Author Topic: Official Virtual Console Mondays Thread  (Read 898347 times)

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Offline couchmonkey

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RE: Official "Virtual Console Mondays" Thread
« Reply #675 on: February 19, 2007, 05:24:10 AM »
I'm not sure if it's the same game I'm thinking of, but if it is, I wasn't crazy about Legend of Kage.  It was a fairly average action game for the era...kind of tricky controls (very high and triangular jumps) and cheap fighting.   But this is all based on a very vague, distant memory of a game that might actually be something else.

I love Donkey Kong Country.  The design is brilliant - it's so easy to increase your speed and really get going, great game for speed runs.  Granted, it's the only game I've seriously attempted speed runs on, but still...
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Offline 31 Flavas

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RE: Official "Virtual Console Mondays" Thread
« Reply #676 on: February 19, 2007, 05:25:23 AM »
(I think it's pronouced KA - g ay, instead of cage) Anyway, Legend of Kage is fun but really simplistic. It's a side scroller where you run around and kill ninjas that randomly appear, The End.

When the level won't scroll any farther, (you can ignore the ninjas really) some pansy boss will fight you. Repeat 4 times and you've saved the princess, or maybe mushroom retainer like in SMB. Kage will jump off and you start the 4 levels all over again. I dunno if it actually ends.
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Offline IceCold

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RE: Official "Virtual Console Mondays" Thread
« Reply #677 on: February 19, 2007, 05:30:22 AM »
Miyamoto doesn't really hate DKC; he just said that it was proof that people would gobble up flashy games, even if the gameplay mechanics weren't very deep. DKC is a great game, but when you compare it to, say, Super Mario World, it doesn't hold a candle to it in terms of depth.
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Offline Donutt007

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RE:Official "Virtual Console Mondays" Thread
« Reply #678 on: February 19, 2007, 05:38:55 AM »
Just read a review on Legend of Kage...and I'll probably be passing on this one.

VC Reviews

Quote

Games with ninjas in should, as a rule, be excellent. Legend of Kage does contain ninja-related tomfoolery, but the lead character looks daft and is the proud owner of one of the most useless swords in the history of videogames. It has a tiny attack range and this results in much frustration on the part of the player.

Offline NWR_pap64

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RE: Official "Virtual Console Mondays" Thread
« Reply #679 on: February 19, 2007, 05:51:56 AM »
Yet another strong week of releases. Once again, I am glad Nintendo has realized that they need to release the games people want, not just the filler.

If I had the points I would download the adventure island game. I LOVE this series to death.
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Offline Pittbboi

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RE:Official "Virtual Console Mondays" Thread
« Reply #680 on: February 19, 2007, 06:07:10 AM »
Quote

Originally posted by: IceCold
Miyamoto doesn't really hate DKC; he just said that it was proof that people would gobble up flashy games, even if the gameplay mechanics weren't very deep. DKC is a great game, but when you compare it to, say, Super Mario World, it doesn't hold a candle to it in terms of depth.


I wouldn't agree with that. Sure, SMW had a crap load of worlds and tons of stuff to collect, but a lot of it was pretty flat. I personally never finished that game, and I couldn't be arsed to when I was kid. Great game, but too plain if you ask me. The second I got other games for my SNES I put SMW away and forgot about it. My friends and I sorta of regarded SMW like Tetris--the game you played when, for some reason, there was nothing else to play.

We however, fell in LOVE with Donkey Kong Country. One of the top platformers from the SNES days, easily. It was just a lot easier to get into and more addictive than SMW, in my opinion. My entire family loved that game.

I think Miyamoto criticizing the game is a very rare instance of him speaking from his ego. DKC was just one of those games that made Rare as vital to Nintendo's success as Nintendo itself (back in the day, anyway). I think Miyamoto was just feeling the pressure.


Anyway...STREETS OF RAGE!!!!!! Time for me to make my second VC purchase...when I can get my Wii to an internet connection that isn't password-protected (damn university).  

