Author Topic: Wii Zelda is Reversed?  (Read 17110 times)

0 Members and 1 Guest are viewing this topic.

Wii Zelda is Reversed?
« on: January 02, 2007, 06:12:06 AM »
Does anyone realize that the Wii version of Zelda is completely in reverse compared to the GC version??

I thought it was the wierdest thing when my friend came over with his GC version. I simply wanted to try out the controller but when i saw the intro, i thought something was wrong and I was going crazy. But then i looked at the map and immediately figured out what was going on.

Why the flip? Anyone know?

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #1 on: January 02, 2007, 06:16:24 AM »
Link is right-handed in the Wii version, and they did this by flipping the entire game horizontally.

It was a dumb move, considering that the sword control on the Wiimote doesn't directly control Link's sword anyway.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Wii Zelda is Reversed?
« Reply #2 on: January 02, 2007, 07:01:49 AM »
But it would be just a smidgen odd to use anal-log movement AND swing the sword on the Nunchuck (left hand) and use the shield thrust on the remote (right hand).
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #3 on: January 02, 2007, 07:05:15 AM »
I've noticed that in people's avatars on this forum Midna's eye that is covered by her helmet is different than the one in the Cube version.  They seem to have switched everything.

I think it was stupid.  In the Cube version Death Mountain and Karkariko Village are in approximate relation to Hyrule Castle town as they are in Ocarina of Time.  Link's village is about where the Kokiri Village was and I think Lake Hylia and Zora's Domain are in the same place as well (though for some reason the map in my head has these locations reversed).  I think clearly the idea was to demonstrate that it's the same Hyrule as in Ocarina of Time, though at a different time period.  Reversing the whole game kinda f*cks that up and it bothers me that Nintendo didn't care enough to preserve the original design in the Wii version.  More evidence in regards to what the "real" version is, even though thankfully both versions turned out fantastic.

I imagine it was a big pain in the ass to do that.  They had to change references to east and west and right and left as well.  And as Smash_Brother mentioned there's really no point in making sure the hands match up for a gesture based sword swing anyway.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Wii Zelda is Reversed?
« Reply #4 on: January 02, 2007, 07:08:19 AM »
SHIELD

YOU FORGOT SHIELD.

SHIELD.

AS I BASH THE ENEMY WITH A LEFT CROSS

KAPOOOOOOOOOOOOOOOOOOOOOOWWWWWW
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline JonLeung

  • Score: 2
    • View Profile
RE:Wii Zelda is Reversed?
« Reply #5 on: January 02, 2007, 07:08:41 AM »
Are we still complaining about this?

All the complaining about the left/right switch, the porting from the GameCube, the tacking on of Wii controls, and the delays, all made me forget that there's a ZELDA GAME beyond all that.  I'm a big Zelda fan and it wasn't until a week before the Wii came out before I remembered that.  "Oh, yeah, I have a Zelda game to look forward to!"  I preordered it, of course, but the complaints made me forget about what the game is, what's there, and that's what's important.

You guys are like the dads who see a kid's report card and go "Oh, just 98%?  What happened to the other 2%?"  Stop seeing the bad side of things already.  The game is no less of one because east is west, it's also a GameCube game, controls were not originally implemened, and that it came out a month and a half ago instead of a year and a half ago.  Sheesh.

And I say we call it the left/right switch or something like that (if we have a need to keep discussing it) because reversed sounds like you go through the thing backwards, which you don't.

Anyway, it is kind of funny...as someone pointed out, since enemies were originally right-handed, now it looks like Link, the sole right-handed warrior, is trying to rid the world of lefties.  And no, I have nothing against lefties.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE:Wii Zelda is Reversed?
« Reply #6 on: January 02, 2007, 07:09:54 AM »
Quote

Originally posted by: Professional 666
But it would be just a smidgen odd to use anal-log movement AND swing the sword on the Nunchuck (left hand) and use the shield thrust on the remote (right hand).


Then I would have suggested they axe the shield thrust.

I seldom ever used it as a move anyway and never found it ESSENTIAL at any point in the game.

I suggest axing it because doing so would have been worth it to keep the relative locations of Lake Hylia, Kakariko Village, etc. from OoT.

