Author Topic: Official Virtual Console Mondays Thread  (Read 897840 times)

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Offline NeoThunder

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RE: Official "Virtual Console Mondays" Thread
« Reply #700 on: February 20, 2007, 02:36:08 AM »
I just downloaded Kirby's adventure on VC and got a totally new mario animation.

normally you get a mario running across the screen (small, big, or fire mario).  Well, this time I got two small, one mario, one luigi, and the were swimming across the screen instead of running.

Has anyone else gotten this animation or any other cool new ones never before seen?
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Offline Caterkiller

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RE:Official "Virtual Console Mondays" Thread
« Reply #701 on: February 20, 2007, 02:53:05 AM »
After DKC finaly became available my bro downloaded it, and from the bathroom I could hear him go "oh this is something new."  I never thought to question it, but I assume he was talking about that. When I downloaded Kirby I got standard Mario.

And yes I share your love for the arcade turtles.  
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Offline KDR_11k

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RE: Official "Virtual Console Mondays" Thread
« Reply #702 on: February 20, 2007, 03:22:59 AM »
Does no one share my love of Teenage Mutant Ninja Turtles Arcade version?

I do, was the first game I bought with my own money. I got the C64 version.

Offline UltimatePartyBear

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RE: Official "Virtual Console Mondays" Thread
« Reply #703 on: February 20, 2007, 03:45:16 AM »
The only criticism I have for the DKC series is that it can be hard to tell exactly where a platform ends.  The floaty physics are probably there to mask that problem.

Offline JonLeung

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RE:Official "Virtual Console Mondays" Thread
« Reply #704 on: February 20, 2007, 04:03:00 AM »
Quote

Originally posted by: KDR_11k
Does no one share my love of Teenage Mutant Ninja Turtles Arcade version?
I do, was the first game I bought with my own money. I got the C64 version.
Blink.

But then that's the C64 version...unless you mean the C64 version of the arcade game, but isn't that somewhat redundant?  And then what if the original poster (don't know who since it wasn't quoted) meant the arcade version specifically, not the NES or other ports of the arcade game?

Turtles In Time was cool, too.  The Super NES port (TMNT IV) looked decent.  Couldn't finish the Genesis game, Hyper Stone Heist, though.

Were licensed games actually better in the past, or was it because we were young and accepted anything?  Will the current generation of young'uns today actually have fond memories of the Ninja Turtles/Bratz/SpongeBob SquarePants/Over The Hedge/Ice Age/Shrek games of today?  I would hope that fans of the current and recent Ninja Turtles iterations can actually enjoy the TMNT games that we (those of us in our mid-20s, that is) grew up with.  I was already a teen by the time Power Rangers was at its peak with Mighty Morphin, and the Fighting Edition game on the Super NES was actually worth some of my time.

Offline Ian Sane

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RE: Official "Virtual Console Mondays" Thread
« Reply #705 on: February 20, 2007, 04:28:29 AM »
"Consequently, I was pretty dissapointed in the third in the series. It didn't really add anything neat, being able to navigate the map fully ended up being more of a waste of time than a neat feature, and seemed like they were phoning it in after the excellent DKC and DKC2. Still a good game, though."

I read once that DKC3 had a new team at Rare working on it which would explain why it's not quite as good.  Apparently the DKC3 team worked on DK64 while the DKC1&2 team did the Banjo-Kazooie games.

"Were licensed games actually better in the past, or was it because we were young and accepted anything?"

A lot of licences in the past were given to better developers.  Konami had TMNT and in the arcades had X-Men and The Simpsons.  Capcom handled most Disney titles and made fighting games with Marvel Comics characters.  These days it's usually some sh!t company like THQ getting the rights.  There were some really sh!tty licenced games in the past too.  Note how Technos' WWF Wrestlefest is still talked about today but Acclaim's WWF Wrestlemania is not.  Acclaim used to be the king of really bad licenced games.