Offline Ages

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RE: Official "Virtual Console Mondays" Thread
« Reply #681 on: February 19, 2007, 07:41:52 AM »
I wouldnt say it was Miyamoto speaking from his ego.  They're both great games, but there's no way DKC was on the same level in terms of platforming.  SMW espically was more about exploration than anything else.  While there may be an end to the level, there could be 2, maybe even 3 different ways to finish a level.  There were secrets galore.  There werent as many secrets in DKC.  Any special bonus rooms found gave you extra lives and the like, but the way to the end of the level was the same.  It just isnt the same type of game.

Oh and DKC is up and running on the VC now
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Offline Ian Sane

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RE: Official "Virtual Console Mondays" Thread
« Reply #682 on: February 19, 2007, 08:13:02 AM »
Apparently Nintendo wanted Yoshi's Island to use pre-rendered graphics like DKC and Miyamoto did not want to do that.  So that may have been the reasoning for him bashing DKC.

DKC is awesome.  It holds up as one of the best platformers of its era.  Yeah it's no Super Mario World but what is?  My favourite thing about SMW is the multiple exits.  Discovering alternate ways to beat levels and filling out the map is part of the fun.  The most disappointing thing about Yoshi's Island for me was finding out that the levels were sequential.  It's still one of the best games I've ever played but as "Super Mario World 2" I was hoping for multiple exits.

DKC2 though is the "elite" DKC game though.  In 1995 both DKC2 and Yoshi's Island came out.  Talk about heaven for platformer fans.

Offline NeoThunder

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RE: Official "Virtual Console Mondays" Thread
« Reply #683 on: February 19, 2007, 08:58:39 AM »
I want the original "Teenage Mutant Ninja Turtles" in it's original arcade perfect form (not the NES version).  I love that game...that game kicks ass.  I'm telling Nintendo right now I would pay 20 bucks just for that one game.  I hope (probley wont get it) but i hope the first original VC content we see is that very game.
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Offline Kairon

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RE: Official "Virtual Console Mondays" Thread
« Reply #684 on: February 19, 2007, 10:43:22 AM »
DKC WAS a great platformer. However, what it did to achieve its graphics was, essentially, smoke and mirrors...

.. which ISN'T bad, because I feel it gave the game its own flavor and art style, which is what good art should do, simply put.

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Offline NeoThunder

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RE: Official "Virtual Console Mondays" Thread
« Reply #685 on: February 19, 2007, 10:47:46 AM »
well, I gotta say that there was some stuff in Resident Evil 4 that was some smoke and mirrors.  Like some of the background couldn't be shot at cause i'm guessing it wasn't 3D rendered....but it still looked good
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Offline segagamer12

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RE:Official "Virtual Console Mondays" Thread
« Reply #686 on: February 19, 2007, 10:48:01 AM »
Well DKC was the game that got me to like Donkey kong, after hating him for so many years, so its good for something.


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Offline King of Twitch

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RE: Official "Virtual Console Mondays" Thread
« Reply #687 on: February 19, 2007, 10:51:00 AM »
The way the background in the first level segued into night at the end was a beautiful thing, something you didn't really see until OOT.
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Offline segagamer12

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RE:Official "Virtual Console Mondays" Thread
« Reply #688 on: February 19, 2007, 10:55:05 AM »
Revenge of Shinobi....ok yeah sorry thats was Sega, you cats probabaly dont rememebr them.  
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Offline GoldenPhoenix

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RE:Official "Virtual Console Mondays" Thread
« Reply #689 on: February 19, 2007, 10:57:26 AM »
Quote

Originally posted by: segagamer12
Revenge of Shinobi....ok yeah sorry thats was Sega, you cats probabaly dont rememebr them.


I remember that game along with the fact I really disliked it.
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Offline segagamer12

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RE:Official "Virtual Console Mondays" Thread
« Reply #690 on: February 19, 2007, 11:00:47 AM »
it wasnt as bad as the first, but I stand by Shinobi 3 as the best ninja game for Genesis if not ever made. But the point was Sega was already doing that effect before Nintendo attempted it. Lets not start a who came up with what first debate thats all they ever do at gamefaqs and sega.com and their stupid.



