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Originally posted by: nitsu niflheim
do you think it would be difficult for a developer to bypass Nintendo's online friend code system. In theory I suspect that it could be rather easy, I mean the internet channel doesn't seem to use the friend code to browse the internet, so why doesn't a developer just bypass the codes and connect directly to their own servers and all that jazz. would make most online games more user friendly.
They technically can, but seeing as how every game "licensed by Nintendo" for play on a Nintendo system probably goes through a screening process, maybe not so much in content these days, but modes like online they will likely do look at, so they wouldn't be able to get that by them.
I was surprised when I saw that CastleVania: Portrait Of Ruin (DS) allowed you to visit random people's shops without needing their Friend Codes. I only went online with Mario Kart DS for one day long before so I had forgotten that there was a mode in that too where could race people of a similar skill level that you might not personally know. (I haven't gone online with Metroid Prime: Hunters.) If there was voice chat or a way to communicate with people that you find and play against randomly, they could give you their friend code, so it's not really that different other than the slight inconvenience to the players, isn't it?
Remember the commercial for the Nintendo Wi-Fi Connection with the ninjas? You can go against random people and similarly skilled people and they even advertised this.
I suppose the issue is that we'd want the convenience of just leaving our online code/gamertag/username on a forum and be challenged by or play with anybody from that forum instead of registering all of them individually. But if you're old enough to be on an Internet forum you're old enough to know not to give personal information to people you meet online that you don't know and shouldn't trust.
On that note about the Opera browser/Internet Channel, I'm surprised that there's no disclaimer about the uses of it. Maybe the final version will have such a warning screen, not that we would want it.