Author Topic: Okami  (Read 13307 times)

0 Members and 1 Guest are viewing this topic.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Okami
« Reply #25 on: October 08, 2006, 01:54:52 PM »
Plenty of time for it to be forgotten.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Okami
« Reply #26 on: October 09, 2006, 12:25:25 AM »
Indeed. I often forget that I wanted a game by the time it gets released here.

Offline Spak-Spang

  • The Frightened Fox
  • Score: 39
    • View Profile
    • MirandaNew.com
RE:Okami
« Reply #27 on: October 09, 2006, 01:38:52 PM »
Quote

Originally posted by: KDR_11k
Indeed. I often forget that I wanted a game by the time it gets released here.


I think this explains why late ports usually don't sell well.  

A game gets ported, and many completely forget about it...and the port advertising blitz and hype isn't nearly as big as the original.  


Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Okami
« Reply #28 on: October 09, 2006, 02:15:03 PM »
I have had no luck so far in finding the game at my local stores (heck even Ebgames.com is out of it!).
Switch Friend Code: SW-4185-3173-1144

Offline Svevan

  • Not Afraid of Being Afraid
  • Score: -9
    • View Profile
    • Continuity
RE: Okami
« Reply #29 on: October 17, 2006, 07:40:15 PM »
I got it at Circuit City after being told by GameCrazy that it was "sold out everywhere." Yeah, there were three copies at CC. Whatever. Anyways, everyone who thinks this should be on Wii - I'm not so sure! I'm only just beginning, but the painting aspects are not a major gameplay element and require stability that a "neutral zone" offers. Analog sticks have a neutral zone, Wii Remote does not. Give Okami a shot and see if you still think a Wii port would improve the game.

Also, Nintendo's audience is better suited for a "quality" game? Since when? Why did Capcom have to port RE4? Why is Viewtiful Joe multi-system? They underperformed. GC audiences weren't as avid as PS2. I don't think releasing Psychonauts or Shadow of the Colossus on GC or Wii would improve their sales - these games are niche anyways. Gamers that post on internet forums, like you and I do, will be attracted to unique experiences. Cel-shaded adventure games starring wolf gods will underperform on ANY system - the market loves gangstas, gangsters, and Madden. (Why do you think Wind Waker gets so much hate?)
Evan T. Burchfield, aka Svevan
NWR Message Board Artist

My Blog

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Okami
« Reply #30 on: October 17, 2006, 09:37:52 PM »
Why did Capcom have to port RE4? Why is Viewtiful Joe multi-system? They underperformed.

RE4 was announced to be multiplatform before it was even released and VJ did much better on the GC than on the PS2 so that explaination doesn't hold water.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Okami
« Reply #31 on: October 17, 2006, 09:48:18 PM »
Can you explain what a Neutral zone is for an analog stick and why Wii doesn't have it? I have no idea what you are talking about Evan .
Switch Friend Code: SW-4185-3173-1144

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE: Okami
« Reply #32 on: October 17, 2006, 10:04:11 PM »
I think he means that when you tilt an analogue stick, then let it go, it goes back to its neutral position. This isn't the same with the Wii controller, obviously..
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Okami
« Reply #33 on: October 17, 2006, 10:12:24 PM »
Quote

Originally posted by: IceCold
I think he means that when you tilt an analogue stick, then let it go, it goes back to its neutral position. This isn't the same with the Wii controller, obviously..


What the nunchuck attachment doesn't do that with its analog stick? If so that is news to me.
Switch Friend Code: SW-4185-3173-1144

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE: Okami
« Reply #34 on: October 17, 2006, 10:19:12 PM »
Well, I think he was talking specifically about painting in Okami, and how the controller would be different than the analogue stick in that regard..
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Okami
« Reply #35 on: October 18, 2006, 12:05:24 AM »
Ah ok, but I don't see how that feature couldn't have been reworked a bit for Wii.,
Switch Friend Code: SW-4185-3173-1144

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE: Okami
« Reply #36 on: October 18, 2006, 11:23:31 AM »
Me neither, but I haven't played Okami, after all..
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Okami
« Reply #37 on: October 18, 2006, 12:30:05 PM »
Quote

Originally posted by: IceCold
Me neither, but I haven't played Okami, after all..


Well me neither, I hope to be able to play it soon though. In regards to the neutral position thing, maybe they could have you hold A or something and when you want it to return to a neutral position you could let the A button go?  
Switch Friend Code: SW-4185-3173-1144

Offline TrueNerd

  • Score: 6
    • View Profile
RE:Okami
« Reply #38 on: October 18, 2006, 08:05:50 PM »
Painting would work so easily (and better) on the Wii. Just point where you want the brush to be, press and hold a button to actually paint, and move the pointer where you want it to go. What's the problem there? The only thing that would need to be reworked for Okami: Wiilly Awesome Port is the camera. It's a bit meh at times on the PS2 and that's with two analogs.

