Quote
Originally posted by: SixthAngel
Quote
Originally posted by: Amodaus1
Starsiege: Tribes
Also i wouldn't go and say halo pioneered different but equally useful weapons. Halo 1 = pistol all day everyday. If your good at the game YOU WILL know that fact (i did play alot of halo 1, and played in tornaments, so i'll be happy to show you my pistoling).
Its called a flaw in a rushed game. The weapon was never meant to be overpowered but the first game was pushed out the door quickly. For some reason stupid fans find this unbalance to be a good part of the game instead of the problem it really is and have pushed Bungie to make the br a starting weapon in Halo 2. The pistol was never the overpowering weapon in Halo 2. It has always been the battlerifle even when it first came out. They tried to fix the pistol problems with the br but there is still work to do.
Rechargable life is not a mask for bad design. The levels are based around the fact that getting to cover will recharge your health. The rechargable health allows for larger battles with more accurate enemies because it is possible to be shot more. The health allows the player to take brief risks without being punished too much and it also keeps the player from tanking through enemies. The increasing difficulties also make the game very enjoyable for replay. I play very very few games more then once but the higher difficulty settings made me play through this game multiple times. Add in a friend for co-op and it gets even more fun. Single player co-op is another advantage this game has over many others. I don't know why companies stopped doing co-op games when they entered 3d but it is time they brought it back.
I think it is funny how everyone here points the metareview sites when someone gives Zelda a bad score and yet ignores it when a game like this comes around where they are the minority that disagrees. Some of you have to be able to admit that being a Nintendo fan clouds your judgement a bit, because it does, or at least admit that perhaps this type of game isn't your cup of tea.
To put it simply, WOW. I LOLed so hard when i read the word battle rifle, in the same context of overpowered.
I'm going to take it that your not a hard core tournement player. I'm going to take it that your not in a clan. I'm going to take it that you never traveled to different campuses to participate in different college tournaments for the game. But as someone who has... please, when you state something make sure you know what your talking about. The battle rifle is not broken, it is not overpowered, what it is is barely used.
Dual wielding (pre-patch, i never played 1.1 as i walked away from the game forever after 5 months of play) is superior in every way.
WOW, if you didn't know the plasma pistol and magnum or SMG magnum comos were the strongest in the game, then i guess you don't play competitively enough. And if you can't shotty sniper either, then that may explain your use of the inferior battle rifle, but whatever.
Halo 1 had rechargeable shields by the way, it still had the same old grab the health kit system for gaining health back (you still had a health bar in that game) Which served a greater purpose, it made a difference between the plasma weapons and the human weapons (at least in single player, in multiplayer pistols rules all)
Rechargable health DOES NOT allow for larger battles, it is quite the opposite, as you are force to track down and finish off your opponent, which is not hard due to the UBER slow move speed, something i was drastically hoping that they fixed.
Increasing difficulty is nothing new. HEY lets had more health and dmg to the enemies... Wow, not lets add more enemeies, or lets improve the AI? More dmg and health does not = more difficulty it ='s more repetaiveness
And for crying out loud PD had co-op, so did other games.
Read this it'll educate you on how to expliot halo
http://www.1up.com/do/feature?pager.offset=2&cId=3143147It doesn't mention the shoty sniper which can only be fixed by reciol but then again i doubt the author was a pro anyway. It also doesn't mention how they removed the angle from throwing stickies so its a straight throw now, which made it much easier to tag people.
And if you think halo 1 was rushed, why aren;t you, with THE REST OF US, flaming pissed at how RUSHED halo 2 was. Are you totally out of the loop? Everyone knows they rushed halo 2 (coined Halo 1.5 on-line)
They couldn't even get hit boxes right --->
http://www.gamespot.com/xbox/action/halo2/video_player.html?id=cHMylzCr5bwKujM I'm not here to put down your like for the game. You can like it, i love halo 1, i was destroyed by halo 2 being non-progressive and even more of a MAINSTREAM SHOOTER (requiring less skill). And i don't know if it pioneered health regain, but untill someone tells me otherwise, i'll agree with you there. However, you were dead wrong saying it introduced vehicles, and it most certainly did not start the co-op trend. And plz, the battle rifle in 1.00 was not overpowered, the magnum / plasma pistol and sniper rifle still reigned supreme (and whoring the rocket launcher while in a tank/banshee/or ghost that pwns the noobs so hard it gets stale in 10 minutes, but raises your rank so high and gets your clan more status on live).