Actually Zelda looks great...especally since it's original creation was for the Cube and is releasing in Dec. Matter of fact, at times I find Zelda the most enjoyable, and visually satisfying title up to this point. I think my definition of "polished" needs not to be defined.
Jack, you made my point. Red Steel looks great, but difficult controls. GT Pro looks horrible but for the ratings, the control is said to be okay. Soo...why should I blame Nintendo when...Ubi Soft made it quite apparent that they knew the Wii's architecture quite well for being first gen (Red Steel), and understood the control scheme to a point. Why can't GT Pro look like Red Steel and play well to boot? It's not about graphical power now is it? It's about rush vs. take time and do it right. And Ubi Soft and Nintendo HAD time. That is my point, and subject of this thread. Metroid Prime 3 looks great (Notice I am not trying to compare Xbox 360 or PS3 vs. Wii, that point it mute) My displeasure is with developers (including Nintendo) for rushing us product they could take time with, and in turn, present a more pleasurable experience. So it's not that they don't know the architecture (Nintendo/Ubi) ....Metroid Prime 3 was to be a launch title ...so there goes that theory about not being able to make a great looking game at launch (Delay you can bet was for perhaps 1 good reason. To release next year with online play, guaranteed) ..and Red Steel looks good, and "was" a launch title...so there goes "getting to know the basic power of the wii" Anyway, now that you can understand that I am not comparing systems, you can see it's all about developers taking time and doing it right. Hence, my point.