Author Topic: Star Fox DS  (Read 16021 times)

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Offline raptorspike

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Star Fox DS
« on: May 15, 2006, 05:15:52 AM »
IGN Article

Is it just me, or is anyone else interpreting this as the whole game is controlled by the touch screen? If so, this sucks and blows at the same time. I want to be able to use the d-pad and buttons to fly and fire. I have no problem if the somersault and other small functions are mapped on the touch screen, but not the whole flying setup!

Offline Bill Aurion

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RE: Star Fox DS
« Reply #1 on: May 15, 2006, 06:32:12 AM »
Touch flying sounds awesome, so nyah...
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Offline Artimus

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RE: Star Fox DS
« Reply #2 on: May 15, 2006, 06:34:47 AM »
Quote

…but it looks like Star Fox DS is a return to everything I loved about the original. The whole “control the Arwing with the stylus” thing might stray a bit, but so far so good.

-Craig Harris, Edtor @ IGN-DS

By stray he means from the original controls, btw.

Offline EasyCure

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RE:Star Fox DS
« Reply #3 on: May 15, 2006, 08:05:49 AM »
i dont care about the control methods. i want starfox online with wifi and i want to be able to play a level like Katina in Star Fox 64 with a massive number of ships flying around; some good, some bad. that was always my vision of having an online star fox.  
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Offline Ian Sane

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RE: Star Fox DS
« Reply #4 on: May 15, 2006, 08:13:03 AM »
Ah crap.  I thought the touchscreen was only used to plot the courses out (which sounded like a pretty cool idea).  But full touchscreen control?  Screw that.  My interest in this game just dropped to nothing.  Touchscreen control sucks.  I'll probably put up with it for Zelda but not Star Fox.

What's the point of making it control like this anyway?  This is Star Fox, an established franchise with a fanbase of gamers that are used to controlling games the normal way.  It's not like they have to make simplified controls for non-gamers.  Non-gamers don't care about Star Fox.

Offline Kairon

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RE: Star Fox DS
« Reply #5 on: May 15, 2006, 08:56:18 AM »
Visions of Freelancer-control-styles dance in my head.

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Offline Hostile Creation

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RE: Star Fox DS
« Reply #6 on: May 15, 2006, 09:55:13 AM »
"Touchscreen control sucks. I'll probably put up with it for Zelda but not Star Fox."

Oh come on.  Touchscreen control will obviously be superior to a d-pad for this kind of game, so stop spouting bullsh!t.  It worked for Metroid Prime, it'll work for Zelda, it'll work for this.  Stop being a damn obstinate traditionalist.
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Offline raptorspike

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RE:Star Fox DS
« Reply #7 on: May 15, 2006, 10:31:45 AM »
Hostile, I can see the man's point about the touch screen system. It worked for Metroid, because it still allowed the use of the d-pad for movement. But this is implying EVERYTHING is controlled by the screen. So kudos to nintendo, you just lost another customer (for this game only, not as a whole)

Offline ruby_onix

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RE:Star Fox DS
« Reply #8 on: May 15, 2006, 01:42:58 PM »
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Originally posted by: Ian Sane
What's the point of making it control like this anyway?

Lack of analog.

Personally, I imagine dragging the nose of an Arwing around with a stylus will be a lot more intuitive than trying to control Mario with a thumbstrap, but all the double-tapping stuff doesn't sound good. Buttons are your friend. Gestures are not.

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Offline UltimatePartyBear

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RE: Star Fox DS
« Reply #9 on: May 15, 2006, 01:48:09 PM »
Lack of analog didn't stop the original Star Fox from being great.  I'm not very interested in this game, regardless.  The description makes it sound pretty dull.  It looks like the old Star Fox 2 is finally going to see the light of day, but long after I've lost all interest in seeing Star Fox go that direction.

Offline Ian Sane

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RE: Star Fox DS
« Reply #10 on: May 15, 2006, 02:44:52 PM »
"Lack of analog."

Yeah but the original Star Fox worked with a d-pad.  Plus Super Mario 64 DS is like a reverse proof of concept.  It demonstrates that the touchscreen DOESN'T work as a replacement for an analog stick.  If Nintendo is going to make any game that needs an analog stick they should put it on the Wii.

Much like Zelda this just seems like a desperate attempt to sell the touchscreen as something more than it is.  They made a big deal about the touchscreen and in the end it's not nearly as essential as they said it was.  So they're shoehorning it into games that have no business using it as the main control method.  Konami's forced touchscreen usage in Castlevania sucked and they've admitted it by not using it in the new Castlevania.  I wish Nintendo could just admit the same thing and only use it when it makes sense to.  I think a touchscreen that is rarely used but is used well when it makes sense to would look a whole lot better than a bunch of games that control like crap because of forced touchscreen usage.

Offline Bill Aurion

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RE: Star Fox DS
« Reply #11 on: May 15, 2006, 03:06:11 PM »
Considering the positive impressions the game has received, I hardly think the touchscreen control is bad...It really is you being so stubborn against non-traditional controls...If Ninty puts out a demo of it in stores you should at least try it... =\  
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Offline Crimm

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RE:Star Fox DS
« Reply #12 on: May 15, 2006, 04:17:56 PM »
If (when) they put Star Fox DS up for demo I'll try it.  Arwing control doesn't seem too bad, but shooting could be a pain.

