Author Topic: Killer Instinct coming to the 360?  (Read 8761 times)

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Offline hudsonhawk

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Killer Instinct coming to the 360?
« on: September 26, 2006, 09:01:35 AM »
Linky.

Rumor is they're going to announce it at X06 tomorrow.  My only concern is that the 360 controller isn't well suited to fighting games.  They need a "retro controller" gamepad thingy like the Wii's getting.

Offline Spak-Spang

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RE: Killer Instinct coming to the 360?
« Reply #1 on: September 26, 2006, 09:08:45 AM »
The series wasn't that good.  The first was awesome...but the second got too complicated.  Better than Mortal Kombat but nowhere near the quality of Street Fighter 2.


Offline JonLeung

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RE:Killer Instinct coming to the 360?
« Reply #2 on: September 26, 2006, 09:32:56 AM »
(Mortal Kombat's better now...  >_<  Can't we just forget 4, Gold, and the side-stories?)

I kinda liked KI and KI2/KIG.

I remember when I actually knew how to make combos...let's see...opener, linker, then some special move, which I guess is another linker, then an ender or an Ultra Combo ender.  As the opponent falls back down I give them a projectile to juggle.

Then there were C-C-C-Combo Breakers.  Pop-ups (quick recovery and counter-hit after being knocked down).  Aerial openers.  Jump-in openers (quick to quick, medium to fierce, fierce to medium).  Starting a combo with the end part of a multi-hit special move (like using the last part of B. Orchid's Flik-Flak to extend the combo longer than usual and pull off a 48-hit combo in the first KI).  Ultimate Combos (which weren't really combos).  Etc.

I bet I can still remember the combo names...let's see...Triple, Super, Hyper, Brutal, um...something for seven..., Awesome, um...something for nine..., Monster, King, Killer, Ultra, Ultimate...

Yeah, it was cool - at the time.  I think it helped that it was a Nintendo-exclusive fighter that had a real combo system, even if few people actually did learn every possible nuance.

(If Kim Wu, Maya, and B. Orchid are jiggly, then Tecmo's DoA girls are gonna have some competition on the Xbox 360!)

Hard to say if it would've done better on a Nintendo console.  I guess it depends on how much the game is promoted.

Offline couchmonkey

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RE: Killer Instinct coming to the 360?
« Reply #3 on: September 26, 2006, 09:38:16 AM »
I could definitely see this - KI is well-suited for the Xbox crowd and its one of Rare's more recognizable properties.  That said, this is one of those chronic rumours.  Replace Microsoft with Nintendo and Killer Instinct with Kid Icarus and you've got the top-secret announcement for Nintendo's next media event.

That's my opinion, not yours.
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Offline KDR_11k

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RE: Killer Instinct coming to the 360?
« Reply #4 on: September 26, 2006, 09:45:30 AM »
So Rare gets another chance to mess up a long anticipated sequel, eh?

Offline Athrun Zala

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RE: Killer Instinct coming to the 360?
« Reply #5 on: September 26, 2006, 09:55:42 AM »
actually, the second one was more complicated, as it added more options and manual combos and whatnot....

(the name of the seven hit combo was Master, but I can't remember the name of the nine hit one...)

let's see if Rare can pull this off (they have been screwing up a lot for the past years...)
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Offline nitsu niflheim

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RE: Killer Instinct coming to the 360?
« Reply #6 on: September 26, 2006, 10:05:41 AM »
It will suck because they will obviously only be making it to make money and not because they really have any interesting idea's to bring to the franchise, and the game will go down suck-ass avenue just like every game Rare has made on the Xbox/Xbox 360.
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Offline Spak-Spang

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RE: Killer Instinct coming to the 360?
« Reply #7 on: September 26, 2006, 10:26:46 AM »
If they try to turn Killer Instinct into a 3D fighter, which I believe they will, then it will fail miserably.

I hated Mortal Kombat's first 3 games.  I thought the fighters were generic, and the lack of individual fighting styles hurt.  So to me the only two fighting games worth playing were the Street Fighter games and Killer Instinct 1 and 2.

Killer Instinct 2 was much prettier and was amazingly fun to watch, but the gameplay got too complicated, and relied too heavily on knowing how to break combos.  I didn't invest that much time in the game, so I was hurting bad when I played other people.  

Killer Instinct was quite unique and enjoyable, but going back to the game I wonder if I would still enjoy it.

I won't miss the series going to Xbox, but I do find it sad that Rare and MS won't let the original games on the virtual console, I mean without Nintendo the franchise wouldn't exist.


