Author Topic: Virtual Console Mondays: February 26, 2007  (Read 12390 times)

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Offline Bloodworth

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RE: Virtual Console Mondays: February 26, 2007
« Reply #25 on: March 01, 2007, 08:58:00 AM »
While there are a lot of things I like about MM (the character depth is unmatched), I don't think it's better than OoT and I don't think it's nearly as accessible.  I've played through OoT more than half a dozen times, but I haven't managed to play through MM even a second time yet. Once you've repeated those days enough to get through the game once, it's hard to go back and do it again.
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Offline NinGurl69 *huggles

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RE: Virtual Console Mondays: February 26, 2007
« Reply #26 on: March 01, 2007, 09:09:14 AM »
MM:

4 dungeons x 3 hours (if you're hardcore fast enough to beat a dungeon within a single Slow Song of Time 3-day-period, like me, which also includes collecting all 15 fairies on the first visit)

plus

4 miniquests x 2 hours of gameplay (just to enter the dungeon in the first place)

= 20 hardcore hours of play, which isn't really short, and is probably FAST compared to the many who did play it and claimed that the 3-day time constraint was too limiting for their more casual "i like to take my time in dungeons" kind of pace.

Then add another 30 hours to complete all the extra tasks w/out the help of a faq/guide.  NOT SHORT AT ALL for people who were well accustomed to Ocarina's mechanics and techniques.


Whereas, Ocarina took a while anyway cuz it was new (20-30 hours core play, plus 10-20 hours for extras), and involved some inefficient travelling.

What's with these crazy peeps who say the game is over once you see the end credits?
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Offline GoldenPhoenix

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RE:Virtual Console Mondays: February 26, 2007
« Reply #27 on: March 01, 2007, 09:20:03 AM »
Let's face it, Majora's Mask's main appeal is more for its gimmick repeating day gameplay (which I think was implemented more to avoid expanding the games quest more because of a limited development cycle). The game felt like it was a quick spin off of OOT, whether it be the lack of dungeons (and bosses), or the relatively short quest (I don't count Mini-games as part of the quest).
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Offline Smoke39

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RE: Virtual Console Mondays: February 26, 2007
« Reply #28 on: March 01, 2007, 09:33:29 AM »
MM's appeal is the density of STUFF in its world compared to OoT's comparatively empty expanses, not time loops.  You could easily replace the time loop with daily routines that the characters conform to infinitely and the game wouldn't be losing any actual content
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Offline Kairon

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RE: Virtual Console Mondays: February 26, 2007
« Reply #29 on: March 01, 2007, 09:35:32 AM »
But I think that Majora's Mask WAS Aonouma's best work. I really like it's setting and it's spirit, and am sad to see that Aonouma took TP's sensibilities in a faux-OoT direction instead of really exploring his darker, zanier, and more creepy side as much as he could've.

One of the things that marks Aonouma games is the out-there monster design. The stal-wolves from TP show an anatomical attention to detail that pops them more realistically instead of simply cartoony like Miyamoto's stalf-children. The Twilight Giant Crows with their frayed heads are almost nightmares out of a twisted dream, as are the cursed Twilight people whose heads are a flat 2D plane, horrifcally insulting our concepts of volume and nature. Their eery moans also bespeak of Aonouma's bent towards the twisted and dark. Compare these to the anatomically perverse four gods in Majora's Mask, and the jump-cutting, near insane Mask salesman, and I think we can see one of the redeeming features of Aonouma's style that really should be explored more in the future.

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Offline NinGurl69 *huggles

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RE: Virtual Console Mondays: February 26, 2007
« Reply #30 on: March 01, 2007, 09:38:11 AM »
Let's face it, MM's tightly knitt challenges and PRACTICAL skill/item set give its gameplay more worth per unit time than TP's THROWAWAY items and wasted time for a whole half-game driven by fanservice story events (pretty off-balance considering it's the 4th game after 3 previous 3D games that put a heavy focus on new gameplay dynamics).

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EY JOHN-BOY, or editors en-responsiblay, why aren't there recommendations for the early batch of VC releases?


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Offline Bloodworth

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RE: Virtual Console Mondays: February 26, 2007
« Reply #31 on: March 01, 2007, 09:51:22 AM »
We're working on it.  ;-)
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Offline NeoThunder

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RE: Virtual Console Mondays: February 26, 2007
« Reply #32 on: March 01, 2007, 10:12:11 AM »
Majora's Mask was fine until I got to the very end....

An extreamly difficult boss that keeps changing?....
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unless of course the dam boss destroyes you two pots before you need them, the you run out of stuff to actually be able to defeat him....I really don't see how anyone was able to defeat him.  Thats what really pissed me off about that game, I was never able to defeat it even with stratigy guides
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Offline GoldenPhoenix

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RE:Virtual Console Mondays: February 26, 2007
« Reply #33 on: March 01, 2007, 11:55:31 AM »
Quote

Originally posted by: Professional 666
Let's face it, MM's tightly knitt challenges and PRACTICAL skill/item set give its gameplay more worth per unit time than TP's THROWAWAY items and wasted time for a whole half-game driven by fanservice story events (pretty off-balance considering it's the 4th game after 3 previous 3D games that put a heavy focus on new gameplay dynamics).

