Author Topic: IMPRESSIONS: Red Steel  (Read 16441 times)

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Offline WindyMan

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IMPRESSIONS: Red Steel
« on: November 19, 2006, 11:18:31 AM »
I feel ill.

Games are supposed to be entertaining.  About 90 minutes in to Red Steel, I am not very entertained.  In fact, I'm sick to my stomach.    


Moving around with the large bounding box is the most frustrating videogame thing I have done in my life.  The large area in which you can aim before the camera moves does make it much easier to aim and shoot, and in fact aiming and shooting works quite well.  The trade-off, however, is that turning from side-to-side is slow and inaccurate.  It looks like the game is very unforgiving about where you're pointing the remote, because during the many times where my pointer naturally wandered outside of the sensor bar's range I felt as if I had absolutely no control over my character whatsoever.  I tried to spin around as little as possible to counteract the issue.    


The game doesn't look so hot, either.  Initially it looked alright, but the more I got into it the more low-quality stuff showed up.  Things only got worse when the first “comic book" cut scenes were presented.  The cross between a realistic style and a fantasy style doesn't look good from either angle, and they were very poorly presented on top of that. Their subtitles were cut off at the bottom of the screen, to add insult to injury.  It feels as if the game were rushed, which is baffling considering that this was essentially the first third-party Wii game ever.    


Another curiosity I encountered was getting trapped on the wrong side of a pile of building rubble that needed to be jumped over.  Actually, I believe I was trapped inside of the junk first, and then ejected to the side that eventually killed me for wandering around in the wrong direction.  That was not a fun surprise.    


I'll take some motion sickness pills before jumping back into Red Steel later today.  Look for our review of the game soon.

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Offline Dasmos

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RE:IMPRESSIONS: Red Steel
« Reply #1 on: November 19, 2006, 11:32:37 AM »
I am not surprised in the least..
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Offline Smash_Brother

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RE: IMPRESSIONS: Red Steel
« Reply #2 on: November 19, 2006, 11:41:28 AM »
I am.

I've had plenty of fun with the game with no sign of motion sickness anywhere (and I get sick from iMax theater...). Once you've mastered the controls, walking down hallways ducking behind cover and popping lightning-quick headshots is not only doable but immensely satisfying.

I admit, it feels like it lacks polish, but the game has more than enough entertainment value that I can look past that.  
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Offline NWR_pap64

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RE: IMPRESSIONS: Red Steel
« Reply #3 on: November 19, 2006, 11:53:18 AM »
And ladies and gentlemen, here we have, the new Geist! (although PGC applauded Geist...).
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Offline frogger79

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RE:IMPRESSIONS: Red Steel
« Reply #4 on: November 19, 2006, 12:23:03 PM »
I'm glad he mentioned the subtitles being cut off.  I saw that too when I was playing and was worried it was my TV.  While the controls do take some getting used to (and are by no means perfect), the game seems to be enjoyable.  I'm not very far along in it but I'm looking forward to going back to play it.

Offline NotRimmer

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RE:IMPRESSIONS: Red Steel
« Reply #5 on: November 19, 2006, 01:00:40 PM »
Remember when Windy was going on and on about how awesome Red Steel was and how we should all buy it when it comes out?  Yeah... good times...
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Offline zakkiel

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RE: IMPRESSIONS: Red Steel
« Reply #6 on: November 19, 2006, 01:44:55 PM »
This is a game that people either like (in a restrained kind of way) or absolutely hate. Guess we know which way PGC will go.
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Offline NWR_pap64

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RE:IMPRESSIONS: Red Steel
« Reply #7 on: November 19, 2006, 01:48:55 PM »
Quote

Originally posted by: zakkiel
This is a game that people either like (in a restrained kind of way) or absolutely hate. Guess we know which way PGC will go.


Depends. If they do two reviews, they could have one approving one and one disapproving one.

Is this the general feeling among ALL the editors or are there different opinions about the game?
Pedro Hernandez
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Offline LuWoo75

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RE: IMPRESSIONS: Red Steel
« Reply #8 on: November 19, 2006, 02:10:45 PM »
Yeah gamespot really dogged this one out but ign gave it decent reviews.  This may be a rental for me just too many conflicting reviews for a buy.  

Offline ShyGuy

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RE: IMPRESSIONS: Red Steel
« Reply #9 on: November 19, 2006, 03:06:41 PM »
I disagree with these impressions. The controls are pretty intuitive really.  

Offline mantidor

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RE: IMPRESSIONS: Red Steel
« Reply #10 on: November 19, 2006, 04:38:18 PM »
Reading the impressions and a couple of posts in this thread has made me realize that now I can't trust reviews at all, even less than before, I really hope the wii gets more recognized, because the GC presence was so unexistant here that there weren't even rentals for the games anywhere T_T , and with the console is pretty apparent rentals are going to be a must. I remain optimistic, I even saw an ad for the console today in the newspaper, that was HUGE! I don't think I've ever seen a Nintendo ad before except for one about Nintendogs in any local media.  
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Offline Robageejammin

