Author Topic: Capcom has a lot of Wii games planned, but...  (Read 33529 times)

0 Members and 1 Guest are viewing this topic.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:Capcom has a lot of Wii games planned, but...
« Reply #125 on: February 14, 2007, 03:02:12 AM »
Quote

Originally posted by: KDR_11k
That's not what I mean with AI (besides, 100% accuracy is bad AI). AI for Zombies would be stuff like walking around obstacles instead of getting stuck on them or going to the stairs when you're upstairs instead of walking straight towards your position, most likely ending up underneath the floor you stand on.

I dunno, I wouldn't think a zombie would be bright enough to find stairs to get up to you on a higher level...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline JonLeung

  • Score: 2
    • View Profile
RE:Capcom has a lot of Wii games planned, but...
« Reply #126 on: February 14, 2007, 03:25:33 AM »
I would think that general pathway patterns laid out should lead either a single zombie or a group of zombies around obstacles to you or whatever their target is.  So it's more of a recognition of landscape thing, and like I said, it's not like it's AI for every individual zombie.  Sure, some smarter enemy types can have different patterns and whatnot.  But AI isn't a situation where every single sentient being (if zombies could even be called that) needs an individual "brain".

Now that I think about it, if everything in the game can be used as a weapon, there might be more physics processing than zombie AI.  Now that might be an issue.

Offline darknight06

  • Score: 0
    • View Profile
RE:Capcom has a lot of Wii games planned, but...
« Reply #127 on: February 14, 2007, 04:56:33 AM »
Not everything was usable as a weapon in that game.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Capcom has a lot of Wii games planned, but...
« Reply #128 on: February 14, 2007, 05:15:37 AM »
Guys, they're ZOMBIES. They're not supposed to be intelligent to the point where they follow you with any real degree of accuracy.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Capcom has a lot of Wii games planned, but...
« Reply #129 on: February 14, 2007, 07:18:48 AM »
Yes but in games it's lame when you can stand behind an obstacle and see all enemies walk into it and get stuck so you can safely kill them from a distance.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Capcom has a lot of Wii games planned, but...
« Reply #130 on: February 14, 2007, 07:27:45 AM »
Played Dead Rising?

The zombies are dangerous because there are thousands of them. Taking advantage of their stupidity just makes it a fair fight.

Besides, there are other more intelligent enemies you'll have to deal with in the game.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Capcom has a lot of Wii games planned, but...
« Reply #131 on: February 14, 2007, 07:10:41 PM »
Dead Rising is indexed here so it's not easy to get, can't be stocked on shelves outside of dedicated 18+ sections in stores (which no store has and no store bothers to stock something they can't advertise). Even if I had a 360 it'd be very difficult to get a copy of DR or Gears of War here.

Offline oohhboy

  • Forum Friend or Foe?
  • Score: 38
    • View Profile
RE: Capcom has a lot of Wii games planned, but...
« Reply #132 on: February 14, 2007, 09:36:11 PM »
The AI in Dead Rising are thick as bricks. It's limitations are fairly easy to identify. Zombie have a pretty short pursuit and activation distance. They have basic chase routines similar to pure pursuit. Attack is limited to lunage and bite. If zombies are not enaged to combat, they appear to be in a really slow partical system.

Surviors has short, very narrow detect and shoot distance. No friendly fire check. Aim is abiratry. One survior only shots the head with high accurracy. Others spray and pray. They appear to have better chase AI than zombies, but it is hard to tell since they frequently get scared or bitten. Limited commands.

Special forces have similar limitations. They only attack you with their guns at near point blank. They appear have enhance look and shoot arcs. Wider activation by play radius. Pure pursuit.

Convicts in car. Pure pursuit when making attack runs. Can reverse. No obstacle check when moving. Happy to ram trees. Can get stuck on trees. Huge and inconsistant dection radius. Inconsistant ability/will? to pursuit over long distances?

Some bosses have scripted pathfinding and distance/direction based attack choices. See supermarket manager. Most melee bosses are attack and retreat with enhanced path finding. See Buchter. Gun types stand and shoot unless pursuited, then it becomes shoot and scoot. fires regardless of obstacles. If there are two targets, favors player unless there is no LOS. Motorcycle boss AI is similar to convict AI but has enchanced abilities to drive over obstacles and retreats if there is no path to player. All bosses disregard zombies and vis versa.

The AI is dumb and is easy to lead individually.
I'm Lacus. I'm fine as Lacus!
Pffh. Toilet paper? What do you think cats are for?

Offline JonLeung

  • Score: 2
    • View Profile
RE:Capcom has a lot of Wii games planned, but...
« Reply #133 on: February 15, 2007, 03:48:34 AM »
Thanks for confirming what I was thinking, and in so much more detail, too!  As I already said, AI isn't that great anyway and a moot point when it comes to the question of if other consoles can handle it.

Other than Dead Rising and Lost Planet and Okami, what other Capcom "one-shot" (so far) or new franchises have there been that are recent?

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Capcom has a lot of Wii games planned, but...
« Reply #134 on: February 15, 2007, 04:03:23 AM »
Three recent new IPs in that timeframe is pretty good IMO (compare that to Nintendo...) but I think I posted a pretty long list of new IPs for the last gen. No idea what you would call recent, though.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE:Capcom has a lot of Wii games planned, but...
« Reply #135 on: February 15, 2007, 05:19:36 AM »
Quote

Originally posted by: oohhboy
The AI are thick as bricks. It's limitations are fairly easy to identify.


You just described 90% of all games in existence.

But like I said, if the AI in Dead Rising was brilliant, the game would be nigh-impossible. If EVERY zombie you ran across leapt on you then you'd never be able to get anywhere in the game.

The point of DR isn't to have brilliant AI but to have hordes and hordes of enemies to kill, something which I'm sure the Wii could handle, but not something which I think would make for an ideal port.

You'd pass out from exhaustion swinging the remote around...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64