on a C.A.S.E. basis, even without PLAYER input:

Four influences of C.A.S.E. based interaction:

1) Condition (mental, physical and spiritual)
2) Ability (survival instinct, skill and physical)
3) Situation (atmosphere, predicament, timing)
4) Environment (landscape, objects, people)

--Also influenced on a G.O.D. basis by the PLAYER:

3 Influences of G.O.D. based interaction:

1) General interactive gestures
2) Offensive interactive gestures
3) Defensive interactive gestures

SEEING I to I

The CHARACTER used C.A.S.E to both ACT and REACT and uses G.O.D. to RESPOND to PLAYER input.

It is not a 1 to 1 input, it is more of an improvised dance, or an I to I communication, the I's standing for Intent and Improvisation.

-----

I hope you enjoy these ideas/theories.

Thanks!

Charles L. Mallory III
AKA Mode Red
Developers, we should want gamers 2 fall in love with THEIR gaming experiences, not OUR feature lists. Let's not forget we're gamers too. But don't get stuck in your own dreams. What'd be special about dreams if we're all forced 2 dream the same thing? MODE RED

Offline Kairon

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RE:New game idea thread
« Reply #35 on: April 11, 2007, 01:01:10 PM »
Now that IS interesting...

Characters who improvise without you, or WITH YOU, and abstracting defense and attack into two seperate isolated physical control devices.... Oh. And great acronyms too!

~Carmine "Cai" M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Tanookisuit

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RE: New game idea thread
« Reply #36 on: April 17, 2007, 05:19:37 AM »
I had a good idea for a new Wii game.  People complain about Virtual Console games not being enhanced like XBLA games- I think Nintendo should address this not by changing the VC, but by putting ot a disc called....

NINTENDO WI-FI COLLECTION

Or somehting like that.  It would have 1-3 levels form classic Nintendo games, such as Mario Bros, Mario Kart 64, Super Smash Brothers, etc- each optimized for online, multiplayer gameplay.  Ideally, these would be a mix of classic, recognizable levels and some newly developed levels (still using the old game engines).  I think it would be a big hit.  There could be some Nintendo-themed lobby fr people to meet up in (probably just people you know, since that's their way).  I think if Nintendo remade portions of 20-30 games with online multiplayer in mind, it would show that they're serious about their Wi-Fi service, and people would love it.

Offline Kairon

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RE: New game idea thread
« Reply #37 on: May 04, 2007, 09:50:38 AM »
Sometimes the simple, straightforward ideas are the best.

How about a 4-player vertical shooter? Use the nunchuck to control your ship, use the Wiimote to control the direction of fire in full 360 degrees, and the dropping of bombs on ground targets and calling in area of effect explosions and the like?

Simple, 2D, cheap and quick to make... but fun, and makes use of the Wii's abiliies.

~Carmine "Cai" M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline MODE_RED

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RE: New game idea thread
« Reply #38 on: May 30, 2007, 04:53:54 AM »
I like the Wii for the free-form, free range of motions that are possible with the Wii remote and nunchuk. Forget D-Pads, analog sticks and buttons. Let's just talk about the new-found freedom of motion sensors.

Freedom of movement can exist in the air, in the water, and even on the ground. There are motions that come to mind when thinking of these elements that could be used to control movement in a Wii game.

Freedom can exist in the martial arts forms of a wushu master, the mental flow of a mountain climber or the traversing of a free-runner. There are techniques in these disciplines that can be translated to Wii controls.

But it is not the techniques or movements that are important, it is the sense of freedom that can be achieved.

The greatest of disciplines are easy to appreciate and even easy to learn with effort, but difficult to master. The difference between a beginner and a master should be clearly evident, but not discouraging.

A game the achieves this sense of freedom and ease of use, and also rewards you as you gain mastery may gain a timeless place in gaming history as have games like Chess, Solitaire and even Pac-Man.
Developers, we should want gamers 2 fall in love with THEIR gaming experiences, not OUR feature lists. Let's not forget we're gamers too. But don't get stuck in your own dreams. What'd be special about dreams if we're all forced 2 dream the same thing? MODE RED