Helping people one case at a time VS. The Destiny of Helping the Same Princess Who Lets things go Wrong Time and Again?

~~~~~

EY JOHN-BOY, or editors en-responsiblay, why aren't there recommendations for the early batch of VC releases?


:: edited for spelign.



Gee I could have swore the wolf mechanic was a new gameplay dynamic. Not to mention you are constantly saving people and villages in TP. Really though Majora had a similar plot "Save the world from a big ugly moon controlled by a creepy villain". What I don't understand is why you bought two copies of a game you hate so much? Makes me really question your mindset.  
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Offline Ian Sane

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RE: Virtual Console Mondays: February 26, 2007
« Reply #34 on: March 01, 2007, 11:56:24 AM »
"You could easily replace the time loop with daily routines that the characters conform to infinitely and the game wouldn't be losing any actual content"

I don't think it would be the same.  Part of the challenge was figuring out how to change the last three days of a person's life and then once you've changed it what to do next to cross that person off your notebook.  It's a good time travel concept and with routine actions it wouldn't make as much sense.  I loved the three day concept.  My only problem with it was the time limit for dungeons.  It would be nice if the dungeons existed "outside of time" so you do them at your own pace.  I think the whole idea was really cool but needs some kinks worked out.  In a future Zelda game maybe you just have a cursed town that repeats a given time period but the world outside it is unaffected.  Then all dungeons and stuff like that never has to be redone or done in a time limit while the town sticks to the schedule.  You can escape the town to the outside world because you have the Triforce.

"An extreamly difficult boss that keeps changing?...."

The boss is only hard if you don't have the Fierce Deity mask and if you don't have all the masks then you aren't really beating the game anyway.

Offline Kairon

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RE:Virtual Console Mondays: February 26, 2007
« Reply #35 on: March 01, 2007, 12:00:11 PM »
I could SWEAR that Majora's Mask wasn't that hard to beat at all... even without the fierce-diety-i-win mask.

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Offline Smoke39

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RE:Virtual Console Mondays: February 26, 2007
« Reply #36 on: March 01, 2007, 12:03:58 PM »
Quote

Originally posted by: Ian Sane
"You could easily replace the time loop with daily routines that the characters conform to infinitely and the game wouldn't be losing any actual content"

I don't think it would be the same.  Part of the challenge was figuring out how to change the last three days of a person's life and then once you've changed it what to do next to cross that person off your notebook.  It's a good time travel concept and with routine actions it wouldn't make as much sense.  I loved the three day concept.  My only problem with it was the time limit for dungeons.  It would be nice if the dungeons existed "outside of time" so you do them at your own pace.  I think the whole idea was really cool but needs some kinks worked out.  In a future Zelda game maybe you just have a cursed town that repeats a given time period but the world outside it is unaffected.  Then all dungeons and stuff like that never has to be redone or done in a time limit while the town sticks to the schedule.  You can escape the town to the outside world because you have the Triforce.

Certainly, it wouldn't be the same.  The loop is conducive to the mood (feeling of urgency, and a bit of powerlessness as everything is continually reset every time you go back to the first day), the story, and the challenge.  But none of the content--the quests, etc.--would need to be removed if the loop weren't present.  My point is that MM has much more going for it beyond the time loop mechanic.  
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Offline GoldenPhoenix

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RE:Virtual Console Mondays: February 26, 2007
« Reply #37 on: March 01, 2007, 12:04:06 PM »
Ian is right, my main problem with Majora is that it rushed you through the game and more precisely the dungeons. I personally put Zelda: MM with Minish cap, Oracle and other games that were more spin offs. If they wish to continue the formula then it should be its own separate entity.
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Offline GoldenPhoenix

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RE:Virtual Console Mondays: February 26, 2007
« Reply #38 on: March 01, 2007, 12:05:14 PM »
Quote

Originally posted by: Kairon
I could SWEAR that Majora's Mask wasn't that hard to beat at all... even without the fierce-diety-i-win mask.

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Offline Smoke39

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RE:Virtual Console Mondays: February 26, 2007
« Reply #39 on: March 01, 2007, 12:05:25 PM »
edit: wrong button XP
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Offline IceCold

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RE: Virtual Console Mondays: February 26, 2007
« Reply #40 on: March 01, 2007, 02:13:17 PM »
While OoT was definitely better than MM, I wouldn't consider Majora to be on the level of the Capcom Zeldas.. it's too good for that.
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Offline Ceric

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RE:Virtual Console Mondays: February 26, 2007
« Reply #41 on: March 01, 2007, 02:56:36 PM »
Quote

Originally posted by: Professional 666
My PN03 brethren disappoint me.


Ironically enough thats a game I wouldn't might being remade and tweaked for one of the more powerful systems so it could be silky smooth.
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Offline Kairon

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RE:Virtual Console Mondays: February 26, 2007
« Reply #42 on: March 01, 2007, 03:04:27 PM »
P.M.03 + Wario Ware dancing microgame = Success?

~Carmine "Cai" M. Red
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline GoldenPhoenix

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RE:Virtual Console Mondays: February 26, 2007
« Reply #43 on: March 01, 2007, 04:23:25 PM »
Quote

Originally posted by: IceCold
While OoT was definitely better than MM, I wouldn't consider Majora to be on the level of the Capcom Zeldas.. it's too good for that.


I have no trouble agreeing with that, I mainly meant it is more of a spin off game than a true part of the Zelda series.  
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Offline KDR_11k

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RE: Virtual Console Mondays: February 26, 2007
« Reply #44 on: March 01, 2007, 07:48:15 PM »
In a future Zelda game maybe you just have a cursed town that repeats a given time period but the world outside it is unaffected. Then all dungeons and stuff like that never has to be redone or done in a time limit while the town sticks to the schedule. You can escape the town to the outside world because you have the Triforce.

Yes but you need your Innocence to get into the town in first place. How the akumas got in there is anyone's guess. Wait, we're not talking about D. Gray-Man, are we?