Author Topic: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread  (Read 13440 times)

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Offline wanclering

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Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« on: October 18, 2006, 01:19:23 PM »
 Zombie Crisis I: Dawn of the Game

The Rules

Gameplay
Zombie Crisis is a survival horror game. In the game Zombies have been let loose on a small community town, and slowly devouring the residents and taking over the town. Unfortunately these Zombies are not the typical Zombies. They are smart, can communicate and can organize. This has brought the survivors into a paranoid state, for it is nearly impossible to tell the Zombies from regular people. For decomposition stops once reanimation occurs.

Players of Mafia will be right at home in this game, possibly. This is a game based on Mafia but with some changes in the rules that give it an entirely different flavor. First off the goal of the game is slightly different. In Mafia the object is to win by eliminating others. Some roles in this game have that goal, but the object is to survive for 10 days while different factions of players eliminate each other.

This game doesnt need a vote system, most of this will be handled by Private messages and whatever means players can communicate with each other. Daily A list of events will be released.

To Win

There are multiple factions in the game, every faction has the ability to recruit members. The winning group is determined by the group with the most players in it. It is possible to go from group to group to group. When the time limit is up the biggest group wins.

The Groups

Survivors
The Survivors to win must simply Survive

Killers
When society crumbles and anarchy overcomes a society, people take actions into their own hands. These killers are not evil, but are just trying to protect themselves. As such they will kill anyone that threatens them. They can also protect themselves from Zombie attacks just as the Cops. Killers have the same rules as cops when being attacked. If a killer chose one of the Zombies that is attacking him as its target it will kill him and another Zombie attacking him and escape. They do not work together.

Cops
Cops are special survivors that are trying to uphold the law. They are available to serve and PROTECT the people. As such they can defend single humans from attacks...but defending a Zombie can lead to death. Cops are restricted to only protecting people, because it is too risky to just kill randomly and hope they are Zombies. Cops can also protect themselves from Zombie attacks. When they are attacked by a Zombie the Zombie is automatically killed. However, they can be overrun by several Zombies. They can kill the Necromancer though.

Scientists
Are trying to cure all Zombies. If Zombie infection is completely cured then Scientists win. Scientists can do research on people to discover if they are a Zombie. They know who all the other Scientists are, and can choose to share information with people or not. Basically like the Mafia.

Mad Scientist
His is a special Scientist Role whom believes that Mankind is not destined to survive the next evolution. He looks at the Zombies and believes that they are the next step in superior life. He can do everything the Scientist can do except, he can also turn people into Zombies. The Mad Scientist's alligence is to the Zombies and Necromancer. The Mad Scientist can infect one person per day. The Mad Scientist and the Necromancer are good friends. They know each other quite well. On the 5th day he can choose an apprentice either a Scientist, or a regular Survivor. To infect someone there is three coin-flips. All players at the beginning of the game will be asked at the beginning of the game whateher they are heads or tails. You cant change your type.

000 not infected 001 not infected 010 not infected 100 not infected
011 infected 110 infected 111 infected(super zombie) 101 infected

The mad sicentist can be zombified, but infection has an incubation period of one day. After that day has passed that person is a Zombie. If he is cured by a scientist he once again becomes mad scientist.

also the Mad scientist can create 2 super zombies, however, only on the 4th and 8th day.

Necromancer
The Necromancer gets a list of players who have died, he can then take that list and revive them as zombies. The Necromancer after 5 days can choose an apprentice. Either a mad scientist, or a Survivor. Whether they are revived or not is determined by 1 coinflip. If the necromancer dies the Mad Scientist can become the Necromancer. If the Mad Scientist doesn't take his role then all Zombies that were created by dead humans (IE turned by the Necromancer) immediately die. If the Mad Scientist becomes a Necromancer another Mad Scientist will be created, and the new Necromancer will remain secret.

The necromancer is the one role that cannot be zombified

The Necromancer gets a list of all Zombies and can coordinate attacks with them. The Necromancer also gets the ability to turn dead humans into Zombies, but this is a 50/50 chance, and if it fails to succeed the first try that human is perminantly dead.

Zombies
Zombies start off as one, but as time progresses they get exponentially more powerful. Unlike the Scientist if a zombie infects somebody they automatically become zombies. Infection is determined by Rochambeau(Swords-Axes-Lances)(aka Jenken, paper rock scissors if youve never played fire emblem) Players will be informed that they are attacked. The zombie will chose a sign, if it beats the player, the player will be zombified, if it doesnt the player is safe.

a super zombie can infect up to two people, but super zombie-ism only lasts 1 day.

The Saint
every 2 days the Saint performs a miracle. He can choose to cure a person of zombism, or ressurect one dead player as a human by coinflip.

Daily CoinFlip
Each day you will be given the chance to earn some money.
Everyone starts off with $50 its takes $200 to earn a weapon(of the gamemasters choice)
Simply say Heads or Tales, and within your money range bet an amount. If you reach $200 you earn
a weapon. If a weapon is earned then the gamemaster will do a coinflip. Depending on this coinflip he will determine if this weapon is a one time thing or a full time thing.

Necromancers, Mad Scientists, and Zombies. No matter what get their weapons as a one time use. A zombie gets to become super zombie for a day.

Survivors with a full time weapon can either become a cop or killer...a coin flip determines this. Cops will be notified if this happens.

Survivors can also trade money and weapons with each other...even switching roles. A Cop can give a Survivor a gun and his role for $200. Or Somebody could give someone else $100.00 for the one time use weapon while that person gets closer to earning another weapon.

