Author Topic: Star Fox DS  (Read 15998 times)

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Offline Khushrenada

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RE:Star Fox DS
« Reply #25 on: May 31, 2006, 10:14:50 AM »
Yeah, I see that now. I only remembered the announcement of the name change and no mention of the date. Strange.
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Offline Edfishy

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RE:Star Fox DS
« Reply #26 on: June 03, 2006, 06:26:39 PM »
18 Days:
Quote

Have you even played the original lately though? I tried to but couldn't because it's pretty much unplayable.

My only concern with this game is it looks like it's in slow motion.


Are you kidding?  I play the original all the time, and still love it.  The original overall feels a lot more compelling(Thanks to the amazing music) and more of challenge than Star Fox 64 and Star Fox Assault.  So far Star Fox DS appears to be going back to its roots in terms of art design, and I would hope it will get put through its paces in terms of music.

However, locking the player in "All-range-mode", as it was called on the N64, will be difficult for Nintendo to pull off.  The enemies will generally just fly around you, it won't quite be as cinematic as it was before when you were on a track.
 The best route would be to really make it a strategic game, dealing with more than just your four wingman, but the possibillity of plotting the routes of Cornerian ground forces, tanks, airships, walkers, and capital ships.  Not to mention they could also have construction ships that could build a few structures to aid your assault, like satellite stations, defense cannons, and repair pads.  This certainly could open up a lot of possibillities, but it would require the bottom screen to be open for making strategic decisions, not flying the ship.

Offline Bill Aurion

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RE: Star Fox DS
« Reply #27 on: June 05, 2006, 05:29:31 AM »
" The best route would be to really make it a strategic game, dealing with more than just your four wingman, but the possibillity of plotting the routes of Cornerian ground forces, tanks, airships, walkers, and capital ships."

We've already had two spinoffs of sorts, so I'd rather they just return to just pure StarFox, which they seem to be doing...
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RE:Star Fox DS
« Reply #28 on: June 07, 2006, 07:47:27 AM »
All this talk of Starfox makes me want to play Starfox 64....  I THINK I WILL!!!!!!
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Offline Edfishy

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RE:Star Fox DS
« Reply #29 on: June 16, 2006, 02:39:55 PM »
Quote

We've already had two spinoffs of sorts, so I'd rather they just return to just pure StarFox, which they seem to be doing...


Edited Out:
Both spinoffs used Star Fox's core gameplay of a 3D shooter, not that I have a problem with that kind of gameplay, only that it's going to get old real quick with the same franchise.

Having a real-time-strategy mixed with an arcade simulator of sorts would be a lot of fun, but I guess I just realized that the Star Fox name and license wouldn't necessarily have to be applied make the game great.

As for Star Fox: Dinosaur Planet and Star Fox: Assault, I'd say Star Fox Assault wasn't different enough to shake away the core gameplay(not that there's a problem with that, as I said), and Dinosaur Planet had no business using the Star Fox name.

Offline Fierce_LiNk

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RE: Star Fox DS
« Reply #30 on: June 22, 2006, 01:59:13 PM »
I'm really looking forward to this game. Hopefully, it's going to be another great game to play online.

RE:Star Fox DS
« Reply #31 on: June 22, 2006, 03:09:05 PM »
I hope its just as good as Star Fox 64, if not better. I have looked at screenshots, but have not seen a video yet. The graphic quality is good, but the explosions look very cheap. One thing about this game concerns me, the touch screen gameplay. It might be interesting to play, but i think it might get annoying, also hard to do certain things. I hope that they will have options, such as using touch screen or normal d-pad.
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Offline Edfishy

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RE:Star Fox DS
« Reply #32 on: July 03, 2006, 07:49:44 PM »
Could someone please get me the link to the person who said you'd fly the Arwing with the touch screen?  I was under the impression that flight controls were going to be with the D-Pad, etc, and the bottom screen was going to be for 'strategerizing' your allies' attacks.

I'd look for the information myself, but dial-up sucks, to which I'm sure everyone would agree.

Offline Bill Aurion

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RE: Star Fox DS
« Reply #33 on: July 04, 2006, 05:39:52 AM »
The "strategic" part of the game happens on the map screen...After you've plotted your course you go into flight mode...
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Offline Guitar Smasher

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RE: Star Fox DS
« Reply #34 on: July 04, 2006, 05:43:14 AM »
Do you mean that you design the rail you follow, afterwhich you gain control of the Arwing like classic Starfox?

Offline Bill Aurion

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RE: Star Fox DS
« Reply #35 on: July 04, 2006, 07:11:50 AM »
Ah, no, you control your path on the map screen...That is, you control exactly where your next battle will take place unlike following a set path of levels you must complete...
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Offline Spak-Spang

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RE: Star Fox DS
« Reply #36 on: July 04, 2006, 07:29:23 AM »
Guitar:  Actually I think your vision sounds pretty cool.  I wonder if that will be possible one day for an onrail shooter?  