Offline Galford

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RE:Killer Instinct coming to the 360?
« Reply #8 on: September 26, 2006, 02:11:17 PM »
There are some differences I believe between the arcade and N64 versions of Killer Instinct 2.  I believe the N64 version had a couple more ways of killing your opponent plus the final boss and playable.

I could be wrong.  A real coup would be the annoucement of Killer Instinct 3.
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Offline Nick DiMola

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RE: Killer Instinct coming to the 360?
« Reply #9 on: September 26, 2006, 02:31:14 PM »
I would love to see the next Killer Instinct with a full 3-D environment and full 3-D characters on a 3-D fighting field. I think they could make the game look extremely sweet and still keep the same character it had on the SNES and the N64.
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Offline JonLeung

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RE:Killer Instinct coming to the 360?
« Reply #10 on: September 26, 2006, 06:59:19 PM »
I remember now!  9 hits and 7 hits were "Blaster" and "Master"...which is weird that I forgot since "Blaster" is kind of out there, and Blaster Master was such a wicked NES game.

Offline Arbok

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RE:Killer Instinct coming to the 360?
« Reply #11 on: September 26, 2006, 07:05:27 PM »
Quote

Originally posted by: JonLeung
I remember now!  9 hits and 7 hits were "Blaster" and "Master"...which is weird that I forgot since "Blaster" is kind of out there, and Blaster Master was such a wicked NES game.


I didn't really play much of the SNES one, mostly the N64 for me so what sticks in memory is the awesome "ULTIMATE... COMBOOOOOoo...!"

Still, this was easily my favorite franchise from Rare, other than Donkey Kong Country I suppose. I always loved the characters from this fighting game, and still very much wish Nintendo had been cut throat and kept the rights to this series as I wouldn't have minded seeing another firm handle a sequel.
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Offline JonLeung

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RE:Killer Instinct coming to the 360?
« Reply #12 on: September 26, 2006, 07:17:14 PM »
I really liked this series too, but for some reason I felt most people didn't.

I'd always hear about GoldenEye.  The platforming fans liked Banjo-Kazooie.  And Conker was controversial.

But KI?  It's like Rareware fans and fighting fans are separate, that you don't hear much about KI.  (Kind of like how Mega Man fans and Metal Gear fans must be totally separate groups, for it to take so long for anyone to conceive of the Metal Gear Solid bosses as Mega Man X-type robotic animal bosses (see VGMaps.com's April Fool's joke this year)...)

But I digress.  I keep driving topics off-topic.  Anyway, maybe KI was at its peak before people loved Banjo and GoldenEye...which is probably the case.

Regardless, I'm not sure how well it'll do on the Xbox 360.  I still think Perfect Dark Zero, and a possible KI sequel, would work better on a Nintendo console where there are less "mature" games.  Stupid Microsoft buy-out.

EDIT: Oops, I remembered that I thought Viva Pinata would do better on the Wii...for the same reason.  >_<

Offline Kairon

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RE:Killer Instinct coming to the 360?
« Reply #13 on: September 26, 2006, 07:41:08 PM »
Quote

Originally posted by: JonLeung
Regardless, I'm not sure how well it'll do on the Xbox 360.  I still think Perfect Dark Zero, and a possible KI sequel, would work better on a Nintendo console where there are less "mature" games.  Stupid Microsoft buy-out.

EDIT: Oops, I remembered that I thought Viva Pinata would do better on the Wii...for the same reason.  >_<


That's not true and you know it. The only two things holding back Rare's sales are:

#1 the XBox 360 costs almost $300 more than what kids are able to afford and

#2 Rare's games are ... sub... par... I wouldn't have bought Kameo on the XBox 360, OR on the Gamecube, I had that one pegged as "meh" from the first Nintendo Power description.

Just because you move a sucky game to a Nintendo system does not mean Nintendo fans will buy it.

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Offline S-U-P-E-R

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RE:Killer Instinct coming to the 360?
« Reply #14 on: September 26, 2006, 10:01:47 PM »
It'd be pretty much guaranteed to be better than DOA in any case

Offline Spak-Spang

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RE: Killer Instinct coming to the 360?
« Reply #15 on: September 27, 2006, 05:50:04 AM »
The question is how much better could Kameo and Perfect Dark Zero would have been with Nintendo's watchful eye over Rare?

Wait..that didn't help Star Fox Adventures from sucking...or Banjo and Kazooie.  Yeah, I said.  What you going to do about it?  That game sucked.  