Offline JonLeung

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RE:Official "Virtual Console Mondays" Thread
« Reply #706 on: February 20, 2007, 04:54:29 AM »
That makes sense.  Capcom and Konami have been around long enough and made a name for themselves, as well as now having their own major franchises, so they don't need to do licensed stuff as much anymore if even at all.  T*HQ probably only survives because of stupid parents who buy games based on recognition from other sources, particularly popular animated films.

Does licensing become an extra hurdle (and if so, how much of one) when releasing games on the VC?  For example, Capcom gave us Street Fighter II already, and Mega Man games should be there at some point, since they totally own them, but will there be more difficulty in bringing Duck Tales, Chip 'N Dale: Rescue Rangers, their sequels, and other Disney games that they did?  The Magical Quest games on the Super NES and Super Famicom got GBA rereleases so I'm hoping the good NES-era ones see rereleases at some point, too.  I guess the thing is that Mickey & friends are timeless classic Disney characters but Darkwing Duck (NES) and Gargoyles (Genesis) depended on being released alongside their TV shows, both of which got cancelled.   Point being, that paying again for licensing fees and/or doing related paperwork might not be worth it if people don't buy those based on current TV popularity alone.

Offline KDR_11k

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RE: Official "Virtual Console Mondays" Thread
« Reply #707 on: February 20, 2007, 04:57:11 AM »
Were licensed games actually better in the past, or was it because we were young and accepted anything?

It's because we forgot the crap. There were loads of bad licensed games back then but noone remembers them while all the good ones are remembered and we forget how long we waited between them. Now we see all the crap and we see how long it takes between good games because we're waiting that time out.

T*HQ probably only survives because of stupid parents who buy games based on recognition from other sources, particularly popular animated films.

Well, that and games like Dawn of War, Company of Heroes and Supreme Commander.

Offline Ian Sane

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RE: Official "Virtual Console Mondays" Thread
« Reply #708 on: February 20, 2007, 05:20:23 AM »
"Does licensing become an extra hurdle (and if so, how much of one) when releasing games on the VC?"

Oh yeah.  When Konami included the original arcade TMNT game with one of their recent TMNT games they had to change the theme music because that music was from the cartoon show from that time period and although Konami had the rights to the new TMNT show they didn't have the rights to the old one and thus couldn't use the music.

Konami never brought the X-Men arcade game home because they legally couldn't.  They had the rights to make arcade games based on X-Men but not console games.  That's also why their Simpsons game never came to home consoles, but did get released on the PC.

Everything depends on the specifics of contracts but some licenced games probably could be completely prevented from being re-released ever again.

Capcom was able to port their old SNES Mickey Mouse games to the GBA so at the very least they might be able to get some deal with Disney to release Duck Tales on the VC.  Back in the day Disney games weren't exclusively Capcom.  Sega made some games and I think it was Sony that made Mickey Mania.  Disney themselves might not have limited their IP to just one publisher.

Offline segagamer12

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RE:Official "Virtual Console Mondays" Thread
« Reply #709 on: February 20, 2007, 05:50:44 AM »
Well I loved ALL the TMNT games, arcade wsa my favorite, and I have all the NES ones already, but will get them for Wii eventaully if ever rleased. But I do wish the Arcade versions could come to Wii in addition to the NES port, cuz they really are to completley differnt games, I mean they had enough differences to justify owning both.  
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Offline Entroper

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RE: Official "Virtual Console Mondays" Thread
« Reply #710 on: February 20, 2007, 05:57:17 AM »
Turtles in Time (SNES) was clearly superior to the Hyper Stone Heist.  Sega got the short end of the stick on that one.

It would be great to play BOTH Arcade versions of TMNT at home on the VC, with 4 players.  Kickass.    I don't see it actually happening though.

Offline Spak-Spang

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RE: Official "Virtual Console Mondays" Thread
« Reply #711 on: February 20, 2007, 05:57:49 AM »
I love the classic TMNT arcade game and then the sequel Turtles in Time.

My biggest complaint is that the SNES version of Turtles in Time is NOT the true arcade game.  Some might say it is better...but I want the original experience with the original bosses and such.

