Author Topic: My Idea for a Twilight Princess Sequal  (Read 10839 times)

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Offline capamerica

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My Idea for a Twilight Princess Sequal
« on: January 16, 2007, 04:57:37 PM »
Sorry if this is in the wrong board, a Mod can move this if need be.

Be warned this post has Spoilers!

I was talking with S_B the other night about Twilight Princess and that the only thing that I was disappointed with was the fact that the game didn't connect Wind Waker to the OoT story line. When Nintendo said that Twilight Princess was going to take place between OoT and WW I figured we would find out why Link wasn't there to save Hyrule.

Then I came up with an idea. An idea just so crazy that it just might work. This idea is a work in progress, still has some rough edges.

Nintendo could make a Sequel to Twilight Princess, an actual sequel similar to how MM was a sequel to OoT. We continue on the adventure of this current Link.

The game starts off in a dream sequence where Link is seeing visions of a war torn world, a Dark world, The Twilight Realm. We see Princess Midna on the battle field calling out for Link. Some how Link and Minda are still connected even thou the gateway was destroyed. Some evil being is attacking the Twilight Realm and only Link can help them.

Link goes out on a Quest to find another gateway to the Twilight Realm (this would take up maybe 1/4 or less of game). Once found he finds out that its a one way ticket. And that if he goes he will NOT be able to return. Link cares to much for Midna and decides to go to the Twilight Realm, Never to return to Hyrule.

(So that’s how we write Link out so that Ganondorf can return and there is no Hero of Time to stop him.)

The rest of the game would be classic Zelda format with exploring dungeons and solving puzzles in order to construct some item to be used to destroy some weapon that is tearing apart the Twilight Realm (ya I haven't worked out all the details for the middle of the game)

Through out the game I would have Shadow Link being the main badguy, and not your classic Shadow Link this one is a lot more evil. In the end we find out that some how Ganondorf (in his actual form) made it to the Twilight Realm and he was the one responsible for the attack. Link defeats Ganondorf and he simply disappears. (maybe have him shatter into a million pieces) In the end we see Link and Minda together (no Link riding off or anything) Its a happy ending Link and Midna together, Link actually being kind of forced to settle down for once =P

Link assumes Ganondorf was destroyed and at the end of the game we assume that too, But if you had played WW you would know what really happen.

Had a bit of fun during work and made a fake box for the game.


 
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Offline NinGurl69 *huggles

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #1 on: January 16, 2007, 05:06:34 PM »
A better sequel would be The Wind Waker 2, with 12 3-hour+ dungeons and the difficultly greater than Majora's Mask so that WE CAN FINALLY HAVE A CHALLENGING ZELDA GAMES THAT ISN'T JUST FLUFF TO SATISFY FANBOY FANTASIES

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Offline Mario

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #2 on: January 16, 2007, 05:10:21 PM »
It has potential, but they can't make the Twilight a focus again. Even MM and OoT have HUGELY different stories and worlds. Shadow Link is also lamer than Shadow the Hedgehog. The big flaw with a Zelda "sequel" is that a brand new adventure would be so much better.

Overall this idea just sounds dull. There needs to be a new thing thrown in.

I agree with Pro as well that i'd rather another game like Wind Waker, except unlike Pro i'd rather have more towns, people and sidequests than dungeons. Zelda TP promised heaps of interesting sidequests but didn't really deliver. In fact it probably has the weakest sidequests of any Zelda in over a decade.

Offline NinGurl69 *huggles

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #3 on: January 16, 2007, 05:15:49 PM »
TP is a sidequest.

Link never delivered the Ordon Sword to Hyrule Castle.  Talk about PHAIL.
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Offline King of Twitch

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #4 on: January 16, 2007, 06:44:15 PM »
I want a zelda where you can transform into various plants. Loook out gannnon, I'm a venus flytrap! Gonna catchya and digest you like a tiny fly.
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Offline Blue Plant

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #5 on: January 16, 2007, 07:02:45 PM »
Quote

Originally posted by: MJRx9000
I want a zelda where you can transform into various plants. Loook out gannnon, I'm a venus flytrap! Gonna catchya and digest you like a tiny fly.