Thank God we recently got a DS download station.  I hope they have the demo on it.
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Offline jasonditz

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RE: Star Fox DS
« Reply #13 on: May 15, 2006, 05:51:18 PM »
I've never owned a Star Fox title (I did own Trevor McFurr, if that counts), but I might give this a try if indeed there's a demo download.

I'm actually a big fan of games with total touch screen control (so long as they don't use that stupid thumb strap)...  

Offline Michael8983

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RE:Star Fox DS
« Reply #14 on: May 15, 2006, 11:04:30 PM »
Seems like touch-screen control would be perfect for Starfox.
It's not like using the touch-screen as an analog stick to control a character in a 3D platformer.
It would be more like aiming in Metroid Prime Hunters which worked quite well IMO.
Basically using the touch-screen as a mouse pad to move a cursor. Allowing for much quicker movement and precise aiming that a d-pad would not allow.

Offline raptorspike

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RE:Star Fox DS
« Reply #15 on: May 16, 2006, 02:52:18 AM »
I don't care what type they do, as long as there is an option to use the d-pad to fly, and the 4 buttons to shoot, brake, boost, and bomb. and the shoulders to roll

Offline Mario

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RE: Star Fox DS
« Reply #16 on: May 16, 2006, 04:14:25 AM »
Touch screen only controls? My interest just shot up from "non-existant" to "existant"! Touch screen only DS games are my favourite, because they are the most comfortable to play, just sit the DS down somewhere and poke it, any type of button pressing means you have to lift up the DS and support its entire weight, which isn't good for extended play in a TRADITIONAL HARDCORE LONGTIMERS game like Starfox.

BTW i've always seen Starfox as one of the more "casual non-gamer" (ugh I hate these stupid labels Ian has printed out) franchises from Nintendo.

Offline TerribleOne

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RE:Star Fox DS
« Reply #17 on: May 16, 2006, 07:32:07 AM »
I think I just came to a realization(sp)... Maybe Nintendo doesn't like Star Fox as a franchise that much lol

I say this because seriously they don't seem to want to give us the star fox 64 reincarnation we all keep waiting for. Speically with better knowledge in programming now-a-days, why wont they giv us that brand new epic game... i dont care if its the ds or the wii

why nintendo? wwhyyyyyyyyyyyyyyyyyy?
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Offline Kairon

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RE: Star Fox DS
« Reply #18 on: May 16, 2006, 09:25:08 AM »
I don't think that Star Fox is very interesting innovation-wise to Nintendo. Seriously, it's an arcade corridor shooter. Nintendo must not know how to do much new with it at all.

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For never was a story of more woe
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Offline 18 Days

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RE:Star Fox DS
« Reply #19 on: May 16, 2006, 09:43:24 AM »
Quote

Originally posted by: Ian Sane
"Lack of analog."

Yeah but the original Star Fox worked with a d-pad.  Plus Super Mario 64 DS is like a reverse proof of concept.  It demonstrates that the touchscreen DOESN'T work as a replacement for an analog stick.  If Nintendo is going to make any game that needs an analog stick they should put it on the Wii.

Have you even played the original lately though? I tried to but couldn't because it's pretty much unplayable.

My only concern with this game is it looks like it's in slow motion.
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Offline darknight06

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RE:Star Fox DS
« Reply #20 on: May 16, 2006, 05:37:22 PM »
"Plus Super Mario 64 DS is like a reverse proof of concept. It demonstrates that the touchscreen DOESN'T work as a replacement for an analog stick."

I played it with the touchscreen just fine, and I know several others that have too.  Touch controls should not prove to be a problem with this game, or Zelda.

Offline wandering

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RE:Star Fox DS
« Reply #21 on: May 16, 2006, 08:58:14 PM »
Quote

Originally posted by: TerribleOne
I think I just came to a realization(sp)... Maybe Nintendo doesn't like Star Fox as a franchise that much lol

I say this because seriously they don't seem to want to give us the star fox 64 reincarnation we all keep waiting for. Speically with better knowledge in programming now-a-days, why wont they giv us that brand new epic game... i dont care if its the ds or the wii

why nintendo? wwhyyyyyyyyyyyyyyyyyy?

Considering Miyamoto has said Star Fox 64 was his favorite 64 game (right?), and considering he's also said Star Fox DS is very important to him....I think you're mistaken.

The only thing Nintendo doesn't care about is what their customer's want.

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Offline Hostile Creation

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RE: Star Fox DS
« Reply #22 on: May 17, 2006, 07:12:37 AM »
Thank goodness.

18 Days, my concern is the same as yours.  The action just looks too slow.  Other than that, sounds fine.  I can't wait to try it out.
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Offline Khushrenada

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RE:Star Fox DS
« Reply #23 on: May 30, 2006, 07:14:17 PM »
I was going to post this a few days but now is just as good. I was at the Nintendo website going through games and I noticed Star Fox Command had a release date of Aug. 28, 2006. I thought it was strange because I never heard of any announcement for a release date so I checked a few other titles like Yoshi's Island 2 and Chibi-Robo but they had nothing. So I was going to ask if anyone could verify this but IGN just posted a bunch of release dates for titles and Star Fox is indeed supposed to come out on the 28 of August. I'm surprised. I didn't realize the game was so far in development.
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Offline Pale

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RE: Star Fox DS
« Reply #24 on: May 31, 2006, 04:33:40 AM »
We posted it a while ago when we noticed the Star Fox Command name change.  It is legit.  It was even confirmed in a Press Release Nintendo sent out yesterday.
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