Author Topic: The Legend of Zelda: Twilight Princess  (Read 69528 times)

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Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #225 on: November 04, 2006, 08:32:13 PM »
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Originally posted by: Artimus
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Originally posted by: IceCold
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I am deathly scared of stuff springing out at me in water levels, which is why I approach all water levels with tons of anxiety (the eel in SM64 spooked me too).
Heh, you must have had a hell of a time with the RE4 water boss..


I was just thinking the same


If you mean the big lizard thing, yeah that was pretty intense especially when I got knocked into the water where I really freaked out. At least I didn't have to swim underwater lol.
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Offline TrueNerd

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RE:The Legend of Zelda: Twilight Princess
« Reply #226 on: November 04, 2006, 08:49:15 PM »
Welcome to PlanetItalics.

Anywho, if you haven't watched the newest 1Up Show (obviously at 1Up.com) I suggest you do so. Best video I've seen yet of the Wii controls in motion.  

Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #227 on: November 04, 2006, 08:57:13 PM »
I am pretty proud too to be behind the Zelda TP delay with Wiimote controls ever since it was announced (along with the Wii name!). My feelings have always been that Nintendo would not have done it if it was going to turn out poorly or took away from the TP experience., not to mention they had close to a year to implement the Wii controls.
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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #228 on: November 04, 2006, 09:10:19 PM »
Screw Wiimote controls. I'm of the belief that a Zelda game just isn't a Zelda game without a whole bunch of delays. I would've supported the delay even if there was no Wii version coming, purely on the principle that it'd make Zelda a better game. Similar views are expressed in the latest Iwata Ask interviews with the Zelda staff.

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Offline IceCold

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RE: The Legend of Zelda: Twilight Princess
« Reply #229 on: November 04, 2006, 09:12:40 PM »
Which part of the video is it in? I just saw Red Steel and Yoshi's Island DS..
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Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #230 on: November 05, 2006, 04:22:04 AM »
It's towards the very end...
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Offline wandering

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RE:The Legend of Zelda: Twilight Princess
« Reply #231 on: November 05, 2006, 04:52:03 AM »
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Luckily Zelda: TP will have tons more depth than the relitively shallow SotC :-P.

I'd love it if it had more emotional depth than SotC, but it's hard for me to imagine that happening....
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Offline ShyGuy

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RE: The Legend of Zelda: Twilight Princess
« Reply #232 on: November 05, 2006, 09:09:09 AM »
I love these interviews with Iwata and the various dev teams. The Zelda ones are the best yet. If they collected all these interviews in a book, I think I would buy it.

Offline Ceric

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RE: The Legend of Zelda: Twilight Princess
« Reply #233 on: November 05, 2006, 09:23:46 AM »
Include a lot of pictures taken of prototypes, different meetings and development.  It might be entertaining.
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Offline Requiem

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RE:The Legend of Zelda: Twilight Princess
« Reply #234 on: November 05, 2006, 10:22:06 AM »
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Originally posted by: IceCold
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Originally posted by: Requiem
So G.G.O.A.T.?

No seriously....

After the intial impressions (which is all I need anyway), I have more faith in this game than ever before. I already thought it was going to be the best Zelda ever, and that was way back in the day when I thought it was simply for GC. Now, not only does it have all the elements I previously drooled over (e.g., horse-back sword fighting), but now its even easier to shoot arrows and such. That shooting arrow game in OOT in the Gerudo fortress was my favorite mini-game, and now I can't wait to see what the hell I have to do in TP with the added precision of the Wiimote.

Horse-back swordfighting should feel incredible as well.
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Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #235 on: November 05, 2006, 11:09:04 AM »
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Originally posted by: wandering
Quote

Luckily Zelda: TP will have tons more depth than the relitively shallow SotC :-P.

I'd love it if it had more emotional depth than SotC, but it's hard for me to imagine that happening....


I got about halfway through SotC and seen no emotional depth. It was "save the girl" and that was pretty much it with abstract cinematics.
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Offline stevey

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RE: The Legend of Zelda: Twilight Princess
« Reply #236 on: November 05, 2006, 03:18:21 PM »
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I'd love it if it had more emotional depth than SotC, but it's hard for me to imagine that happening....


TP will definitely 1000 time the emotional depth then any game there is...(very minor spoiler ahead)

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What we do have is a much more expressive Link, due to body language and facial expressions. We aren’t talking about just smiles and nods here. You know when Link feels ashamed, hurt, upset, angry, what have you. I found myself connecting with the character on a much deeper level than I have before. Now keep in mind, this is all without any spoken word (text scrolls) from Link. The rest of the cast in Twilight Princess (what I am allowed to talk about for now anyway) offers up some truly great additions to the series.