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Offline UncleBob

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #6 on: January 17, 2007, 01:12:44 AM »
There already (almost) is a story-sequal to TP.

Quote

Once upon a time, Hyrule's tranquility was shattered by the arrival of several disasters.  The calamities brought dark, omnious clouds which shut out the sun.  Surprisingly, it came to light that a magician was to blame for the disasters.

Just as the people were about to lose all hope, the sun miraculously returned.  Link, who was summoned by Zelda to find the cause of the disasters, successfully defeated the magician.  The people of Hyrule rejoiced in the belief that eternal piece would rule.

Unfortunatly, this was not to be.

It became clear that the magician responsible for the disasters was in fact controlled by an evil sword called Soul Edge, which existed in another world.

Furthermore, the fragments of Soul Edge were gathering together in this other world.

Knowing that the resruction of the evil blade must be prevented at all costs, Link chose to travel to the other world and destroy Soul Edge.


It fits pretty well, eh?  It explains why there's no hero to save Hyrule from Wind Waker and talks about the "dark clouds", etc.
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Offline Ceric

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #7 on: January 17, 2007, 03:38:04 AM »
Quote

Originally posted by: Professional 666
A better sequel would be The Wind Waker 2, with 12 3-hour+ dungeons, the difficultly greater than Majora's Mask, and no water what so ever so that WE CAN FINALLY HAVE A CHALLENGING ZELDA GAMES THAT ISN'T JUST FLUFF TO SATISFY FANBOY FANTASIES

=D


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Offline Caliban

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #8 on: January 17, 2007, 03:58:52 AM »
Quote

Originally posted by: UncleBob
There already (almost) is a story-sequal to TP.

Quote

Once upon a time, Hyrule's tranquility was shattered by the arrival of several disasters.  The calamities brought dark, omnious clouds which shut out the sun.  Surprisingly, it came to light that a magician was to blame for the disasters.

Just as the people were about to lose all hope, the sun miraculously returned.  Link, who was summoned by Zelda to find the cause of the disasters, successfully defeated the magician.  The people of Hyrule rejoiced in the belief that eternal piece would rule.

Unfortunatly, this was not to be.

It became clear that the magician responsible for the disasters was in fact controlled by an evil sword called Soul Edge, which existed in another world.

Furthermore, the fragments of Soul Edge were gathering together in this other world.

Knowing that the resruction of the evil blade must be prevented at all costs, Link chose to travel to the other world and destroy Soul Edge.


It fits pretty well, eh?  It explains why there's no hero to save Hyrule from Wind Waker and talks about the "dark clouds", etc.


Soul Calibur II?

Quote

Originally posted by: Professional 666
A better sequel would be The Wind Waker 2, with 12 3-hour+ dungeons and the difficultly greater than Majora's Mask so that WE CAN FINALLY HAVE A CHALLENGING ZELDA GAMES THAT ISN'T JUST FLUFF TO SATISFY FANBOY FANTASIES

=D


My vote goes to Pro666 for President.

Offline Smash_Brother

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #9 on: January 17, 2007, 06:20:49 AM »
Quote

Originally posted by: Professional 666
A better sequel would be The Wind Waker 2, with 12 3-hour+ dungeons and the difficultly greater than Majora's Mask so that WE CAN FINALLY HAVE A CHALLENGING ZELDA GAMES THAT ISN'T JUST FLUFF TO SATISFY FANBOY FANTASIES


TP is fluff to satisfy fanboy fantasies? Huh? Considering no one knew the twilight realm, Midna or anything else even existed before this game, that's highly illogical.

WW was garbage compared to TP and is the game which, to date, is probably responsible for at least half of the Nintendo fans who abandoned the GC for other consoles after seeing that god-awful SW2K1 trailer. I was modding on IGN when the trailer was released and they reported that they saw the highest shift of posters go from the then unreleased GC forums to the Xbox and PS2 forums.

WW is the game which armchair warrior Nintendo purists (and I used to be one) look back on with fondness because they somehow manage to forget how badly it sucked, conveniently omitting from their memory the hours of sleep-inducing sailing, the lack of dungeons, the fact that the graphics looked bland and uninteresting after 20 minutes, and oh yes, the WONDERFUL triforce scavenger hunt used to artificially inflate the play time.