Also, lefties playing TP on the Wii are screwed as well.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Requiem

  • Score: 1
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #7 on: January 02, 2007, 07:10:40 AM »
Did you know they are already 1 year into developing the true Wii Zelda?!

That means it'll be out christmas 2008!
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Wii Zelda is Reversed?
« Reply #8 on: January 02, 2007, 07:13:07 AM »
"Find: East

Replace with: West"  Click OK.

Yeah, development was pretty difficult.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Plugabugz

  • *continues waiting*
  • Score: 10
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #9 on: January 02, 2007, 07:14:40 AM »
"Also, lefties playing TP on the Wii are screwed as well."

How so? I've had no problem playing the majority of games (remote left, nunchuck right).

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE:Wii Zelda is Reversed?
« Reply #10 on: January 02, 2007, 07:16:28 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Professional 666
But it would be just a smidgen odd to use anal-log movement AND swing the sword on the Nunchuck (left hand) and use the shield thrust on the remote (right hand).


Then I would have suggested they axe the shield thrust.

I seldom ever used it as a move anyway and never found it ESSENTIAL at any point in the game.

I suggest axing it because doing so would have been worth it to keep the relative locations of Lake Hylia, Kakariko Village, etc. from OoT.

Also, lefties playing TP on the Wii are screwed as well.


I'm a lefty and it's only natural to use a main analog stick with my left thumb after gaming since the NES era.  Aiming on the right hand is easy in Zelda, especially if it's resting on my lap all the time which provides stability and doesn't require raising my arm or any other usage of my upper deltoids.  Big whoop.

lol Wii brings on so much hate.  luv these threads
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline JonLeung

  • Score: 2
    • View Profile
RE:Wii Zelda is Reversed?
« Reply #11 on: January 02, 2007, 07:16:46 AM »
Looking back on my last post, I think I sounded a little aggravated.  It was probably because I hadn't really read the first post here.

I guess I had just assumed that everyone knew that this was old news and there wasn't any point to complain about it any longer.

Offline Dirk Temporo

  • Score: -1
    • View Profile
RE:Wii Zelda is Reversed?
« Reply #12 on: January 02, 2007, 07:23:08 AM »
Quote

Originally posted by: Requiem
Did you know they are already 1 year into developing the true Wii Zelda?!

That means it'll be out christmas 2008!


BAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!

That's hilarious.
"You've had your dream old man. It's time to wake up!"
-Travis Touchdown

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE:Wii Zelda is Reversed?
« Reply #13 on: January 02, 2007, 07:27:19 AM »
Quote

Originally posted by: Plugabugz How so? I've had no problem playing the majority of games (remote left, nunchuck right).


Yes, but one of the features of the Wii was that lefty gamers can now choose how they want to hold their controllers to accommodate their needs.

It's a small point in the argument, though. The REAL point is that the shield push wasn't worth it to sacrifice accuracy when it came to the locales of famous locations from OoT.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Wii Zelda is Reversed?
« Reply #14 on: January 02, 2007, 07:38:20 AM »
Zora's Domain is in the wrong spot, no matter what version.  Accuracy is a broken.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE:Wii Zelda is Reversed?
« Reply #15 on: January 02, 2007, 07:48:38 AM »
Quote

Originally posted by: Professional 666
Zora's Domain is in the wrong spot, no matter what version.  Accuracy is a broken.


Regardless, a closer to accurate map would still be worth sacrificing the utter worthlessness that was the shield bash.

The map comparison: (SPOILER WARNING!)

Twilight Princess overworld map (Wii version).

OoT Overworld Map

It looks like the map should have been (in the GC version) rotated 30° or so clockwise and it would have been closer to accurate, not perfect, but still closer.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline ryancoke

  • 200k avatars lol!
  • Score: 0
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #16 on: January 02, 2007, 07:49:44 AM »
who cares if the whole world is reversed for the Wii version?  is that really a big deal?  Just think of it like this: beat the wii version then go back and play the GCN version. It will be a totally different experience kinda like the 2nd quest in the original Zelda for NES.
My Wii Code:
6557.4872.6100.7551
-----------------------------------------------------------------
Jesus Saves.....after he passes each level

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #17 on: January 02, 2007, 07:57:05 AM »
Don't get me wrong, it's not a big deal, just that their reason for doing it was just plain silly.