Also, how if you kill a zombie and they have money it becomes yours


for instance say

ManuelJohnson (who has 150)
Heads 25

Adrianchavez (who has 50)
Tails 25

if the gamemaster flips a coin and its tails here is the outcome
ManuelJohnson (125)
Adrianchavez (75)
if the gamemaster flips a coin and its heads here is the outcome
ManuelJohnson (175)
Adrianchavez (25)

so you can screw yourself, by being shrewd with your bets you can win lots of money. If your poor then no. Also lets implement a lottery. For bet of $1 and a number 1 through 10 you can earn $10
For the amount of $50 you can try to win the lost bet pool


the dead
Dead Zombies or People should not PM any remaining people playing the game, and should remain inactive according to the game unless they are resurrected by the Necromancer.

Then they can choose to reveal that they are still in the game or not. This allows dead people to remain a mystery player in the game. However, it will be noted in the game if a dead person was raised from the dead into a Zombie.    

if anything comes up we may make some rule changes, but it looka like the game is all set up.


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it would be best if you use that because I can keep it organized

   
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Offline wandering

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #1 on: October 18, 2006, 01:36:46 PM »
When there's no more room in Ty's funhouse, the dead shall walk the earth.

I'm IN, but when is the game happening?
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline ThePerm

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #2 on: October 18, 2006, 01:47:39 PM »
when we get enough people signed up, im hoping for 20-30 people. It would be nice if we could get all the people from the last mafia in.
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Offline wandering

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #3 on: October 18, 2006, 02:06:43 PM »
But whether or not people can sign up may depend on when the game's happening....
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline ThePerm

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #4 on: October 18, 2006, 02:29:32 PM »
the game is set to start on october 23rd. That gives us 5 days to round up people.  
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Offline Sir_Stabbalot

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RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #5 on: October 18, 2006, 02:59:46 PM »
I'm in. Time to blast some zombies!
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Offline ShyGuy

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #6 on: October 18, 2006, 03:18:52 PM »
I'm on the fence right now.

edit: WanCLering has met my demands. I'm in.

Offline Spak-Spang

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RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #7 on: October 18, 2006, 03:46:45 PM »
Of course I am in.  I am curious if this game will come together and be great...and it is the perfect Halloween game.

20 people would be great.  The more the people the better this will go.  Specially if we get to the point of 10 survivors and 10 Zombies.  EEK!!!

Offline KnowsNothing

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #8 on: October 18, 2006, 03:52:43 PM »
I'm in, just remind me to read the rules later :P
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Offline stevey

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #9 on: October 18, 2006, 04:16:39 PM »
Ok I'm in...
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Offline Ceric

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #10 on: October 18, 2006, 05:16:54 PM »
I'm not sure when is it starting?  I'll need to read everything first and that won't bee until later tomorrow.
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Offline wanclering

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RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #11 on: October 18, 2006, 05:26:04 PM »
it starts on the 23rd
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Offline mantidor

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #12 on: October 18, 2006, 06:08:56 PM »
oh ok, Im in too.

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Offline vudu

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RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #13 on: October 18, 2006, 06:30:41 PM »
Quote

Originally posted by: KnowsNothing
I'm in, just remind me to read the rules later :P
Yeah, me too.
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Offline Caliban

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #14 on: October 18, 2006, 06:34:03 PM »
lol, I should have played Mafia with you guys before, now I'm like "geez I don't even know how to play this", but I want in also. I'm in.

Offline 18 Days

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #15 on: October 18, 2006, 07:27:36 PM »
signing up
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Offline Dasmos

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RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #16 on: October 18, 2006, 08:55:17 PM »
I will join up, but I must point out Wanc LeRing must learn how to spell "weapon".
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Offline wanclering

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RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #17 on: October 18, 2006, 09:16:24 PM »
thats so weird! I changed that, i must not touch type!!!
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Offline Pale

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #18 on: October 19, 2006, 04:25:18 AM »
I don't understand this game but I guess I'll play.
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Offline Spak-Spang

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #19 on: October 19, 2006, 05:34:36 AM »
Pale:  We are attempting it for the first time...I am sure it will evolve.  Basically, Zombies eat people.  (Smart Zombies that you can't tell are Zombies) and people try not to become Zombies...for 10 days.  People can get weapons and such...but the favor should still be with the Zombies.  After all...each day if they get lucky they can double.  So in 4 days 2 Zombies can turn into 16 Zombies on there own.  Most likely this won't happen though...since people can run away from Zombies.


Offline Ceric

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #20 on: October 19, 2006, 05:45:13 AM »
I'll Play.
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Offline blackfootsteps

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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #21 on: October 19, 2006, 05:52:50 AM »
Yes sign me up!
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Offline ThePerm

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RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #22 on: October 19, 2006, 08:20:52 AM »
Wandering
Spak-Spang
Sir Stabbalot
ShyGuy
KnowsNothing
Stevey
Ceric
Mantidor
Vudu
Caliban
18 days
Dasmos
Pale
blackfootsteps

Thats 14 people and counting..were almost there!
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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #23 on: October 19, 2006, 09:22:08 AM »
At 20 people.

We would start with 2 Zombies, 2 Cop, 1 Killer, 1 Scientist, 1 Mad Scientist, 1 Saint, 1 Necromancer...is that everybody?

10 survivors...or what the Zombies like to call FOOD!!!  

This game could end very quickly with such a small group.  

With 30 people I would think I would add another Scientist and Killer, with perhaps one more Zombie, leaving 17 Survivors as snacks.


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RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« Reply #24 on: October 19, 2006, 06:00:25 PM »
Alright, I finally read the rules.  They're confusing.  And poorly written.  I'm still in, but on one condition.
Quote

Infection is determined by Rochambeau(Rock, Paper, Scissors)
Change that to Swords-Axes-Lances and you've got yourself a deal!
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!