Besides, a TP sequel will probably go to the DS, just like Nintendo was smart enough to do with the WW sequel.  
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Offline Ceric

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #10 on: January 17, 2007, 06:42:04 AM »
While I agree with most you said Smash the graphics weren't bland.
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Offline Smash_Brother

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #11 on: January 17, 2007, 07:07:17 AM »
I guess that's a matter of personal experience.

For me, after I played for 20 minutes, my eyes just kinda glazed over and I didn't notice anything about the graphics any longer except on rare occasions, like when plants bled green blood and one of the bird enemies which I thought looked unusually vibrant. Everything else just melded together for me.

In TP, there were occasions when the light hit Link just right in such a way that he looked real, and needless to say, while I'm not a graphics whore, I do quiver at the thought of looking at a photo-realistic Link in the next Wii Zelda game.

I admit I had fun playing WW, it just couldn't compare to the completeness of TP. I think the whole cel-shading fiasco should have been used on a different Nintendo franchise. Where's Kid Icarus? Where's Punch out? Both of those games would have been awesome in cel-shading as their graphic design was intended to be cartoony from the start whereas LoZ had already been tried and tested in a darker, more realistic graphical style in OoT and MM and everyone loved it.
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Offline NWR_pap64

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #12 on: January 17, 2007, 07:07:41 AM »
Quote

Originally posted by: Ceric
While I agree with most you said Smash the graphics weren't bland.


I personally loved the art style of WW, but after a while I wish more time was spent on the gameplay rather than the graphics.

And if TP is nothing but fluff, then it is the absolute best piece of fluff I have ever played, period.
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Offline capamerica

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #13 on: January 17, 2007, 07:13:24 AM »
The only only parts I liked about Wind Waker was the bit of story in the start that talked about what happen to Hyrule, and then the final battle at the end. Other then that the game really stunk. I had very little drive to finish the game, in fact I think it took me nearly 6 months to finish it cause I had no desire to play it. The art style was a huge joke to me, it was like Nintendo saying "hey lets see how stupid can we make this game look" The style looked like something out of a bad kiddy cartoon. It was a very un-needed change that I feel only damaged Zelda and Nintendo. If Nintendo wanted to use that art style with Mario it could have worked, but doing it to Zelda.. It was just wrong, I was like if they took Metroid and made them all chibi.

Twilight Princess did a TON of damage control. And it left me wanting another, We don't need a Wind Waker 2 and I would be happy if we never returned to that world or style ever again. Hell I'm not to excited about Phantom Hourglass right now. I want to see more of the Twilight Realm, I want to see more Zelda games like Twilight Princess. I want the freaken lose ends to be tied up and the Zelda time line to make some sense.

I consider myself to be a pretty big Zelda fan, So it just seems strange to me that everyone here seems to like Wind Waker but for me its in my bottom 5 Zelda games, it sits right before Zelda II and the 3 CD-I games. It's the only Zelda game that I never bothered to play for a second time (I'm not including the CD-I games, since I could never even finished them)  
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Offline NWR_pap64

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #14 on: January 17, 2007, 07:28:11 AM »
I personally wouldn't call it the worst Zelda game since it did have many redeeming qualities that put it above the average game. The weakest, most rushed Zelda game, yes, but definitely not the worst.

Although I agree that the game simply doesn't motivate you to finish the game. It took me months to finish the game as well. I became extremely annoyed by the triforce hunt (TP did have similar fetch quests, but at least they could be completed faster thanks to Midna and Epona) to the point where I didn't even bother with it.
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Offline NinGurl69 *huggles

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #15 on: January 17, 2007, 07:28:52 AM »
Midna and the Twilight stuff and the failure that WW was are irrelevant.  I'm actually pointing toward a game that pushes the limits of WW's style techniques (not carrying on the same style, nor the storyline, mind you) AND delivering on the meat & potatoes dungeon play and sidequesting and boss battling.

