Author Topic: Vicious Engine Available for Wii Developers  (Read 3797 times)

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Offline Bloodworth

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Vicious Engine Available for Wii Developers
« on: March 01, 2007, 06:46:57 AM »
New middleware tools announced.

Vicious EngineĀ® Joins The WiiTM Third Party Tools Program

   


Vicious Cycle Announces One of the First Middleware Solutions For Wii

   


CHAPEL HILL, NC - March 1, 2007 - Vicious Cycle Software Inc. today announced that the Vicious EngineĀ®, the company's powerful middleware solution for cross-platform development, has joined Nintendo's WiiTM Third Party Tools Program.

   


The Vicious Engine is a middleware solution for creating games across multiple platforms. The tool's ease of use and wide array of features separate the Vicious Engine from the competition as an approachable technology that does not require a large staff of full-time programmers to maintain.

   


"Wii is a remarkable platform with boundless potential," said Eric Peterson, president of Vicious Cycle. "As a Wii middleware solution, the Vicious Engine will provide developers with a practical approach to exploring the unique and creative possibilities of Wii. Our technology allows developers to focus on what makes Wii special-fun gameplay and innovative peripheral integration."

   


The Vicious Engine's capabilities allow developers to create games with ease and speed while still delivering top-notch quality. Point-and-click scripting, Wii RemoteTM and Nunchuk integration, intuitive AI (Artificial Intelligence) development, straightforward platform conversion and the ability to powerfully render complex, dynamic scenery efficiently are just a few of the many features of the Vicious Engine.

Daniel Bloodworth
Managing Editor
GameTrailers

Offline Kairon

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RE: Vicious Engine Available for Wii Developers
« Reply #1 on: March 01, 2007, 07:55:44 AM »
I just realized that there was probably an entire new market opened up for middleware and engines geared specifically at the Wii and related consoles (PS2 and PSP). With the big guys like Epic focusing all their attention on Unreal Engine 3 and high def stuff, new companies can make their name in the less ambitious but but focused on efficiency, cross-platformability, and ease-of-use needed for Wii development middleware.

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Offline that Baby guy

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RE: Vicious Engine Available for Wii Developers
« Reply #2 on: March 01, 2007, 08:09:51 AM »
I agree.  Smaller developers that need wider initial profit margins to start up certainly see the Wii, PS2, and/or PSP cross-platform approach as a great option.  My biggest fear is that the remote becomes a gimmick, not expanding gameplay in these games.  I suppose that everyone has those fears, though.  It almost makes one wonder if the winners this generation will be the Wii, 360, and PS2, especially if the Wii's 3rd-party games will appear on the PS2 as well.

Offline NinGurl69 *huggles

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RE: Vicious Engine Available for Wii Developers
« Reply #3 on: March 01, 2007, 08:14:09 AM »
So this means there's no excuse for crap 3rd party graphics, right?
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Offline Kairon

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RE: Vicious Engine Available for Wii Developers
« Reply #4 on: March 01, 2007, 08:34:14 AM »
No. This just means crap games with crap graphics should get easier to make.

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline NinGurl69 *huggles

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RE: Vicious Engine Available for Wii Developers
« Reply #5 on: March 01, 2007, 08:52:16 AM »
Then I should announce my collection of 108 minigames featuring 2-color 3-polygon graffix.
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Offline Kairon

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RE: Vicious Engine Available for Wii Developers
« Reply #6 on: March 01, 2007, 09:37:14 AM »
I'd hit it.

*looks away from Pro666's avatar*

What?

~Carmine "Cai" M. Red
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Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline that Baby guy

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RE:Vicious Engine Available for Wii Developers
« Reply #7 on: March 01, 2007, 10:00:17 AM »
Quote

Originally posted by: Professional 666
Then I should announce my collection of 108 minigames featuring 2-color 3-polygon graffix.


I hope this includes "Flip Circle!"


Offline NinGurl69 *huggles

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RE: Vicious Engine Available for Wii Developers
« Reply #8 on: March 01, 2007, 10:21:31 AM »
Sorry!  I don't have enough polygons to support such an atmosphere!
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Offline that Baby guy

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RE: Vicious Engine Available for Wii Developers
« Reply #9 on: March 01, 2007, 11:13:41 AM »
Yes you do!  One color circle, one color square, you control square with wii-mote, and go under circle, then twist your wrist!  You have 1 polygon to spare!  It's a game!
If you package it as an exercise routine, you can't go wrong!

Offline KDR_11k

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RE: Vicious Engine Available for Wii Developers
« Reply #10 on: March 01, 2007, 07:36:30 PM »
But that would require alpha test!

Offline Ceric

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RE: Vicious Engine Available for Wii Developers
« Reply #11 on: March 02, 2007, 12:46:06 AM »
I think in the end you need a much more efficient engine for the Wii to wrench out the graphics people expect.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.