Author Topic: Wario Ware: Smooth Moves  (Read 18995 times)

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Offline Dozy Boy

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RE:Wario Ware: Smooth Moves
« Reply #25 on: January 19, 2007, 01:24:34 AM »
I just got it last night and all I have to say after inviting my friends over is -- not including any multiplayer funtions until 1P mode is finished in a game that is presented as one of the premier party games is outright asinine.

I wonder if some people buy Halo 2 and never touch the campaign. I wonder what those people would have thought if Bungie had made multi an unlockable after beating the game once.

I read someone say in another thread that they want all the multiplayer out of the box. I say that some multiplayer content can be locked; I'm cool with that. Unlock it by playing MULTIPLAYER. Unlock single player content by playing single player. NEVER hide HALF the game, especially if that mode is critical to the game's presentation, which in this case it is.

Dammit, it makes me hope that 1P mode is really short, but in reality I don't hope for that at all.

And while I'm in gripe mode... I can't stand that going to the minigame menu and selecting an individual game will not let you play endlessly at an increasing rate of difficulty for hundreds of minigame high scores. That's where I wasted all my time in the very first Wario Ware, and it was a blast!

Know how it is here? You select your difficulty on a slider, then you play three rounds (15 seconds) of the game. Then you're done. No high scores, no true challenge (since it doesn't stop the three step progression if you lose one of the rounds), no fun whatsoever. What were they thinking? I loved this mode and it was one of the reasons I bought this game in the first place. Had I known what it was like, I very likely would not have made the purchase. Pathetic.
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Offline Dozy Boy

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RE:Wario Ware: Smooth Moves
« Reply #26 on: January 19, 2007, 01:26:32 AM »
It's a fun game otherwise, though. Don't get me wrong.
zzz...

Offline NWR_pap64

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RE: Wario Ware: Smooth Moves
« Reply #27 on: January 19, 2007, 08:06:35 AM »
Here are the weekly sales of Wii games in the US:
Nintendo Wii
North America:
1. WarioWare: Smooth Moves (Nintendo)
2. The Legend of Zelda: Twilight Princess (Nintendo)
3. Rayman Raving Rabbids (Nintendo)
4. Trauma Center: Second Opinion (Atlus)
5. Madden NFL 07 (EA Sports)

Funny how Zelda is sandwiched between two insane mini game based games, and even with Wario ware out Rabbids still has staying power.
Pedro Hernandez
NWR Staff Writer

Offline SixthAngel

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RE: Wario Ware: Smooth Moves
« Reply #28 on: January 19, 2007, 09:24:50 AM »
I am really liking it.  The dancing cat level is the best idea EVER.  One thing though is that I wish they didn't include the nunchuk at all and instead made Orbulon more minigames using just the remote.  If they want to use the nunchuk I would just make the sequel all nunchuk and remote.  

Offline therat

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RE: Wario Ware: Smooth Moves
« Reply #29 on: January 19, 2007, 10:55:31 AM »
i dont like the way they did multiplayer and that hare and turtle game seems broken....can ne one explain it?

Offline zakkiel

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RE: Wario Ware: Smooth Moves
« Reply #30 on: January 19, 2007, 01:01:13 PM »
I could not stop smiling for the first half-hour of this game. Ridiculouslessly awesome. Dozyboy, if you mean what I think you mean, there's a mode (a set, in fact) that you can start unlocking after beating the game. Rat, the Turtle and Hare is indeed broken, as near as I can tell. Don't ask me why. Sometimes the shredding game breaks as well. Got no idea there, either.  
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Offline BlkPaladin

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RE: Wario Ware: Smooth Moves
« Reply #31 on: January 19, 2007, 02:49:12 PM »
I have to say it is the best use of Miis outside of WiiSports (... the only other use of Mii) I like the staff credits if you point the remote at the screen you can drop the staff's Mii's through a hole. They are wear some non-standard Mii clothing which makes me think they may up date what you wear. It also looks like they enhanced the Miis using textures on disc they just used the Mii setting numbers.  
Stupidity is lost on my. Then again I'm almost always lost.