The same problem is within the original arcade game as well.  These games unfortunately won't be released for the virtual console.  They were hidden within the new Konami turtles games, but they weren't perfect because they couldn't use the original theme music because of licensing issues.  Which to me is depressing.  

If these games were brought back out for the virtual console it would be the best thing in the world.

Even better would be if somebody bought the licensing to bring a Konami arcade collection and include:

X-Men: Children of the Atom,
Turtles: Arcade,
Turtles in Time,

and any other classic 4-player beat-em during that era into a single collection.  I know it would be a nightmare to create, but it would be incredibly awesome.


Offline Kairon

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RE: Official "Virtual Console Mondays" Thread
« Reply #712 on: February 20, 2007, 06:04:25 AM »
Turtles in Time! /love

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Offline vudu

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RE: Official "Virtual Console Mondays" Thread
« Reply #713 on: February 20, 2007, 06:24:58 AM »
Why is it that The Manhattan Project never gets any love?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline JonLeung

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RE:Official "Virtual Console Mondays" Thread
« Reply #714 on: February 20, 2007, 06:35:46 AM »
Quote

Originally posted by: Spak-Spang
Even better would be if somebody bought the licensing to bring a Konami arcade collection and include:

X-Men: Children of the Atom,
Turtles: Arcade,
Turtles in Time,

and any other classic 4-player beat-em during that era into a single collection.  I know it would be a nightmare to create, but it would be incredibly awesome.
Spak-Spang, I know you really hate my nit-pickiness, but "X-Men: Children Of The Atom" is the name of the X-Men fighting game in the arcades and PlayStation, which led to X-Men Vs. Street Fighter and then the Marvel Vs. Capcom games.

What you likely mean is the brawling game simply titled "X-Men".  Yeah, that was fun too.

I'm sure you'd be pissed if you actually had control over licensing issues, fought tooth and nail to get Children Of The Atom on the VC, only to find out at the end that you brought the wrong game over.  :P

There were MANY brawling games around that time, yet we all loved X-Men and Ninja Turtles.  I'd say the initial appeal is the licensing (we're all guilty of it, I suppose), before we get to Ian's point about them being good games despite that.  I'm sure we didn't initially walk into the arcade going, "Oooh, look, a Konami game!  Get off that lame Combatribes game so we can play a REAL arcade brawler by the makers of Castlevania and Contra!"  Honestly.  We saw Ninja Turtles and that's primarily why we went for it.

I remember it being a big deal that my mom spent over $20 on me and my brother to finish TMNT in an arcade at West Edmonton Mall.  They had a special for $0.22 per quarter token that day.  Now $20 won't get you very far in any game.  Well, I suppose if you're really good at a fighting game, fine, but games have been too expensive in the arcades for the past several years.  I miss the good old days.  ;_;  The Virtual Console would bring back a lot of memories if it had some arcade games, as when she didn't want us to spend all day on the NES, my mom dragged me and my brother with her shopping, where we spent a lot of time at arcades as well.

Offline Spak-Spang

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RE: Official "Virtual Console Mondays" Thread
« Reply #715 on: February 20, 2007, 07:56:16 AM »
Jon: Actually thanks for the nitpick on that one.  I don't mind actual corrections.

X-Men is the actual name, and can get confused.

(Super Mario Kart 64)  Keeps the 64 in there which means I am being inaccurate, but won't be confused for another game.

I think the licensing of characters for games is important in many types of games.  The problem isn't licensed games it is developers not taking the time to make those games good.  The simple fact is we all love and want to play as our favorite characters...that is what started our imaginations as kids in the first place.  

I agree, about arcades losing their magic.  I have literally walked into arcades and been depressed by the crappy dance games, racing games, and ticket games dominating the arcade floor.  

Where is all the variety we used to have...the arcade was once a place to create new visionary gaming ideas that was only possible in the arcade.

Going on Saturday mornings and getting 40 tokens for $5.00 or 80 for $10.00 was a huge deal and meant you could probably beat any game you wanted to with your friends.

