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Originally posted by: capamerica
but uncompressed files do use more Video & System RAM and more disc space, (this part is fact by definition) then a compressed files. So even if you are saving the CPU from making a couple extra calculations your losing that by making the Graphics card and RAM work harder to support it.
Very wrong and did you not read what I said. Of course a games for the PS2 can be compressed and not have hiccup on the Cube and XBox. Maybe even be better. Why? Because they were both more powerful and, in the case of the Gamecube, more efficient machines then the PS2.
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...and be uncompressed to the same resolution
Since I have lossless compression going on and that they are being uncompressed to the same size as the PS3 assets then they'll use the same amount of Video and System RAM.
<rambling> Now lets say I took Lair and moved it to the Wii. Well all the Assets would have to go down from what is it 1920x1080 to 640x480 a drastic change by anyones standard. Of course this would at least half the size of it. You would lose detail. Actually it wouldn't be compressed. I wonder how small it would actually become.</rambling>Quote
If they had truly used the full power of the PS3, which is at the least equivalent to the 360, the decompression would take up enough processor on the system getting the port that I doubt it be able to have the game running smoothly. So sacrifices would need to be made. Hence not as good of a game.
If they fully used the power of the PS3 those extra calculations really add up.
Sorting Algorithms are good examples how a little extra extra calculation's can really add up, (So you know, Big O is the number of comparisons made per item in looses terms.) There is in fact an algorithm for manipulating matrices that adds 3 or so additions to get rid of one of the multiplications signs and the matrices has to be of a certain size. You gain a significant speed boost from doing this. Addition takes only 1 cycle and multiplication takes a couple.
Now, as I mentioned before, if there was a dedicated piece of hardware that did the encoding/decoding of the data then it be a moot point. At that point it be relatively trivial if it was used, like with sound.
Oh and yes I totally agree that Uncompressed data uses more disc space.