I have to mention Midna from the start, simply because I believe her to be one of the best contributions to the Zelda series to date. I know that many of you out there do not appreciate Tingle…and in some ways I feel that Midna is there to apologize for him. Midna is such a strong, unforgiving character…basically you will love to hate her. We have never seen a level of interaction between Link and another character like this before. Midna basically treats Link as her slave…as she is very dominant over him, especially in the Twilight Realm. We are used to seeing Link as the dominant character, not taking any guff from anyone…but due to storyline circumstances, we see Link letting himself be verbally abused, belittled by Midna. There are a few key points early on in your meeting with Midna where you get the feeling that she is a very domineering figure. There was actually once instance while playing where I truly felt bad for Link, and this interaction cemented my feelings towards Midna. Who knows what the rest of the game will bring, but for the purpose of this impressions article…Midna has left me with a sour taste in my mouth. This is not due to her characters roll at all…it is related to her treatment of Link. On the contrary, I believe that the character of Midna is one of the best, and most fleshed out characters we have seen in the Zelda series for quite some time.

You also have the cast of characters from your hometown as well. Back in Ocarina of Time, there were definitely a few characters that were memorable, and had more of a back-story to them. To contrast, in Twilight Princess, every single character you meet in your hometown has fleshed out more than the usual NPC. These characters don’t just offer you arbitrary goals to achieve…you find out about their families, jobs, and what is going on in their lives. I definitely had the feeling that much richer storyline was being developed from these townsfolk, and I hope this is something that continues on as the game progresses. It seems that Nintendo has gone out of their way to flesh out the back stories of all characters, as well as presenting you with many more cinematic scenes. This really helps create a much richer world to play in. If you thought the towns/townsfolk of Ocarina of time were engaging, you are really in for a treat. We always thought of the Zelda series as an epic one, and now we can see that Nintendo is really giving it a treatment to push the bar of what we expect from the series.


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Offline Dirk Temporo

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RE: The Legend of Zelda: Twilight Princess
« Reply #237 on: November 06, 2006, 03:04:49 AM »
I was going to get TP for the Gamecube, because I wasn't a big fan of the control scheme on the Wii, but after these latest impressions, I think I'm sold.
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Offline Renny

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RE:The Legend of Zelda: Twilight Princess
« Reply #238 on: November 06, 2006, 03:37:17 AM »
Quote

Originally posted by: VGrevolution
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Originally posted by: wandering
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Luckily Zelda: TP will have tons more depth than the relitively shallow SotC :-P.

I'd love it if it had more emotional depth than SotC, but it's hard for me to imagine that happening....


I got about halfway through SotC and seen no emotional depth. It was "save the girl" and that was pretty much it with abstract cinematics.


Someone was born without any imagination. No one here doubts that this Zelda will have significant narrative, and almost certainly as much depth. But if you're going to knock SotC, come over to the Other Systems board. Just because a game doesn't have many cutscenes or any conversations with NPCs....
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Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #239 on: November 06, 2006, 06:18:47 AM »
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Originally posted by: Renny
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Originally posted by: VGrevolution
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Originally posted by: wandering
Quote

Luckily Zelda: TP will have tons more depth than the relitively shallow SotC :-P.

I'd love it if it had more emotional depth than SotC, but it's hard for me to imagine that happening....


I got about halfway through SotC and seen no emotional depth. It was "save the girl" and that was pretty much it with abstract cinematics.


Someone was born without any imagination. No one here doubts that this Zelda will have significant narrative, and almost certainly as much depth. But if you're going to knock SotC, come over to the Other Systems board. Just because a game doesn't have many cutscenes or any conversations with NPCs....


Well I've had discussions with friends before in regards to SotC, and personally I find the so called "abstract" story to be an excuse to not write much of anything. If I wanted to make up my own stories I'll stick to my writing, I don't need it in a game. Don't get me wrong I do enjoy stuff that doesn't give you all the answers but SotC was so open ended I could never get attached to the main character.
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Offline Smash_Brother

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RE:The Legend of Zelda: Twilight Princess
« Reply #240 on: November 06, 2006, 06:38:00 AM »
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Originally posted by: VGrevolution I'm not sure exactly why I'm so freaked out by water levels, but I think it could be because I got terrified in one of the commander keen games when this giant fish popped out of nowhere and ate me when I was pretty young.