Times have changed too much.


Offline Kairon

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RE:Official "Virtual Console Mondays" Thread
« Reply #716 on: February 20, 2007, 08:17:55 AM »
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Offline Pittbboi

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RE: Official "Virtual Console Mondays" Thread
« Reply #717 on: February 20, 2007, 08:28:10 AM »
Zombies Ate My Neighbors...

Oh wow, I can just barely remember that title, but I do remember all the fun my sister and I had with it. *adds it to the list* I don't know what happened, and I still wish they would release more games at a time, but even I have to admit that the VC is really catching on and picking up in quality titles being released for it.  

Offline Kairon

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RE: Official "Virtual Console Mondays" Thread
« Reply #718 on: February 20, 2007, 08:30:47 AM »
Don't worry Pittboi, once March and April roll around with their bevy of third and first party releases... no more good VC games for us!

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A glooming peace this morning with it brings;
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For never was a story of more woe
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Offline NeoThunder

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RE: Official "Virtual Console Mondays" Thread
« Reply #719 on: February 20, 2007, 08:34:23 AM »
wait a sec?

Does one of those "new" Teenage Mutant Ninja Turtles games on GameCube have the original Arcade version of TMNT on it?

If so, I am out the door to go find me a copy
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Offline vudu

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RE: Official "Virtual Console Mondays" Thread
« Reply #720 on: February 20, 2007, 08:34:49 AM »
The first question is:  Is this the SNES version or the Genesis version?
The second question is:  I only played the SNES version; which was better?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline segagamer12

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RE:Official "Virtual Console Mondays" Thread
« Reply #721 on: February 20, 2007, 08:38:29 AM »
So I never played Turtles in Time, was it the same as the original arcade game or is it a completely different game? All anybody had when I as a kid was the TMNT 2 for NES and Tournament FIghters for Genesis, I only had 1 friend with an SNES and he didnt have any good games.  


I had Zombies AT my neigors on Genesis andit was pretty good. never played the SNES versions so which ever comes out is fine by me.  
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Offline Pittbboi

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RE: Official "Virtual Console Mondays" Thread
« Reply #722 on: February 20, 2007, 08:59:05 AM »
Segagamer: Are you asking if Turtles in Time, the SNES version, was different from the arcade version? Or if Turtles in Time was different from the original Ninja Turtles arcade game?

I'm not exactly sure, so someone correct me if I'm wrong, but if the former is what you meant then for the most part no, with the exception of a few enemies and minor levels added and tweaked Turtles in Time for SNES is not much different than the arcade version.

If the latter is what you mean then yes, Turtles in Time is a completely different game from the original NES game.

Offline Spak-Spang

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RE:Official "Virtual Console Mondays" Thread
« Reply #723 on: February 20, 2007, 09:01:35 AM »
The SNES version of Zombies Ate My Neighbors is the better version.

It had better music and colors if I remember correctly.  Also the controls were better with the better button layout.  (Though that is a personal opinion.)

I loved that game so much.  It was a very challenging game, but one of the most enjoyable games created.  I will have to buy that game.

Personally, I can't wait for Nintendo to get most of their AAA titles out for the virtual console so we can start to get the AAA 3rd party games.  


As for Turtles in Time, the SNES version came out and it was different than the arcade version.  For one you couldn't play 4 player at a time...but also new bosses were added and other bosses were actually taken out of the game.  The basic levels are all the game...but the game just feels different from the arcade experience.  


Offline vudu

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RE:Official "Virtual Console Mondays" Thread
« Reply #724 on: February 20, 2007, 09:02:16 AM »
Quote

Originally posted by: segagamer12
So I never played Turtles in Time, was it the same as the original arcade game or is it a completely different game?
It's not the exact same game, but it's pretty darn close.

Besides the obvious 4 players in the Arcade version and 2 players in the SNES version some of the levels and bosses are rearranged.  The Arcade version is also much harder because Konami wanted your quarters.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!