Ok, before you guys light the torches and string me up, hear me out, for the past few days a series of questions have been formulating in my head, and I'd like to see what others think...
With Nintendo's new console, fun has been ushered in as the new buzz word. The concept of Wii games being "fun" is used a lot in debates with fanboys of other consoles. Surely the one thing Nintendo's Wii offers over the other consoles is the greater propensity to be fun (ohhh that sentence was dirty). With the introduction of the Wii comes a revitalization of the ever-present idea that games can't just look good, but they have to be fun to play.
But what is fun in a game, really?
For Nintendo, it seems that "fun" is bright colors, basic but functional controls, pick up and play appeal, and an overall simplified graphical style. With the exception of a few games (Zelda: TP and Metroid come to mind), they employ this idea with every game they make. And lately, despite the general movement of the rest of the gaming industry towards HD and realism, Nintendo and its fans have held fast to their "cartoony" style and the idea that fun is all you need, and surely games like Mario Galaxy and Animal Crossing are going to prove it.
But could this be an idea that can possibly hold Nintendo back in some areas? Do games need to be fun to play?
For me, the answer isn't always yes. There's a certain genre for me in which "fun" doesn't really apply: RPGs.
RPGs are by far my favorite genre. The longer they are, the more stuff there is to collect, the better. Rarely does my gaming library stray from the RPG. But never have I really considered RPGs to be "fun". To me, fun isn't the most accurate adjective to describe most of them, at least not in the same way fun describes other genres. Looking up fun on dictionary.com, most of the definitions imply action, and excited activity. In my opinion, playing RPGs is like a comforting pastime. I do it slowly and I savor it. Playing an RPG to me is like reading a good book, especially now that technology has finally reached a point where the story-telling aspects of the genre can really shine. I feel calling an RPG fun is like calling a book fun, and fun is not really the word to describe a good book. The collecting, level-grinding and strategizing; the slow-pacing and the traveling from town to town all to get to that next big juicy bit of story doesn't seem to fit into the same definition of fun that most other genres do, if it even fits at all.
Nintendo, in their quest to make all of their games "fun" may be overlooking a genre that, for the most part, doesn't fit in. And maybe that's why their presence has been sorely lacking these last few gens.
What do you guys think? Agree? Disagree? Are there games/genres that you feel don't necessarily equal this ideal of fun, but are nevertheless great games?