You said it yourself, SB, TP was easy, and I agree, and was somewhat let down considering I was hoping for Majora's Mask level of challenge (3 hour dungeon designs), instead of TP's 2-hour dungeons.  Then there's that busy-body castle town which is mostly there for looks rather than function.  Then there's that final string of boss battles, which seemed be designed more for excitement rather than a test of HERO-NESS, since most of the challenge ended up being lumped into the final duel.  I did find the entire sequence exciting and entertaining, but it feels spread thin.  Then the final duel, an obvious reference to the Spaceworld Demo of forgotten years.  Sword Duel w/ Ganon Redux, yay?  Why did the only serious sword fight have to be saved for the end?  Why did they decide to strip him of magic?  It would've been badass if you had to deal with his magic offenses on top of the current stick-action.  Sure, pure swordplay is a reasonable last resort, but c'mon Wind Waker already presented that.  Maybe I'm too into MM and MP2Echoes, but the element of danger in these battles seemed lacking.

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The Triforce Hunt was easy, so it's easily forgotten in my mind.

And rather than giving TP meaty sidequests, it appears that elements OF SIDEQUESTS were woven into the main progression to make activity between dundeons meatier, yielding a Hyrule lacking in secrets.  Again, maybe I'm spoiled by MM, but i find it VERY FISHY that 14 heart pieces were divided amongst the duneons and not in sidequests.  What a rush job. lol you peeked
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Offline NWR_pap64

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #16 on: January 17, 2007, 07:35:11 AM »
Quote

Originally posted by: Professional 666
Midna and the Twilight stuff and the failure that WW was are irrelevant.  I'm actually pointing toward a game that pushes the limits of WW's style techniques (not carrying on the same style, nor the storyline, mind you) AND delivering on the meat & potatoes dungeon play and sidequesting and boss battling.

You said it yourself, SB, TP was easy, and I agree, and was somewhat let down considering I was hoping for Majora's Mask level of challenge (3 hour dungeon designs), instead of TP's 2-hour dungeons.  Then there's that busy-body castle town which is mostly there for looks rather than function.  Then there's that final string of boss battles, which seemed be designed more for excitement rather than a test of HERO-NESS, since most of the challenge ended up being lumped into the final duel.  I did find the entire sequence exciting and entertaining, but it feels spread thin.  Then the final duel, an obvious reference to the Spaceworld Demo of forgotten years.  Sword Duel w/ Ganon Redux, yay?  Why did the only serious sword fight have to be saved for the end?  Why did they decide to strip him of magic?  It would've been badass if you had to deal with his magic offenses on top of the current stick-action.  Sure, pure swordplay is a reasonable last resort, but c'mon Wind Waker already presented that.  Maybe I'm too into MM and MP2Echoes, but the element of danger in these battles seemed lacking.


I personally thought the dungeons were fine. Some were uber annoying, but they were doable and fun.

What TP may have lacked in difficulty it made up with a great story, an amazing cinematic experience that doesn't sacrifice gameplay, really fun and memorable characters, amazing graphics and engrossing gameplay.

At least it offered a challenge. WW was perhaps easier. I only died once because I was careless.
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Offline SixthAngel

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #17 on: January 17, 2007, 07:37:55 AM »
People who don't like Wind Waker don't like the style and then carry that over to exagerate their problems with the game.

I don't want to see a TP sequel I want to see a new Zelda game.  Screw some sort of messed up continuity that is made simply to satisfy the super hardcore Zelda fans.  Make a new game with a new beginning for Link and let us change him into a hero again.  While I liked the style of tp I don't really want to see it for more then one more game.  Zelda has been able to take big jumps in perspective and style from game to game, I don't want to see the change stop and the game to stagnate.

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #18 on: January 17, 2007, 07:42:57 AM »
I'm glad TP is the last of its kind, born from the seed planted by Ocarina.

Time to go forward, looking with a new set of eyes.

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Offline Smash_Brother

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #19 on: January 17, 2007, 07:44:27 AM »
I thought all of WW was easy as well, except for the very last fight which caught me a bit off guard (I used two fairies and the 'dorf had me on the run before I got him).

I agree with what Pro said, but at this point, I think it's ALL going up in the air with the next Zelda being completely Wii native. They've already said that TP will be the last Zelda of this "style", meaning that the formula is once again being altered, this time around the Wiimote, no doubt.

Wario Ware makes me hunger for more Wii experiences. I've always thought that WW's job was to be the appetizer for future gameplay experiences on the console its on and such has never been truer than with the Wii.