I have a bizarre fear of deep, murky water. If you can see clearly through it, it's no problem, but when you look and can't see what's beyond the murk, then it starts to bother me.

This fear will even agitate me in videogames. So long as I can see the fish, it won't bother me, but if there's murky water, it'll probably trigger the response.
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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #241 on: November 06, 2006, 09:48:08 AM »
Sounds like you guys will go absolutely nutty when playing Forever Blue.

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Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #242 on: November 06, 2006, 10:01:47 AM »
Lol Kairon, actually I'm pretty excited for Forever Blue because it does not seem to be a game where you don't need to worry too much about a giant eel popping out and eating you. One other game that water doesn't bother me much is Jaws Unleashed (I got it for the PC recently) because basically I'm the big monster! BTW I have only played Ecco for both DC and the 2D for less than 10 minutes each, both freaked me out to no end (Especially Ecco for DC since I seen some pictures of the freaky sea monsters).
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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #243 on: November 06, 2006, 10:22:52 AM »
Dude, I have recurring nightmares of being a Dolphin swimming over the MARIANA TRENCH.

... I also had fears of giant squids being at the bottom of the deep end in swimming pools... and I was on the HS swim team... /cry

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Offline Strell

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RE:The Legend of Zelda: Twilight Princess
« Reply #244 on: November 06, 2006, 10:31:41 AM »
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Originally posted by: Smash_Brother
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Originally posted by: VGrevolution I'm not sure exactly why I'm so freaked out by water levels, but I think it could be because I got terrified in one of the commander keen games when this giant fish popped out of nowhere and ate me when I was pretty young.


I have a bizarre fear of deep, murky water. If you can see clearly through it, it's no problem, but when you look and can't see what's beyond the murk, then it starts to bother me.

This fear will even agitate me in videogames. So long as I can see the fish, it won't bother me, but if there's murky water, it'll probably trigger the response.


So do you have trouble playing Ecco the Dolphin?

'Cuz sometimes I do for the same reasons.

Edit: I guess VG does.  For some reason, when they forced me to go into a big underwater cave and swim through it with little bioluminescent fish and I still died, that sort of kept me from continuing further.

One day I might go back and play it....

Geez.  I mean the giant eel in Mario 64 still kinda gives me the creeps.  So did the Sunshine levels.
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Offline Smash_Brother

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RE: The Legend of Zelda: Twilight Princess
« Reply #245 on: November 06, 2006, 10:36:08 AM »
Never played the DC version, but it might do the trick, yeah.
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Offline couchmonkey

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RE: The Legend of Zelda: Twilight Princess
« Reply #246 on: November 06, 2006, 10:49:34 AM »
Wow, I love the swimming levels.  I'm scared to death of actual water stuff, because I don't want yucky fish touching me, but in a game, it's all imaginary.  The Eel in SM64 was kind of creepy the first time I saw it, though. It was especially cool because I was way above it and I just caught its outline below me...WTF is that? Hehehehe.
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Offline Myxtika1 Azn

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RE:The Legend of Zelda: Twilight Princess
« Reply #247 on: November 06, 2006, 11:25:31 AM »
I was able to secure myself a Twilight Princess standee from a Game Crazy that a couple of my buddies work at.  I walked in to check to see if they have the Wii kiosk in -- they didn't -- when the UPS lady came in with the standee in a cardboard box.  I was so excited that it has finally came in.  I asked the manager if I could put it together for him.  He said yes, so I did.  

It took me upwards of 30 or so minutes to put it together because I didn't want to accidently bend any part the wrong way.  I have to say, the standee looks so freakin' awesome.  My buddy said that I can pick it up about 1 month after the game comes out.

Here are images of the setup instructions.  I can take a digital pic of the standee if anyone wants.

TP Setup Instructions - Front
TP Setup Instructions - Back
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Offline wandering

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RE: The Legend of Zelda: Twilight Princess
« Reply #248 on: November 06, 2006, 12:44:50 PM »
I love that standee.

On the subject of water in videogames....it scares me, too. But for a different reason. In videogames, you are generally severely handicapped in the water: you can't attack and you can't move very well. I always feel kind of helpless against underwater enemies, and hate having to face them. So I was always filled with dread when I jumped into one of the 3 or so water levels in Mario 64.
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Offline Smoke39

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RE:The Legend of Zelda: Twilight Princess
« Reply #249 on: November 06, 2006, 12:50:55 PM »
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Originally posted by: Myxtika1 Azn
I can take a digital pic of the standee if anyone wants.

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