Author Topic: Wii forces Gamecube games to play in 60hz problem  (Read 8271 times)

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Offline kiniki

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Wii forces Gamecube games to play in 60hz problem
« on: January 01, 2007, 08:20:35 PM »
Hi all

I am new here and fairly new to the whole Wii experience.

I have a Pal Wii and I'm based in the uk.

I have been trying to play my gamecube games on the Wii, however everytime I try to run a game the Wii changes from 60hz to 50hz and I can't stop it from happening. Someone told me that by holding down the B button on the GC controller it will change it back, but I have had no luck with this at all.

Can anyone tell me whether this is a bug that needs to be fixed by Nintendo, or if anyone can confirm the correct way to switch back to 50hz whilst in Gamecube mode?

Thank you

Offline KDR_11k

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RE: Wii forces Gamecube games to play in 60hz problem
« Reply #1 on: January 01, 2007, 09:25:23 PM »
Gamecube games aren't required to support 60Hz so some don't use it. The Wii can't force them to go 60Hz since that would break the game. If holding B at startup doesn't do anything (though I think the Wii automatically does that for you) the game doesn't support 60 Hz mode.

Offline kiniki

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RE:Wii forces Gamecube games to play in 60hz problem
« Reply #2 on: January 01, 2007, 09:38:23 PM »
That's really weird.

I am playing Metroid Prime 2. I start the game, and the screen jumps up about two inches. When I reset the Wii, it still has the 2 inch gap, to remove it I have to go into settings and change the screen option from 60hz back to 50hz.

It was set at 50hz originally.

I will check that some of the other games don't do this... But if Prime 2 does support it then something is going wrong!

Offline Nephilim

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RE: Wii forces Gamecube games to play in 60hz problem
« Reply #3 on: January 01, 2007, 09:43:54 PM »
Metroid Prime 2 doesnt support 50hz, the PAL version even states it on the box

Offline kiniki

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RE:Wii forces Gamecube games to play in 60hz problem
« Reply #4 on: January 01, 2007, 09:55:01 PM »
Quote

Originally posted by: DeadlyD
Metroid Prime 2 doesnt support 50hz, the PAL version even states it on the box


Ah!

That will be my problem then!!! Couldn't see the wood through all the trees..

Doh!

Now all I need to do is lobby Nintendo so that they get the GC Freeloader working on the Wii and everything will be rosy again!
 

Offline Mario

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RE: Wii forces Gamecube games to play in 60hz problem
« Reply #5 on: January 01, 2007, 10:01:18 PM »
Yeah 50hz is slowly being phased out, there's a few GC games I recall that don't support it and are 60hz only, including the Zelda Bonus Discs.  

Offline Plugabugz

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RE: Wii forces Gamecube games to play in 60hz problem
« Reply #6 on: January 01, 2007, 10:28:09 PM »
The weird thing is, Zelda TP is nearly unplayable, i get dizzying headaches, in 60hz but when i switched it back to 50 it's fine..  

Offline kiniki

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RE:Wii forces Gamecube games to play in 60hz problem
« Reply #7 on: January 01, 2007, 10:40:17 PM »
Quote

Originally posted by: Mario
Yeah 50hz is slowly being phased out, there's a few GC games I recall that don't support it and are 60hz only, including the Zelda Bonus Discs.


That may create a slight problem for me as I only have 1 tv in my house that supports 60hz... Looks like I may have to go shopping in the near future!


Offline NinGurl69 *huggles

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RE: Wii forces Gamecube games to play in 60hz problem
« Reply #8 on: January 02, 2007, 06:53:01 AM »
I may shop for a new TV this summer cuz my 10-yr old 27-inch CRT TV is EFFING HEAVY.

The convenience of a more portable and less back-breaking tv set is what attracts me.  Progressive scan from a modern set is a nice bonus.
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