In short, I'm morbidly curious as to what they do with Zelda in full Wii glory.  
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Offline NWR_pap64

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #20 on: January 17, 2007, 07:52:37 AM »
Quote

Originally posted by: SixthAngel
People who don't like Wind Waker don't like the style and then carry that over to exagerate their problems with the game.

I don't want to see a TP sequel I want to see a new Zelda game.  Screw some sort of messed up continuity that is made simply to satisfy the super hardcore Zelda fans.  Make a new game with a new beginning for Link and let us change him into a hero again.  While I liked the style of tp I don't really want to see it for more then one more game.  Zelda has been able to take big jumps in perspective and style from game to game, I don't want to see the change stop and the game to stagnate.


Like I already mentioned, I enjoyed the style, its just that it wasn't enough to push the game (as Nintendo secretly hoped).

The funny thing? The Zelda retrospective special kept praising how the game was beautiful, especially in the sailing parts, when all you saw was water and sky. True, being able to spot islands from afar was neat, but it just looked dull and made the sailing parts even more boring.

And I ain't personally exaggerating the game's issues. The game WAS indeed rushed so it could meet the deadline. Nintendo confirmed that they had to delete two dungeons because they weren't up to par with what Nintendo wanted but didn't have the time to fix it.

The other part of the game that looked like it was rushed was the sages quests. The storyline has seven sages, yet you only rescued two of them. It seems to me the two deleted dungeons were connected to two other characters, but since they rushed the game they had to delete them as well.

I already mentioned that the game is good enough to keep it from being the worst Zelda game ever, but it certainly doesn't hold a candle to the earlier Zelda games.

And for those of you that are wishing for a very different Zelda after TP...DREAM ON.

After Wind waker was released, all the Zelda games that followed it sported the WW look, style and even a bit of the storyline. If Nintendo are planning to make new Zelda games rest assured they will likely sport the TP look and feel.
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Offline Ceric

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #21 on: January 17, 2007, 09:11:31 AM »

i think the WW look is the new portable look.
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Offline Mario

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RE: My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #22 on: January 17, 2007, 12:37:14 PM »
Quote

WW was garbage compared to TP and is the game which, to date, is probably responsible for at least half of the Nintendo fans who abandoned the GC for other consoles after seeing that god-awful SW2K1 trailer.

Bullshit, it outsold Majoras Mask.

HERE IS THE IDEAL ZELDA GAME

It's a 'sequel' to Majoras Mask. This time YOU ARE THE MOON, and you race other moons in space and compete in tournaments for space rupees. During races you have to dodge giants and arrows and bombs that come flying at you. A Goron over on Earth accidently eats a magic bean and a beanstalk grows out of his head and goes up into space, and people climb up this beanstalk to see what all the Moons are up to, these are bosses you fight between races. The ending involves destroying earth.  

Offline NWR_pap64

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #23 on: January 17, 2007, 01:06:59 PM »
Quote

Originally posted by: Mario
Quote

WW was garbage compared to TP and is the game which, to date, is probably responsible for at least half of the Nintendo fans who abandoned the GC for other consoles after seeing that god-awful SW2K1 trailer.

Bullshit, it outsold Majoras Mask.


I think getting both the original OoT and the remixed OoT when you pre-ordered WW may have had something to do with it...

Seriously, I thought sales were less than the earlier Zelda games.
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Offline mantidor

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RE:My Idea for a Twilight Princess Sequal (Spoilers Within)
« Reply #24 on: January 17, 2007, 01:35:53 PM »
Quote

Originally posted by: Professional 666
I'm glad TP is the last of its kind, born from the seed planted by Ocarina.

Time to go forward, looking with a new set of eyes.

THE LEGEND OF MALO


I'll buy two.

TP final battle was so lacking compared with the wind waker ganondorf felt so non-responsive for me, I just kept slashing and slashing and he didn't do the blocking moves of tWW, or anything really, it felt so slow, and anti-climatic, no cool waterfalls dramatically falling, just an artificial fence which was there for no reason.

perfect Zelda game would have been WW with the dedication put into TP, and I hope wii Zelda goes that route, I don't care if I have to wait other 4 years.




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