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Offline King of Twitch

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RE: Official "Virtual Console Mondays" Thread
« Reply #691 on: February 19, 2007, 11:03:58 AM »
ok yeah sorry thats was Sega, you cats probabaly dont rememebr them

>Sega? Didn't they used to make videogames?
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Offline GoldenPhoenix

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RE:Official "Virtual Console Mondays" Thread
« Reply #692 on: February 19, 2007, 11:05:12 AM »
Quote

Originally posted by: segagamer12
it wasnt as bad as the first, but I stand by Shinobi 3 as the best ninja game for Genesis if not ever made. But the point was Sega was already doing that effect before Nintendo attempted it. Lets not start a who came up with what first debate thats all they ever do at gamefaqs and sega.com and their stupid.



I need to check the shop channel and see what new games are up, since I have the money to shop I better do it now.


I seem recall Rygar doing something like day into night. May be mistaken though!
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Offline segagamer12

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RE:Official "Virtual Console Mondays" Thread
« Reply #693 on: February 19, 2007, 12:55:46 PM »
well i wsnt saying Sega did it first, just they did it before DKC. And in more than one game, but Shinonbi coems to mind as the more popular series that ahd alot of it.  
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Offline NWR_pap64

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RE: Official "Virtual Console Mondays" Thread
« Reply #694 on: February 19, 2007, 01:39:58 PM »
I loved the DKC series, especially DKC 2. Not only were the graphics excellent, the music was amazing and the level of challenge was intense.

I think we can all agree that DK 64 was the worst of the bunch. Too much Banjo Kazooie, not enough DKC.
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Offline Entroper

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RE:Official "Virtual Console Mondays" Thread
« Reply #695 on: February 19, 2007, 04:42:43 PM »
Quote

Originally posted by: Kairon
DKC WAS a great platformer. However, what it did to achieve its graphics was, essentially, smoke and mirrors...

.. which ISN'T bad, because I feel it gave the game its own flavor and art style, which is what good art should do, simply put.

~Carmine "Cai" M. Red
Kairon@aol.com


ALL graphical effects are smoke and mirrors.  Even the most modern games with complex shaders and lighting and such are still drawing polygons, and I don't know about you, but I'm not made up of polygons.  

Anyway, the graphical technique is the same as the technique used in Mortal Kombat, which predates DKC.

Offline Arbok

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RE:Official "Virtual Console Mondays" Thread
« Reply #696 on: February 19, 2007, 06:17:02 PM »
Quote

Originally posted by: pap64
I loved the DKC series, especially DKC 2. Not only were the graphics excellent, the music was amazing and the level of challenge was intense.


Preach it brother! The second DKC was amazing in nearly every regard, and likewise I loved the sense of challenge in the game, which was a huge notch above the first in the series.  To Rare's credit, it never hit that frustrating point either, beyond a couple of the bramble stages near the very end, and kept you hooked on account of it.

Consequently, I was pretty dissapointed in the third in the series. It didn't really add anything neat, being able to navigate the map fully ended up being more of a waste of time than a neat feature, and seemed like they were phoning it in after the excellent DKC and DKC2. Still a good game, though.
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Offline KDR_11k

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RE: Official "Virtual Console Mondays" Thread
« Reply #697 on: February 19, 2007, 06:34:29 PM »
Dunno, I hate the look of the DKC games and I don't like the way the physics feel because of that.

Offline Artimus

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RE: Official "Virtual Console Mondays" Thread
« Reply #698 on: February 19, 2007, 08:48:25 PM »
I want to third the praise of DKQ. It's a sequel that is definitely superior to the already great first game. And I loved those bramble stages, hard as they were.

Offline NeoThunder

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RE: Official "Virtual Console Mondays" Thread
« Reply #699 on: February 20, 2007, 12:05:47 AM »
Does no one share my love of Teenage Mutant Ninja Turtles Arcade version?
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