Have you ever played an RPG with a buddy or a small group of friends, then find out that they grow bored of impatient afterwards?
I have created a theory based on this phenomenon. My subject was SB and the game was Dragonquest VIII for the PS2.
He was interested in watching how the canon DQ games worked (considering that he is excited for DQ Swords on the Wii and DQ IX on the DS), so I showed him the first hours of the game. An hour later, he grew bored with it and nearly fell asleep. The thing is that I too began to feel sleepy to the point where I had to take breaks in order to concentrate.
After this happened, I realized that RPGs are NOT meant to be played with a friend or a group of friends. Its a very personal, intimate genre where the enjoyment is higher if you are alone with no one else to comment on your experience. The only way this can work is if you friend has the same amount of enthusiasm as you about the game, and even then there's a good chance he or she will grow bored.
Here are a few reasons why this happens:
1. Lone player experiences: RPGs (save for MMORPGs) tend to be a direct, straightforward, one player experiences, leaving very little chance of anyone else joining in on the fun. So when a second player just sits there and watch, it can be very boring.
2. Long, tedious gameplay moments: Grinding. It is inevitable. In order to fully progress through the story you MUST power level your characters before taking on the challenges that lie ahead. Even online RPGs have this problem. So that means that you will likely spend more than one hour grinding so that you can reach the desired level or obtain what you were looking for. Again, this can grow boring in the eyes of others. This can be handled if you are alone and focused entirely on winning the game.
So combine this, and add the chance of the friend not being an RPG freak like you and the game will become boring.
True, you might say 'What about other one player games? Those suffer from the same problems as RPGs!". True, but it depends on what type of game it is. For example, a Zelda game can be endured since the gameplay is very fast paced and even offers some moments where other players can participate (me and SB helped each other solve puzzles and clear dungeons in Twilight Princess).
So agree, disagree? Anything else you might want to add to the theory?