Also, on the subject of the shield bash, why do we flick the nunchuck in the left hand to make Link spin with his sword in his RIGHT hand?
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline couchmonkey

  • I tye dyed my Wii and I love it
  • Score: 2
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #18 on: January 02, 2007, 08:00:54 AM »
HEEEY!  The (dungeon 7 spoiler) Lost Village is much closer to OOT's Kakariko in the GameCube version.  That's cool.  Otherwise, one or two things are better, but it doesn't really change how good the game was.
That's my opinion, not yours.
Now Playing: The Adventures of Link, Super Street Fighter 4, Dragon Quest IX

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #19 on: January 02, 2007, 08:18:17 AM »
I've noticed that in people's avatars on this forum Midna's eye that is covered by her helmet is different than the one in the Cube version. They seem to have switched everything.

They needed to. The cutscenes are often one big animation, if some parts of it get changed the rest won't match up so they had to mirror the whole cutscene. And since the characters interact with the environment that had to be mirrored as well.

And I propose that anyone posting pictures of left-eyed Midna (henceforth known as andiM) that aren't screenshots of the Wii version be Gannon Banned.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE:Wii Zelda is Reversed?
« Reply #20 on: January 02, 2007, 08:24:39 AM »
Quote

Originally posted by: Smash_Brother
Don't get me wrong, it's not a big deal, just that their reason for doing it was just plain silly.

Also, on the subject of the shield bash, why do we flick the nunchuck in the left hand to make Link spin with his sword in his RIGHT hand?


Cuz it's a replacement of Zangief's SPINNING PILE DRIVER. =D

Swinging the remote in a 360 like Rayman's cow doesn't make sense cuz of the simple flick-gesture swordplay.

In Ocarina, using the single-spin spin attack (no charging) involved a 360 on the analog stick.  That didn't really involve the sword, and it was more of a Street Fighter special move.  Link just spun in a circle like a moron and suddenly busts out SPIN ATTACK.

So instead of a 360 analog spin on the nunchuck plus a remote flick, Nintendo just gave us a shortcut.

A shortcut.

Otherwise we'll have Legend of Zelda: Budokai Tenkachi Alpha Duo Third Strike.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #21 on: January 02, 2007, 08:30:01 AM »
I agree that it was for the best, but my point is that it doesn't make sense to force his sword into his right hand for the sake of the shield bash A) because the nunchuck is used for sword attacks as well B) getting close enough to use the shield bash was a terrible idea because it put you at a greater risk with the enemies which you would have actually benefitted from using the shield bash against (aka armor-clad, sword-wielding enemies).

All I'm saying is the sword/shield issue was a silly reason to mirror the entire game.  
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #22 on: January 02, 2007, 08:39:09 AM »
"Find: East

Replace with: West Click OK."

I think it would be funny if anyone in the game said "least" or "yeast" and it ended up "lwest" or "ywest".

The shield bash is a pretty good point.  I wouldn't remove it from the game.  It's already in there so why not keep it?

I'm happy that since I care about the arrangment of the map I had the option to get the "original vision" of the game.  So in the end it doesn't really matter.  It does still bother me that they reversed the game because it's their creation and they should care enough to not want to do something so drastic.  There was a purpose for the map to be layed out as it was and they changed it for business reasons.  They more or less sold out.  The Wii version was created to sell their new console and they made an artistic compromise in that version.  But it's a minor sell out since the game still plays well and isn't missing content and the original version is available.

Question about the Midna eye thing: what is shown in the art in the manual for the Wii version?  Is just the game reversed or did they reverse all the art as well?

Offline SixthAngel

  • Score: 18
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #23 on: January 02, 2007, 08:48:50 AM »
I loved the shield bash, I used it all the time and it worked great.  Do we really have argue about the mirroring AGAIN.  Can everyone just go reread the other hundred arguments and pretend we brought up all those stale points again.

Offline Caliban

  • In Space As Always
  • Score: 32
    • View Profile
RE: Wii Zelda is Reversed?
« Reply #24 on: January 02, 2007, 08:52:27 AM »
It's all about the tectonic plate movement, oh but wait there's more, none of you are Geologists specialized in Hyrule Geological History so how would any of your "but hyrule in the Wii version is not correct with blah blah blah blah blah and the GC blah blah blah blah blah blahblahblah blah blahblah bla-ah NES.