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RE:IMPRESSIONS: Red Steel
« Reply #11 on: November 19, 2006, 04:39:20 PM »
Your impressions sound exactly how I felt the first 20 minutes of playing it. After that though, I had a hard time putting the controller down. At least for me, once I really got used to the controls, it was a blast. I must agree though, the game does seem rushed and unfinished. I've noticed a few glitches here and there like when this guy came into the room, started shooting at me, and then suddenly froze and went into the default animation frame ( arms and legs straight out ). Even with the glitches, I find it really appealing since its the first shot at Wii FPS controls. Its not perfect but its still an awesome experience.
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Offline NWR_pap64

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RE: IMPRESSIONS: Red Steel
« Reply #12 on: November 19, 2006, 04:56:58 PM »
I just hope that because Red Steel has been getting mixed reviews...
1. Developers get scared at the idea of making Wii games because they fear that critics will tear them appart
2. Fans will question the Wii's powers

I know reviews sometimes don't matter, but there are people that actually listen to these reviews. If RS gets bad word of mouth, won't this hurt Ubi's relationship with Nintendo as well as potential original franchises for the Wii?
Pedro Hernandez
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Offline ShyGuy

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RE:IMPRESSIONS: Red Steel
« Reply #13 on: November 19, 2006, 05:22:55 PM »
The water from the sprinklers in the kitchen? Fricking next-gen right there.

Offline KDR_11k

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RE: IMPRESSIONS: Red Steel
« Reply #14 on: November 19, 2006, 06:46:18 PM »
Red Steel sells, it seems. It'll prove to others that a mediocre game using current-gen (to me 360,PS3,Wii remain next gen until the latter two have been released here) tech with some Wiimote additions and hype will sell on the Wii so it'll encourage third party support.

Offline Klapaucius

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RE:IMPRESSIONS: Red Steel
« Reply #15 on: November 20, 2006, 02:07:24 AM »
I read a review of Red Steel in NGamer, here in Britain. They gave it 90%.

Hype?

Or are they better at using the Wiimote than others?

Hmm.

Offline Kairon

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RE:IMPRESSIONS: Red Steel
« Reply #16 on: November 20, 2006, 02:29:35 AM »
Red STeel seems to be a love-it-or-hate-it game. I remember reading on the GAF forums how people can't put it down onec thery adapt to the control sacheme, but they acknowledge it's weaknesses. Still, they seem to be able to have fun with it DESPITE what reviews say.

I haven't opened it up yet though personally...Wii Sports is just too awesome.

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Offline Ian Sane

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RE: IMPRESSIONS: Red Steel
« Reply #17 on: November 20, 2006, 05:04:09 AM »
"I just hope that because Red Steel has been getting mixed reviews...
1. Developers get scared at the idea of making Wii games because they fear that critics will tear them appart
2. Fans will question the Wii's powers"

If that becomes a concern then I think Nintendo could fix things by releasing better content.  The problem I see here is that a third party is demonstrating the concept instead of Nintendo themselves.  Nintendo is a better developer and has a better grasp of their own hardware so they can demonstrate to gamers and third parties how it's done.  Metroid Prime 3 for example will probably have a big impact on how first person games are controlled with the remote.  Let's just hope this doesn't become a crippling problem before then.

Offline NWR_pap64

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RE: IMPRESSIONS: Red Steel
« Reply #18 on: November 20, 2006, 05:16:53 AM »
Yeah, also Zelda has been released to FANTASTIC reviews, each praising how great the genre works with the controller.
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Offline Smash_Brother

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RE: IMPRESSIONS: Red Steel
« Reply #19 on: November 20, 2006, 06:58:58 AM »
Also, this game hits home in a demographic which is VERY important to Nintendo: the teenage male gamer.

I could barely pry the game away from my 17 year old friend after I had played it for bit first and then let him swap off levels with me.

This is the type who loves anime, especially Cowboy Bebop and Trigun, so Red Steel was an absolute shoe-in for him.

Oh, and kids his age have a MUCH higher tolerance for motion sickness than us old farts.
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Offline Crimm

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RE:IMPRESSIONS: Red Steel
« Reply #20 on: November 20, 2006, 07:30:24 AM »
I played it last night for the first time.  It needed another few months in the development cycle.
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Offline therat

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RE: IMPRESSIONS: Red Steel
« Reply #21 on: November 20, 2006, 10:28:41 AM »
wheres internet channel? *mad*

Offline KnowsNothing

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RE: IMPRESSIONS: Red Steel
« Reply #22 on: November 20, 2006, 11:24:52 AM »
on ur computer
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Offline Flames_of_chaos

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RE:IMPRESSIONS: Red Steel
« Reply #23 on: November 20, 2006, 02:49:04 PM »
I think this game is fine sure theres a learning curve and the bounding box can be a pain at first, I over came it fast. The graphics don't make my eyes bleed but I do have to agree they are very mixed. Like Gears of War I learned to pop and cover really fast but and unlike Halo the two weapon limit makes sense in this game. The only reason I think people bombed this game on the reviews is because of high expectations gone sour.

P.S. - Since when did most FPSes have good stories anyways? lol
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Offline NWR_pap64

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RE:IMPRESSIONS: Red Steel
« Reply #24 on: November 20, 2006, 03:52:34 PM »
Quote

Originally posted by: Lord_die_seis
P.S. - Since when did most FPSes have good stories anyways? lol


The story in Geist was pretty good, if clichéd. It featured some plot holes, but overall it was nice.
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