Evan was just using phrases like 'neutral zone' (what is this, hockey?) to confuse us and distract us from the fact that he doesn't know what he's talking about.  

Offline Svevan

  • Not Afraid of Being Afraid
  • Score: -9
    • View Profile
    • Continuity
RE: Okami
« Reply #39 on: October 18, 2006, 08:20:26 PM »
Ouch TrueNerd, I expected a bit more kindness than that. Using the slashing brush technique is a major part of the game and doing so requires you to find the enemy and draw a line straight through him. As someone who has played Wii, I can attest to the difficulty of pointing at things accurately with a cursor. It's not terribly hard, in fact it's intuitive, but it is more difficult than with an analog. Drawing a straight line with that thing will be even harder. (Perhaps Pale can comment since he thought Trauma Center was hard? That's a game that requires similar motions to painting.) Twitch games will benefit from the Wii Pointer, but Okami has you PAUSE THE GAME to use the paintbrush. You're supposed to take your time and draw well and accurately. I'm thinking no, not with the Wii Remote.

VG, you will LOVE Okami. I highly recommend you find a copy. You know, there's one here in Medford Oregon, if you can spare the drive. Or I'll buy it and ship it to you.
Evan T. Burchfield, aka Svevan
NWR Message Board Artist

My Blog

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
RE:Okami
« Reply #40 on: October 18, 2006, 09:43:33 PM »
Attempting to lure people into Oregon is just plain evil.


On the subject, Wolf Link could beat up Okami Wolf.

Offline TrueNerd

  • Score: 6
    • View Profile
RE:Okami
« Reply #41 on: October 19, 2006, 10:20:54 AM »
Quote

Originally posted by: Svevan
Ouch TrueNerd, I expected a bit more kindness than that. Using the slashing brush technique is a major part of the game and doing so requires you to find the enemy and draw a line straight through him. As someone who has played Wii, I can attest to the difficulty of pointing at things accurately with a cursor. It's not terribly hard, in fact it's intuitive, but it is more difficult than with an analog. Drawing a straight line with that thing will be even harder. (Perhaps Pale can comment since he thought Trauma Center was hard? That's a game that requires similar motions to painting.) Twitch games will benefit from the Wii Pointer, but Okami has you PAUSE THE GAME to use the paintbrush. You're supposed to take your time and draw well and accurately. I'm thinking no, not with the Wii Remote.

VG, you will LOVE Okami. I highly recommend you find a copy. You know, there's one here in Medford Oregon, if you can spare the drive. Or I'll buy it and ship it to you.
A lot of the times when I'm mean, I do it because it amuses me and I mean no ill will by it. Sometimes I just really hate the person I'm being mean to. Luckily for you, this was the former.

Anyways, being someone who has not experienced the Wii yet, I suppose what you say could be true. However, exactness isn't totally necessary in Okami. It is forgiving and when you mess up, you are not penalized at all. I think it could work.

But now you've got me worried about Trauma Center where exactness is required and that is a game that is definitely not forgiving.  

Offline Svevan

  • Not Afraid of Being Afraid
  • Score: -9
    • View Profile
    • Continuity
RE: Okami
« Reply #42 on: October 19, 2006, 03:29:38 PM »
I've been worried about Trauma Center since day one. I asked Atlus to make a dummy human that could be operated on with the Wii Remote, as opposed to slashing through the air. They said "uh, no."
Evan T. Burchfield, aka Svevan
NWR Message Board Artist

My Blog

Offline Svevan

  • Not Afraid of Being Afraid
  • Score: -9
    • View Profile
    • Continuity
RE: Okami
« Reply #43 on: October 23, 2006, 10:41:40 PM »
Sorry to double post, but who else is playing/has played Okami? I've gotten a bit deeper since last post, and this game is hot. There's a few things I haven't warmed up to yet (combat, structure of overworld) but there's very little to dislike entirely.

Since the game has mostly different goals than a Zelda game (fewer dungeons, more people/talking, RPG-ish story, tons and tons of stuff to collect/do) I actually don't think the comparison between the two is accurate. Overall, I think this does a good job of remixing the Zelda system to match the story and themes, and the gameplay manages to flesh out the Japanese mythology - that is to say, the story isn't tacked onto a Zelda game.

I particularly enjoy how Amaterasu's status as a God makes her responsible for nature, animals, and the well-being of people. Where Link does it out of the goodness of his heart (and the desire for rewards, I guess), Amaterasu is compelled by her being. I don't really require the crap I'm rewarded with - in fact, I'm a bit encumbered by all the stuff I have! I feel like money, health, ink, etc are all plentiful and I'm more concerned with beautifying the world for its own sake, rather than mine. I'm pretty much becoming totally selfless thanks to this game. Thanks Okami!
Evan T. Burchfield, aka Svevan
NWR Message Board Artist

My Blog