LinkHonestly I'm not surprised. Olbivion was built mostly for the console market. Us PC users got screwed a bit.
Yes, I'm complaining about Oblivion. I may have come off as a fanboy last thread, but that's only because the problems I have with Oblivion were completly different then the ones you guys were blabbing about (seriously, if you can't sit through the tutorial dungeon, you're ADD). I still think it's a good game, but I was very dissapointed with may aspects. Here is my long list of complaints:
1) Mainstreaming. Oblivion abandoned the true RPG element and moved onto the action-style. No longer did I spend hours trying to find the locaton of Keening or Sunder, slowly but surely making a map of the region as I went, as I did in Morrowind. The location of the Mythic Dawn base is shown on your map by a green marker. Hell, I didn't have to walk. I could fast travel. Mods can't fix this.
2) Monsters leveling with you. Everything in fact. The Champion of the Arena can be a level one warrior, and the feared leader of the Necromancers, the King of Worms, is a weak High-Elf with no abnormal or eerie lines or undead monstrocities besides a few zombies. I can take on anything with no fear of losing. There is no challenge. Some mods can fix this, but dungeons still feel generic.
3) Radiant AI. Can you say overhyped? I was hoping to see a living wolrd, what I found were merchants that went to their shop, stood there all day, went home for the night and came back the next day to start the loop again. The others wander mindlessly, stopping to have conversations with no theme at all. Example:
NPC 1: "I saw a mudcrab today. Horrible creatures."
NPC 2: "I see."
NPC 1: Goodbye.
4) Roleplaying. Or the lack of. I rarely get to choose what path I want to take. What if I want to fall for the bandit's trap and be forced to take them out in hand-to-hand combat? What if I want to sacrefice the girl to the Deep Ones? What if I want to get the scales for that old fisherman then beat him down and steal his money?
5) Bethesda's official mods. They suck. $2 for some horse armor that doesn't do anything. $2 to actually make that locked door that was in the normal Oblivion actually have somethng behind it. $3 to add in a weapon whos art files were already in the game. Not to mention that there are free user-made mods 100 times better. They have the source code and could add in mounted combat (horses without mounted combat is like guns without bullets), but no. They milk it for as much money as they can.
Bethesda, fire Todd Howard's sorry ass. I hope you don't go the same route for TES V.