I agree, but I think people are taking her points in the wrong direction.
The point is, the Mana series and Zelda series were founded on the same principles: real-time RPGs, only Mana has levels while Zelda has hearts, weapon upgrades and emphasis on puzzle-solving. Zelda has evolved, transitioned beautifully into 3D and still remains one of the most respected and incredible franchises of all time while Mana has dwindled and gone downhill.
I've finished LttP, it was a great game, but I'll be the first to say that OoT blows it clean out of the goddamn water. The immersion in OoT, the beauty of the ocarina melodies, the dark urgency...all of it came together to make the game feel truly epic in a way that LttP couldn't hope to touch, but that's fine because OoT is the next evolution of LttP.
My first Mana game was SD3 which I loved. CoM, however, was a simple Diablo clone which was so bland and repetitive that I sold it back in less than a week. I don't know who the assclown at Square was who thought that people would enjoy walking through the same level 5-6 times pressing the same button over and over again but he should be fired. The story took a back seat and felt tacked on, as though it had no bearing on anything that was actually happening.
Just once, I want a multiplayer RPG which tells an excellent story but allows each one of my friends to control a different character. It seems that developers see multiplayer as a substitute for a compelling storyline and that just sucks. As clichéd as the Tales of Symphonia storyline was, it was still light-years beyond anything else I've seen and the mutliplayer combat, minus the camera focusing only on one player, was SUPERB. My friend and I actually worked out our strategies so that we could time our comboing attacks and keep most bosses stunlocked for the entire duration of a fight.
In CoM, even when playing multiplayer, you might as well be playing alone. The gameplay is immensely easy and all additional players do is get in each other's way. I much preferred SD3 where a second player could simply pick up the other controller and the two of you could explore the world, visit towns and play the entire game together, not be confined to a lone "resupply" area and work your way through bland dungeons with the same easy enemies over and over and a storyline which was so transparent it could have been in written entirely in sanskrit because of how little you cared.
Hell, GC Four Swords was was CoM SHOULD have been...