Offline JonLeung

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RE:Killer Instinct coming to the 360?
« Reply #16 on: September 27, 2006, 06:24:37 AM »
Well, I personally liked Banjo-Kazooie, Star Fox Adventures, and Killer Instinct Gold.  And many of Rare's other games.  So there.

Rareware was best in the N64 era, and whether or not you can be sure if it was Microsoft, Nintendo, or themselves that affected their games' quality, I think we all agree that their time in the spotlight has passed.

So perhaps that while being a KI fan, I'm leery of KI3 in any case.  Even if it came to the Wii I'd wonder how a complex fighting game would do while Nintendo's targetting casual gamers.  Not that there isn't room for more complex games, it's just not the right time to push them.

Offline couchmonkey

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RE: Killer Instinct coming to the 360?
« Reply #17 on: September 27, 2006, 06:26:28 AM »
BZZT....wrong!  Banjo Kazooie is awesome.

Nintendo's watchful eye didn't save Geist.  The game may possibly be underrated, but there's no arguing that it's one of the best games on the system, that's for sure.
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Offline Kairon

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RE:Killer Instinct coming to the 360?
« Reply #18 on: September 27, 2006, 06:36:01 AM »
Nintendo's watching eye couldn't save Donkey Kong 64.

Q.E.D.

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Offline hudsonhawk

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RE:Killer Instinct coming to the 360?
« Reply #19 on: September 27, 2006, 07:47:45 AM »
Quote

Originally posted by: Spak-Spang
The question is how much better could Kameo and Perfect Dark Zero would have been with Nintendo's watchful eye over Rare?


They both just felt unfinished.  I think it wasn't the lack of a watchful eye, I think they just didn't have enough time, which is something that Rare really really likes to take a lot of.

In both case there were moments of brilliance interspersed with lots of mediocrity or bugginess.  Also, they forgot to tell the stories for both of them - PD0 takes these crazy leaps towards the end where its clear they cut out cinematics or perhaps entire levels.  I still don't know what the hell happened at the end, all of the sudden you're fighting the bad guy and he gets all Matrix on you.  It's so out of left field it's laughable.

Offline JonLeung

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RE:Killer Instinct coming to the 360?
« Reply #20 on: September 27, 2006, 08:35:01 AM »
Not enough time?  How much time did they need?  Kameo and Perfect Dark Zero were expected for the GameCube BEFORE it launched...they even had a concept of Kameo shown on a demo reel.

I don't know why people think Rare always used to take so much time.  In the N64 days, they churned out like two games a year - but they were above-average quality.  But now, Perfect Dark Zero and Kameo get a few years and it's apparently still not enough time?  (Sure, you could exclude the time they made two Xbox games, Grabbed By The Ghoulies, and the port of Conker, and a few GBA games...but it still seems like they could've done better from what it sounds like.)  

Offline KDR_11k

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RE: Killer Instinct coming to the 360?
« Reply #21 on: September 27, 2006, 08:44:21 AM »
Considering this is Rare, what do you think they'll make you collect in KI360?

Offline hudsonhawk

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RE:Killer Instinct coming to the 360?
« Reply #22 on: September 27, 2006, 09:14:03 AM »
Quote

Originally posted by: JonLeung
Not enough time?  How much time did they need?


Apparently more than they had.  Who knows how much work has to be thrown away when you move from platform to platform.

I'm not justifying it, it's just clear that these games were rushed for launch.

At any rate, it turns out the rumor was false, at least for now.  They announced Banjo Kazooie for the 360 at X06 an hour ago (along with lots of other crazyness - Halo RTS, a Peter Jackson game studio / Halo 4 collaboration, a new Bungie title is in the works, etc).



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Offline JonLeung

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RE:Killer Instinct coming to the 360?
« Reply #23 on: September 27, 2006, 09:22:53 AM »
I seem to recall a mod for some PC RTS game that Microsoft forced people to stop distributing - and news of a real Halo RTS now looks like the reason why.

Since I liked the Banjo games, I'm curious as to what "Banjo-Kazoothree" (or "Banjo-Kaz60" or whatever) will look like, but I will probably still wonder if it will do well at all.

I guess this topic is dead for now if KI isn't coming after all.  Maybe hand that over to Tecmo.  I must admit I did look forward to bouncy B. Orchid and Kim Wu.

Offline Spak-Spang

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RE: Killer Instinct coming to the 360?
« Reply #24 on: September 27, 2006, 12:42:04 PM »
You will have to collect combos by unlocking them one at a time in order...and until you do you can't use them vs mode.