You would have to have AI built to react to you, instead of just flying a certain path.  Then you could actually send your wingmen in different roles of support for you.

Offline Edfishy

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RE: Star Fox DS
« Reply #37 on: July 10, 2006, 06:00:18 PM »
Nah, there's no way you'd draw out your own rail to fly on.  Imagine how frusterating it would get if an enemy flies past you and you have to quickly re-align your path to persue him.  I think the bottom screen should be limited to team strategies, and I really think Cornerian ground forces, tanks, convoys, defense structures, air units, and capital ships should also be manipulated.  It sure would make Star Fox a heck of alot of fun.

Offline IceCold

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RE: Star Fox DS
« Reply #38 on: August 02, 2006, 09:29:58 PM »
Famitsu results are in - a solid 32/40..
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Offline couchmonkey

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RE: Star Fox DS
« Reply #39 on: August 03, 2006, 07:39:51 AM »
Solid, but not amazing...I wonder how the original Star Fox games did in Famitsu?

Edit: I sound a bit cynical...80% is a fine score, but I'm not the biggest Star Fox fan and it seems the series has been having trouble since 64.
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Offline Requiem

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RE: Star Fox DS
« Reply #40 on: August 03, 2006, 08:54:23 AM »
I suggest you read the IGN impressions of the game. It sounds amazing.
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Offline IceCold

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RE: Star Fox DS
« Reply #41 on: August 03, 2006, 11:55:11 AM »
Well, it was outsourced both times in the GCN era. Command isn't internally developed either, but in that link it says that the founder of Q-Games worked on the SNES game with Nintendo..
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Offline IceCold

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RE: Star Fox DS
« Reply #42 on: August 07, 2006, 11:10:02 PM »
Someone has posted a Video Review of Command - it's looking pretty good..
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Offline Ceric

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RE: Star Fox DS
« Reply #43 on: August 08, 2006, 04:50:23 AM »
Looks interesting.  I don't know about the whole Sylus everything thing.  Also this guy reviews like Bill.
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Offline Kairon

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RE:Star Fox DS
« Reply #44 on: August 08, 2006, 09:09:47 AM »
I wonder if this game has a big dev team or a fast development time, or has just been in hiding for a long time. It's coming out already and it still only seems like last month that it was first announced.

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Offline Dasmos

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RE:Star Fox DS
« Reply #45 on: September 21, 2006, 06:41:03 AM »
Anybody else think this game is great? I love the tactical side to it, even though it can be a little frustrating at times.
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Offline hudsonhawk

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RE:Star Fox DS
« Reply #46 on: September 21, 2006, 07:05:01 AM »
I do.  It made a bad first impression on me, but it's really grown on me - I just keep playing it.  I'm on my 3rd time through the story and haven't played the same mission a second time yet.

I give them kudos for actually attaching a good story for once.  It makes the branching storyline work really well.  

The strategy stuff is well done and adds to the game.  And I think cries of it being too easy are premature - the game has stayed consistently challenging throughout.

Though one thing I hate is the barrel role mechanic and how you have to use it to defeat the motherships.  Maybe it's because I play with the thumbstrap, but it's tough to consistently roll without veering to the side and losing the beacon.

Offline Caterkiller

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RE:Star Fox DS
« Reply #47 on: September 21, 2006, 09:21:44 AM »
At first the stylus was really bothering me, but after my first few missions I became really accurate with my flying and shooting. No on foot missions! It is nice to see how far they go into the story, I was very surprised and very happy about it.  

And for some reason I have no problem barrel rolling, and quickly turning after enemies like many others have had. And if you had the stylus it would be very easy to roll into the mother ships without flying all over the place.

The tactical side to it really sets it apart from the rest of the series. I can't wait to return to on rail missions but this is surprisingly very very fun.  
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Offline hudsonhawk

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RE: Star Fox DS
« Reply #48 on: September 21, 2006, 09:27:14 AM »
Maybe I'll give the stylus a try.  It would certainly make using the bombs easier (I don't really like the drag-and-drop bomb mechanism).

I'm stubborn though, and really like the thumbstrap.

Offline couchmonkey

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RE: Star Fox DS
« Reply #49 on: September 21, 2006, 10:28:19 AM »
I was just thinking about the thumbstrap this morning, because I just grabbed SM64DS...and I'm afraid the thumbstrap is the way of the past.  Just look at the DS Lite in all it's strapless drabness.

I'd love to play this game, and many more, but my eyes are on Wii.
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