Offline SixthAngel

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RE:Wario Ware: Smooth Moves
« Reply #32 on: January 19, 2007, 03:48:16 PM »
The credits I really like how they made the credits into its own game, it can suck to have to wade through the ending credits.  The Mii costumes they had on as well as the mii functionality in the game showed that individual games can add a lot to your Mii's.  They can use just the head and probably only parts of the face if they want.    If Nintendo adds new costumes/etc. to the mii channel and not just to individual games expect them to cost money though.  Look at games like Pangya and you can see how successful this would be business wise.  I think it is just a matter of time.

I don't think I ever smiled so much playing a game before.

Offline therat

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RE: Wario Ware: Smooth Moves
« Reply #33 on: January 20, 2007, 04:49:08 AM »
do you gget something for capturing all  the miis? i missed it by one =o(

Offline MarioAllStar

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RE:Wario Ware: Smooth Moves
« Reply #34 on: January 20, 2007, 05:04:39 AM »
I have more or less "beat" this game. I have unlocked all the levels, all one-player mini games, and beat all the levels on the block-stacking minigame. I have not yet got a perfect score on the credits and there might be some multiplayer minigames that I have not unlocked (I only have darts).

Of course, the fun of WarioWare is not in just completing the adventure. I'm going to try to continually 1-up all of my high scores. My first goal will probably be to get to level 50 on all the levels (except for the crazy difficult elephant levels).

Edit: I think the Tortoise and Hare minigame works fine. It is not terribly fun, but it is not broken either. On the other hand, Balloon Trip is a Balloon FLOP.
Thanks for listening.

Offline therat

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RE: Wario Ware: Smooth Moves
« Reply #35 on: January 20, 2007, 08:48:11 AM »
the balancing game is pretty cool, i hate what nintendo did with how to save games to sd cards and such..its a pain in the ass...why cant i use my gamecube memory card for my wii games? pisses me off. nintendo made the system as hack proof as possible, but it just lets you down in many ways due to it

Offline Nick DiMola

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RE: Wario Ware: Smooth Moves
« Reply #36 on: January 22, 2007, 02:34:53 AM »
Quote

Originally posted by: therat
i dont like the way they did multiplayer and that hare and turtle game seems broken....can ne one explain it?


I thought the same, until my fiancee pointed out to me that you need to play the game just as you see it. Literally put your hands in the air and move them up and down as the game shows. After doing that, I had no problems. The game is not particularly fun anyway and as they call out flags faster it gets tougher and tougher.
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Offline zakkiel

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RE: Wario Ware: Smooth Moves
« Reply #37 on: January 22, 2007, 03:41:37 AM »
That's what I do, and sometimes it just doesn't work. Don't ask me.
Defenestration - the only humane method of execution.

Offline Smash_Brother

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RE: Wario Ware: Smooth Moves
« Reply #38 on: January 22, 2007, 04:03:50 AM »
Great game, but in terms of single player, much like previous Wario Ware games, the longevity is nil. You can have everything beaten and unlocked in six hours or so.

As a multiplayer game, it's awesome, but single player isn't going to keep your attention for too long.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline therat

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RE:Wario Ware: Smooth Moves
« Reply #39 on: January 23, 2007, 10:57:23 AM »
the multiplayer is pretty weak in this installment... the one for gamecube had a ton more 4 player action. wiis games are slighty dissapointing me as time goes on...thinking of sellin all the games except madden and zelda

Offline Smash_Brother

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RE: Wario Ware: Smooth Moves
« Reply #40 on: January 24, 2007, 08:44:31 AM »
Try the multiplayer drunk: makes ALL the difference.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Nick DiMola

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RE:Wario Ware: Smooth Moves
« Reply #41 on: January 25, 2007, 01:01:13 AM »
Quote

Originally posted by: Smash_Brother
Try the multiplayer drunk: makes ALL the difference.


Wait a second, people are playing the multiplayer sober? What!?

