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Originally posted by: Spak-Spang
Finally, If Zombies attack someone a game similar to paper, rock, scissors is played to see if they survive. All this is handled by the narrator that moderates the game and creates a story.
I like this way of dealing with attacks rather than the Mafia version of "you got attacked, you die". Adds a layer of luck to the mix.
Lets say a Zombie chooses to attack a person. He submits a PM to the gamemaster with a target and a move, say Rock.
Either:
1. If this person is a cop or a killer, the move fails and the zombie dies. He knows then that the person is a cop but that's game over for him.
2. If the target is a person, he receives a PM from the gamemaster telling him to choose rock, paper or scissors. The target sends back a response without knowing what the zombie did. Say scissors.
Because rock beats scissors, the zombie wins. If it was any other selection, ie the victim wins or a draw results, then the target escapes. The target never knows who attacked him other than it was a zombie because, quite frankly, they probably all look alike.
Now, if the person is being protected by a cop, then the zombie is actually targetting the cop. So #1 results. But a cop can only protect one person and I guess this can change each day.
18 Days was working on a similar game to this. The issue she had was the Necromancer, or the person who creates the first zombies, could turn the game into a very short game if found out quickly. I like this way of not knowing which zombies attack you, and allowing the necromancer to lay low after creating the first zombies. Then, at intervals, he or she is able to create more. The zombies would not know eachother, but would know who the necromancer is in order to keep attention away from them.
With a large group of people, like the last game, this could work well. A few cops and killers protecting a large group of people from oncoming zombies. Should be fun!