Author Topic: Potential idea for a new Star Wars game?  (Read 2132 times)

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Offline Sir_Stabbalot

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Potential idea for a new Star Wars game?
« on: July 23, 2006, 03:07:50 AM »
YouTube link

Article on Gamespot

Now, most of the article is talking about a new system that makes AI come up with animations on its own (or something along those lines), but I''m going to be focusing on the trailer. First off, it is a pre-rendered movie, not in-game and there's no details on if it will even be used in a game anytime soon. But just look at what that Jedi can do and imagine it on the Wii.

If LucasArts can't see how awesome this would be on the Wii, they're a bunch of idiots.  
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Offline Mario

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RE: Potential new Star Wars game on Wii?
« Reply #1 on: July 23, 2006, 03:18:22 AM »
I honestly can not BELIEVE there isn't going to be a Star Wars game ready for launch. Rogue Leader launched with GC and sold a BUTTLOAD and it was crap and didn't do anything special at all, and here we have a system perfect for Star Wars games and nobody bites. It's like an easy 1 million sales, and nobody wants it. Heck, i'll develop it myself.

Offline Dasmos

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RE:Potential new Star Wars game on Wii?
« Reply #2 on: July 23, 2006, 03:41:44 AM »
BANG!

So at least it's confirmed there is something in the works.
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Offline Renny

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RE: Potential new Star Wars game on Wii?
« Reply #3 on: July 23, 2006, 07:10:14 AM »
Boo unnecessary ragdoll physics. Hoorayyy beer!
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Offline Ceric

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RE: Potential new Star Wars game on Wii?
« Reply #4 on: July 23, 2006, 08:16:31 AM »
That ain't coming to Wii.  The Indiana Jones game was the only game that I was like, "Hey this game actually needs the multiple processors."  Since they are pretty much using the same technology in the background of this game I don't see how the Wii could handle it.  Though I wouldn't be surprised if I was proven wrong.
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Offline Smash_Brother

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RE:Potential new Star Wars game on Wii?
« Reply #5 on: July 23, 2006, 01:04:30 PM »
Quote

Originally posted by: Mario
I honestly can not BELIEVE there isn't going to be a Star Wars game ready for launch. Rogue Leader launched with GC and sold a BUTTLOAD and it was crap and didn't do anything special at all, and here we have a system perfect for Star Wars games and nobody bites. It's like an easy 1 million sales, and nobody wants it. Heck, i'll develop it myself.


The paradox with the Wii has consistently caught me off guard. It seems as though all of the people who SHOULD be interested are not and all of the people who are interested are the last I'd expect.

For example, Ubi Soft seemed like a dev house which saw nothing wrong with rehashing the same franchises over and over and over again, incessantly. Yet, they took to the Wii like a fish to water, going so far as to create a brand new franchise based around Wii technology which would need to be completely redeveloped in order to work on another system.

Square is another good example as a company which releases sequel after sequel, and yet they too are making a DQ game which is built upon the Wiimote

Meanwhile, on the flip side of this argument, we have Lucas Arts busily making more Star Wars games in which you play as some clone trooper who no one gives a sh*t about and yet they let this golden opportunity slide right by. The past two Nintendo consoles have launched with Star Wars games and yet it's the Wii they choose to pass up.

Also, Kojima's dislike of the Wii surprised me. Playing his games, I always had him pegged as the type who was more or less confined by how the game was played and I imagined he would have a buttload of ideas for how to use the Wiimote in a MGS game.

Then, there's Silicon Knights, who seemed to bail out on Nintendo just when their next console started to become promising for games like those made by SK. Something like the Wiimote and sanity effects just go hand in hand all too well.

I can't remember his name, but the developer of Castlevania said he "didn't have any ideas" or some other such nonsense, despite the fact that the 3D Castlevanias have sucked a whole pile of ass, if I remember correctly.

Like I said, it's the Wii dev paradox: those who SHOULD have loved it didn't and those who did were the last I'd have guessed.
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Offline Ceric

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RE: Potential new Star Wars game on Wii?
« Reply #6 on: July 23, 2006, 01:42:57 PM »
You know.  That may be a good thing.
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Offline Smash_Brother

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RE:Potential new Star Wars game on Wii?
« Reply #7 on: July 24, 2006, 06:13:51 AM »
Quote

Originally posted by: Ceric
You know.  That may be a good thing.


Mixed blessing. It'd have been better if literally all devs stepped forward and took the initiative.

After using the Wiimote, I think people will notice a strange phenomenon: games which use a regular controller are going to seem boring and outdated.

Furthermore, every time I see a game these days, I can't help but think how much better it would control with the Wiimote, especially where FPSs are concerned.

But it doesn't change the paradox. A lightsaber game should have been an absolute no brainer, since most fans of SWs prefer to play as Jedi Knights instead of nameless clones. In fact, I expected it as well.

But a new franchise from Ubi Soft built from the ground up for the Wiimote? Nope, didn't see THAT coming.
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