Seriously people, get drunk with your friends to play multiplayer Warioware, it's hilarious. You'll never player sober again.
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Offline NWR_pap64

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RE:Wario Ware: Smooth Moves
« Reply #42 on: January 25, 2007, 07:46:08 AM »
Quote

Originally posted by: Smash_Brother
Try the multiplayer drunk: makes ALL the difference.


Or try Wario ware strip...

Here's what you do...

First, make sure the guests are composed of really hot, horny girls that suck at games. Then get them drunk with a round of Drunken Wario. Then make sure the girls are so drunk that they are willing to do ANYTHING. Offer them the chance of playing Wario ware strip.

How it works is whenever a player falls off the sky in that multiplayer mode that player MUST strip naked. The last player standing gets to be fully clothed...but not for long if the girls are horny enough...

Pedro Hernandez
NWR Staff Writer

Offline Ian Sane

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RE: Wario Ware: Smooth Moves
« Reply #43 on: January 25, 2007, 09:27:04 AM »
"First, make sure the guests are composed of really hot, horny girls that suck at games. Then get them drunk with a round of Drunken Wario. Then make sure the girls are so drunk that they are willing to do ANYTHING."

I think if you can pull this off the Wario Ware part is kind of redundent, no?

Offline NWR_pap64

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RE:Wario Ware: Smooth Moves
« Reply #44 on: January 25, 2007, 09:33:48 AM »
Quote

Originally posted by: Ian Sane
"First, make sure the guests are composed of really hot, horny girls that suck at games. Then get them drunk with a round of Drunken Wario. Then make sure the girls are so drunk that they are willing to do ANYTHING."

I think if you can pull this off the Wario Ware part is kind of redundent, no?


...You're right :p .

Stick with Drunken Wario ware, folks, for guaranteed results 100% of the time!
Pedro Hernandez
NWR Staff Writer

Offline ShyGuy

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RE:Wario Ware: Smooth Moves
« Reply #45 on: February 03, 2007, 06:52:14 AM »
So I rented this last night, good stuff.

However, beating the dancing final single player level is the most embarrassing thing I have done in a long, long time. I didn't think my friends would stop laughing.

Offline ryancoke

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RE: Wario Ware: Smooth Moves
« Reply #46 on: February 05, 2007, 02:37:20 AM »
I think Warioware SM is genius. Everything from the art style to the crazy games is just awesome. The wife is pretty obsessed with it right now. The Warioware drinking game sounds pretty sweet.
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Offline Ghisy

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RE: Wario Ware: Smooth Moves
« Reply #47 on: July 10, 2007, 09:28:21 AM »
I found it today on Ebay for 13 UK pounds (US version), which is about $25.00. including shipping!
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Offline Mashiro

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RE:Wario Ware: Smooth Moves
« Reply #48 on: July 10, 2007, 09:35:56 AM »
Quote

Originally posted by: ShyGuy
So I rented this last night, good stuff.

However, beating the dancing final single player level is the most embarrassing thing I have done in a long, long time. I didn't think my friends would stop laughing.


LOL! Exactly the same thing happened to me.

This game is a lot of fun but honestly multiplayer should just be unlocked from the get-go.

Offline EasyCure

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RE:Wario Ware: Smooth Moves
« Reply #49 on: July 10, 2007, 04:00:09 PM »
Quote

Originally posted by: ShyGuy
So I rented this last night, good stuff.

However, beating the dancing final single player level is the most embarrassing thing I have done in a long, long time. I didn't think my friends would stop laughing.


Haha if you think thats bad check this out:

some of you might remember i worked at the Nintendo World Store in nyc last holiday reason(had a thread about trying to land the job). We had lots of really gullible customers come in that believed almost anything you'd tell then about the wii. every time we had someone play wario ware on one of the bigger screens that had more playing room and they seemed to like it (and every one did) we'd have them try that dancing level and tell them the wii knew if you were shaking your booty or not.

they believed it every time
usually because they would lose on their first try and would ask “was i doing something wrong?” The best was when this really hot chick did it.. She was too scared to try at first, so was her boyfriend but she convinced him to do it. Once he did it him, some of the other guys i worked with and myself all egged her on until she danced for us. We told her to face off against her man and she accepted the challenge.. Boy could she move..
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.