^ The light of truth shines thru.
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Originally posted by: TerribleOne
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Originally posted by: Kairon
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Originally posted by: ShyGuy
Excite Truck, Project Hammer, and Disaster: Day of Crisis are made 'specially for you.
All half steps. None of them really likely to break the mold to establish names for themselves. Destined to be quality games relegated to the dusty shelves of history, remembered alongside the likes of Baiten Kaitos and P.N.03.
Now we're on the same page. That's exactly what i meant. We need Nintendo Game: 1, 2, 3 and Special Edition in the next 10 years that actually have a strong Million+ fanbase. And its not a coincidence those games sell systems too. I'm not saying Nintendo needs to step away from the "Blue Ocean" strategy, but it would be nice to take the manhours to produce Mario Party 14 into the production of a risky new game to capture the minds of old and new fans.
That is too rosy of a picture. Don't confuse the success of the NES with the *kind* of success Nintendo is trying to nurture right now. The competition was different back then, the marketing was different, and I wouldn't assume the old games were special with regards to risk since the WHOLE MARKET was still young and pretty much driven by risk (or simply differentiation and quality), and the paying audience wasn't influenced nor divided like it is today.
You're assuming Nintendo's effort in making such a risky great franchise actually pays off, that the game is excellent, that the game generates its own buzz, and that Nintendo gives it an effective initial marketing push. That's a lot to ask for considering Nintendo hasn't had all those good pieces rightfully fall into place since Ocarina of Time was released. Oh wait, you didn't say it had to be excellent (then i must doom it to failure, on the other hand we have Pokemon). Look at their history of "major" titles that had to compete in last gen's marketing landscape. Mario Sunshine? Failed game, failed to hold the market's attention. Pikmin, Metroid Prime? Good "new" games, marketting efforts failed to hold the market's attention. Twilight Princess? Good game, but it's getting a boost by the market's previous dissatisfaction (take a guess why) and therefore not succeeding purely by its own merit. And 3rd parties, well, PoP: Sands of Time? Despite critical success and noticeable marketing, it flopped; series had to lose some integrity before garnering more consumer attention. BG&E? Critical success, no significant marketing, all around flop. The only major traditional Nintendo console game to succeed in these regards lately would be SSBM, it didn't even have an in-yo-face marketing campaign to begin with yet still sold along side GCN units long after the price drops. We won't really see what games are the real successes until they're actually released. There's several obstacles like, what does the market really want? Can you MAKE the market want what you want them to want? Some games the market didn't care for, others Nintendo failed to make the market want.
Sure, Nintendo can take more risks. But it's Nintendo's job to court the market, and it's the market's job to buy into it. Ideas are good, but these days they're not enough. At the moment, the failures of the competition seem to be just as important as a good product.